Commit Graph

192 Commits (a283eda320ea1a4df5e6370528eb1b2ec64e466c)

Author SHA1 Message Date
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 4 years ago
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 4 years ago
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 4 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 4 years ago
ReinUsesLisp 34519d3fc6 shader: Mark atomic instructions as writes 4 years ago
ReinUsesLisp 416e1b7441 spirv: Implement image buffers 4 years ago
ReinUsesLisp d8ec99dada spirv: Implement Layer stores 4 years ago
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 4 years ago
ReinUsesLisp 2597cee85b shader: Add constant propagation for *&^| binary operations 4 years ago
ReinUsesLisp 23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 4 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 4 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 4 years ago
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 4 years ago
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 4 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 4 years ago
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 4 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
4 years ago
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 4 years ago
FernandoS27 dcaf0e9150 shader: Address feedback 4 years ago
FernandoS27 73cb17f41b shader: Implement indexed Position and ClipDistances 4 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 4 years ago
ReinUsesLisp 417fb5d385 shader: Move recursive SSA rewrite to the heap 4 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 4 years ago
ReinUsesLisp 85795de99f shader: Abstract breadth searches and use the abstraction 4 years ago
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
4 years ago
ReinUsesLisp 9a342f5605 shader: Rework global memory tracking to use breadth-first search 4 years ago
FernandoS27 ed6a1b1a3d shader: Address feedback 4 years ago
FernandoS27 baec84247f shader: Address Feedback 4 years ago
FernandoS27 45d547af11 shader: Implement SR_LaneId 4 years ago
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 4 years ago
FernandoS27 12f5f32098 shader: Mark SSBOs as written when they are 4 years ago
FernandoS27 d819ba4489 shader: Implement ViewportIndex 4 years ago
FernandoS27 bee8188799 shader: Fold composite extract 4 years ago
FernandoS27 c3bace756f shader: Fold comparisons and Pack/Unpack16 4 years ago
ReinUsesLisp 5f22cd89e2 shader: Fix constant propagation to use reverse post order 4 years ago
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 4 years ago
FernandoS27 d5bfc63088 shader: Implement ImageGradient 4 years ago
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 4 years ago
FernandoS27 dc1a9a3bed shader: Implement TLD 4 years ago
FernandoS27 9d7422d967 shader: Add PointCoord attribute 4 years ago
ameerj b7589fe115 shader: Add PointSize attribute 4 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 4 years ago
FernandoS27 34aba9627a shader: Implement BRX 4 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 4 years ago
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 4 years ago
ReinUsesLisp f0031babeb shader: Implement front face 4 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 4 years ago
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 4 years ago
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 4 years ago
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 4 years ago
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 4 years ago
ameerj 32c5483beb shader: Implement SHFL 4 years ago
ReinUsesLisp 49e87ea8ab shader: Track first bindless argument instead of the instruction itself 4 years ago
FernandoS27 8cb9443cb9 shader: Fix F2I 4 years ago
ameerj 3d07cef009 shader: Implement VOTE 4 years ago
ReinUsesLisp 2be5c7eff4 shader: Fold interpolation multiplications 4 years ago
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 4 years ago
FernandoS27 a62f04efab shader: Implement F2F 4 years ago
ReinUsesLisp 8b3b9c3371 shader: Add missing fp64 usage flags 4 years ago
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 4 years ago
FernandoS27 27fb97377e shader: Fix floating point comparison for FP16 4 years ago
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 4 years ago
ReinUsesLisp f91859efd2 shader: Implement I2F 4 years ago
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 4 years ago
ReinUsesLisp 32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 4 years ago
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 4 years ago
ameerj ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
4 years ago
ReinUsesLisp 3a63fa0477 shader: Partial implementation of LDC 4 years ago
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 4 years ago
ReinUsesLisp 4006929c98 shader: Implement HADD2 4 years ago
ameerj 8810c88b7e shader: Implement SEL 4 years ago
ReinUsesLisp 3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 4 years ago
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 4 years ago
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 4 years ago
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 4 years ago
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 4 years ago
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 4 years ago
ReinUsesLisp 1c0b8bca5e shader: Fix tracking 4 years ago
ReinUsesLisp 1b0cf2309c shader: Add support for forward declarations 4 years ago
ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR 4 years ago
ReinUsesLisp 8af9297f09 shader: Misc fixes 4 years ago
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 4 years ago
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 4 years ago
ReinUsesLisp 6dafb08f52 shader: Better constant folding 4 years ago
ReinUsesLisp da8096e6e3 shader: Properly store phi on Inst 4 years ago
ReinUsesLisp 16cb00c521 shader: Add pools and rename files 4 years ago
ReinUsesLisp be94ee88d2 shader: Make typed IR 4 years ago
ReinUsesLisp dc04a50ac2 shader: Remove illegal character in SSA pass 4 years ago
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 4 years ago
ReinUsesLisp d24a16045f shader: Initial instruction support 4 years ago
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 4 years ago
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 4 years ago