Commit Graph

80 Commits (ec6fc5fe78c9038fc9ad7259b7b3a7be751ecef6)

Author SHA1 Message Date
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
4 years ago
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 4 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
4 years ago
ReinUsesLisp 3b6a632237 shader: Add floating-point rounding to I2F 4 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 4 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 4 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 4 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 4 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 4 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 4 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 4 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 4 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 4 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 4 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 4 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 4 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 4 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 4 years ago
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
4 years ago
FernandoS27 dcaf0e9150 shader: Address feedback 4 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 4 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 4 years ago
ReinUsesLisp fc93bc2abd shader: Implement BAR and fix memory barriers 4 years ago
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
4 years ago
FernandoS27 e7700aad18 shader: Fix undetected bug from review 4 years ago
FernandoS27 baec84247f shader: Address Feedback 4 years ago
FernandoS27 45d547af11 shader: Implement SR_LaneId 4 years ago
FernandoS27 655f7a570a shader: Implement MEMBAR 4 years ago
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 4 years ago
FernandoS27 5ed8f24384 shader: Stub VOTE.VTG 4 years ago
FernandoS27 d5bfc63088 shader: Implement ImageGradient 4 years ago
FernandoS27 be3e94ae55 shader: Implement TMML partially 4 years ago
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 4 years ago
ReinUsesLisp 12783f8105 shader: Add missing new lines 4 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 4 years ago
FernandoS27 34aba9627a shader: Implement BRX 4 years ago
ameerj dbc1e5cde7 shader: Implement I2I SAT 4 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 4 years ago
ameerj 51475e21ba shader: Implement VMAD, VMNMX, VSETP 4 years ago
ReinUsesLisp a806b29cb9 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
4 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 4 years ago
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 4 years ago
FernandoS27 b5db38f50e shader: Add IR opcode for ImageFetch 4 years ago
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 4 years ago
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 4 years ago
ameerj 32c5483beb shader: Implement SHFL 4 years ago
FernandoS27 8cb9443cb9 shader: Fix F2I 4 years ago
ReinUsesLisp 68a9505d8a shader: Implement NDC [-1, 1], attribute types and default varying initialization 4 years ago
ameerj 3d07cef009 shader: Implement VOTE 4 years ago
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 4 years ago