mirror of https://github.com/yuzu-mirror/yuzu
shader: Rename, implement FADD.SAT and P2R (imm)
parent
e2bc05b17d
commit
704c6f353f
@ -0,0 +1,66 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
namespace {
|
||||
enum class Mode : u64 {
|
||||
PR,
|
||||
CC,
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
void TranslatorVisitor::P2R_reg(u64) {
|
||||
throw NotImplementedException("P2R (reg)");
|
||||
}
|
||||
|
||||
void TranslatorVisitor::P2R_cbuf(u64) {
|
||||
throw NotImplementedException("P2R (cbuf)");
|
||||
}
|
||||
|
||||
void TranslatorVisitor::P2R_imm(u64 insn) {
|
||||
union {
|
||||
u64 raw;
|
||||
BitField<0, 8, IR::Reg> dest_reg;
|
||||
BitField<8, 8, IR::Reg> src;
|
||||
BitField<40, 1, Mode> mode;
|
||||
BitField<41, 2, u64> byte_selector;
|
||||
} const p2r{insn};
|
||||
|
||||
const u32 mask{GetImm20(insn).U32()};
|
||||
const bool pr_mode{p2r.mode == Mode::PR};
|
||||
const u32 num_items{pr_mode ? 7U : 4U};
|
||||
const u32 offset{static_cast<u32>(p2r.byte_selector) * 8};
|
||||
IR::U32 insert{ir.Imm32(0)};
|
||||
for (u32 index = 0; index < num_items; ++index) {
|
||||
if (((mask >> index) & 1) == 0) {
|
||||
continue;
|
||||
}
|
||||
const IR::U1 cond{[this, index, pr_mode] {
|
||||
if (pr_mode) {
|
||||
return ir.GetPred(IR::Pred{index});
|
||||
}
|
||||
switch (index) {
|
||||
case 0:
|
||||
return ir.GetZFlag();
|
||||
case 1:
|
||||
return ir.GetSFlag();
|
||||
case 2:
|
||||
return ir.GetCFlag();
|
||||
case 3:
|
||||
return ir.GetOFlag();
|
||||
}
|
||||
throw LogicError("Unreachable P2R index");
|
||||
}()};
|
||||
const IR::U32 bit{ir.Select(cond, ir.Imm32(1U << (index + offset)), ir.Imm32(0))};
|
||||
insert = ir.BitwiseOr(insert, bit);
|
||||
}
|
||||
const IR::U32 masked_out{ir.BitwiseAnd(X(p2r.src), ir.Imm32(~(mask << offset)))};
|
||||
X(p2r.dest_reg, ir.BitwiseOr(masked_out, insert));
|
||||
}
|
||||
|
||||
} // namespace Shader::Maxwell
|
Loading…
Reference in New Issue