Commit Graph

18904 Commits (a5d978e91ec66d21764bb74047881cb614425935)
 

Author SHA1 Message Date
ameerj e038928616 shader: Implement ISET, add common_funcs 4 years ago
ameerj bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent 4 years ago
ameerj bce0b1dcca shader: Implement ICMP 4 years ago
ameerj 20390c0548 shader: Implement IMNMX 4 years ago
ameerj 08a9e95905 shader: Implement BFI 4 years ago
ameerj 34ac9b4d7e shader: Implement BFE 4 years ago
ameerj a8c41c50d3 shader: Implement POPC 4 years ago
ameerj cc55d28949 shader: Implement SHR 4 years ago
ameerj 8810c88b7e shader: Implement SEL 4 years ago
ReinUsesLisp 726625cf50 spirv: Move phi arguments emit to a separate function 4 years ago
ReinUsesLisp 3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 4 years ago
ReinUsesLisp 622d676202 shader: Fix conditional execution of exit instructions 4 years ago
ReinUsesLisp 7496bbf758 spirv: Add support for self-referencing phi nodes 4 years ago
ReinUsesLisp e87a502da2 shader: Fix control flow 4 years ago
ReinUsesLisp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 4 years ago
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 4 years ago
ReinUsesLisp 18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 4 years ago
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 4 years ago
ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) 4 years ago
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 4 years ago
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 4 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 4 years ago
ReinUsesLisp c67d64365a shader: Remove old shader management 4 years ago
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 4 years ago
ReinUsesLisp 4b438f94cf shader: Simplify ISCADD 4 years ago
ReinUsesLisp 3633e43377 shader: Add utility to resolve identities on a value 4 years ago
ReinUsesLisp 3a59fffaa1 spirv: Implement EmitIdentity 4 years ago
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 4 years ago
ReinUsesLisp d5d468cf2c shader: Improve object pool 4 years ago
ReinUsesLisp 1c0b8bca5e shader: Fix tracking 4 years ago
ReinUsesLisp 1b0cf2309c shader: Add support for forward declarations 4 years ago
ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR 4 years ago
ReinUsesLisp 8af9297f09 shader: Misc fixes 4 years ago
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 4 years ago
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 4 years ago
ReinUsesLisp 6dafb08f52 shader: Better constant folding 4 years ago
ReinUsesLisp da8096e6e3 shader: Properly store phi on Inst 4 years ago
ReinUsesLisp 16cb00c521 shader: Add pools and rename files 4 years ago
ReinUsesLisp be94ee88d2 shader: Make typed IR 4 years ago
ReinUsesLisp dc04a50ac2 shader: Remove illegal character in SSA pass 4 years ago
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 4 years ago
ReinUsesLisp d24a16045f shader: Initial instruction support 4 years ago
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 4 years ago
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 4 years ago
ameerj 75059c46d6 thread_worker: Fix compile time error
state is unused in the branch where with_state is false
4 years ago
bunnei db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
4 years ago
Morph 233bf018d6
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
yuzu_cmd: Make use of fullscreen_mode setting
4 years ago
bunnei dff438e219
Merge pull request #6654 from german77/custom_threshold
input_common: Make button threshold customizable
4 years ago
lat9nq 9befe7047b yuzu_cmd: Make use of fullscreen_mode setting
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
4 years ago
bunnei c104e9c698
ci: Increase mainline build timeout.
- We're currently timing out with builds exceeding 60M. This doubles the timeout to 120M.
4 years ago