Commit Graph

9191 Commits (master)
 

Author SHA1 Message Date
Stenzek 160c34ef28
CDROM: Avoid additional stat() call loading subchannel
And use BuildRelativePath() for title-based subchannel files.

Fixes flaky loading on Android, some devices return a zero-sized file
when querying a non-existant file.........
3 weeks ago
Stenzek 81bca06707
System: Add hash to OnGameChanged 3 weeks ago
Stenzek acb355a8c3
CDImage: Make .bin loader track length match .cue
Fixes different hashes for loading single-track .bin games directly.
3 weeks ago
Stenzek f2cca01e29
ImGuiManager: Fix achievement unlock icon not showing 3 weeks ago
Daniel Nylander 084422355a
Updated Swedish translation (#3362) 3 weeks ago
Stenzek 063bb96e5d
D3D11Device: Always query timestamp before present start
Fixes high GPU usage reporting in D3D11 with AMD GPUs + Optimal Frame
Pacing.
3 weeks ago
zkdpower 5ae6d9084a
update Chinese translation. (#3361)
just UI.
3 weeks ago
Anderson Cardoso 51480818cd
Atualização Português do Brasil (#3360)
Atualizado para a última versão
3 weeks ago
Stenzek f8c39ace1c
GPU/HW: Warning fix 3 weeks ago
Stenzek bee2dabc77
Misc: Replace stringstream str() with C++20 move str()
No extra heap allocation/copy.
3 weeks ago
Stenzek 8aa97a8118
Data: Update game controller database 3 weeks ago
Stenzek 2cfc39e874
System: Move cheat reload to Initialize() 3 weeks ago
Stenzek 57cb2f846e
FullscreenUI: Fix system unpausing on shutdown 3 weeks ago
Stenzek ecbb79c4bf
GPU: Add Lanczos scaling option 3 weeks ago
Stenzek 99e81f1559
GPU: Fix incorrect condition in WaitForOneQueuedFrame() 3 weeks ago
Stenzek c6563a4656
VulkanDevice: Require Vulkan 1.1 for most extension probing
Too much of a headache to deal with these ancient Mali drivers that
support some extensions but not full Vulkan 1.1, and VMA does not
support this scenario.
4 weeks ago
Stenzek 4ad2d0ac2d
GPU: Fix incorrect PAL overscan range 4 weeks ago
Stenzek 51bef1b3da
CMake: Don't print status messages for deps CMakeLists
fmt is noisy.
4 weeks ago
Stenzek 455836af89
CMake: Check C++20 features that are missing on some systems 4 weeks ago
Stenzek cb205c4c36
Qt: Show icon in settings console region dropdown 4 weeks ago
Stenzek af277d4d14
Settings: Default to nearest sprite texture filtering
Instead of whatever the 3D texture filter is.

Less confusing since the UI is not disconnected when upgrading from very
old releases, or Android.
4 weeks ago
Stenzek 59773509af
System: Recreate memory save states when device options change 4 weeks ago
Stenzek 1f5a10371e
GPUThread: Handle rare race condition in frame queueing 4 weeks ago
Stenzek 1ca5782396
Threading: Handle EINTR on sem_wait() 4 weeks ago
Stenzek 57883910d6
CI: Add ARM64 flatpak build 4 weeks ago
Stenzek 4ceeb58dbc
GPU: Use display size for calculating internal screenshot size
Fixes detail being lost due to added padding when not cropping.
4 weeks ago
Stenzek 64d3716cfd
GPU: Further simplify draw rect calculation
Remove "Stretch Vertically" option, it was very confusing to users.

Integer scale will prefer whichever direction gets a larger draw
rectangle/preserves as much detail.
4 weeks ago
Stenzek 0c3d55a1a1
GPU: Fix incorrect PAR with overscan cropping 4 weeks ago
Stenzek a5940b2e21
GPU: Use constants for display overscan range 4 weeks ago
Stenzek 7316b011a4
CI: Dependency library updates
HarfBuzz -> 10.2.0
Qt -> 6.8.2
SDL3 -> 3.2.2
SPIRV-Cross -> 1.4.304.0
libjpeg-turbo -> 3.1.0
libpng -> 1.6.45
libwebp -> 1.5.0
libzip -> 1.13.3
shaderc -> 2024.5
4 weeks ago
Stenzek 24354cb39f
GPU: Fix more GPU thread-reading-CPU-thread-settings locations 4 weeks ago
Stenzek 804d90d48f
System: Fix overriding console region 4 weeks ago
Stenzek a681386f28
Qt: Fix some options not being disabled with SW 4 weeks ago
Stenzek b01c06b412
GPU/TextureCache: Prevent wrapping for replacement lookup
Fixes replacements for 8 and 16-bit textures placed in the right-most
page of VRAM.
4 weeks ago
Stenzek 635ae5de31
GPU/HW: Don't use sprites-as-fills for small/offscreen points 4 weeks ago
Stenzek d65c4efdd8
GPU/TextureCache: Prefill dumped texture list with replacements
Allows skipping dumping replaced textures without replacements enabled.
4 weeks ago
Stenzek b5925ab139
Achievements: Include any codepoints above 0x100 in dynamic range 4 weeks ago
Stenzek 03181d1179
GPUThread: Fix crash during FSUI language switch 4 weeks ago
Stenzek 96058f5d7e
System: Use recreation logic for toggling GPU threading 4 weeks ago
Stenzek f7d7eecb6c
GPU/TextureCache: Fix replacements starting in second page 4 weeks ago
Stenzek 44a75d6586
GPUThread: Fix setting change crash with thread off 4 weeks ago
Stenzek 369879e685
Settings: Log when creating EmuFolders fails 1 month ago
Stenzek aae7573e63
Achievements: Fix build with regtest 1 month ago
Stenzek 9b6021b79e
FullscreenUI: Fix progress bar padding in loading screen 1 month ago
Stenzek 0d9e6bd482
FullscreenUI: Use effective value for achievement options enable 1 month ago
Stenzek d314b25f91
System: Fix per-game achievements hardcore mode
By mostly reverting 4dd6365a99, I didn't
think of all the implications. Not just per-game HC mode, but it's also
problematic on Android too.
1 month ago
Stenzek 02234715c5
FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
That way it's always in the correct state for e.g. memory card shutdown
confirmations.
1 month ago
Stenzek 128bab29f8
Host: Allow button title override in ConfirmMessageAsync() 1 month ago
Stenzek 4dd6365a99
System: Simplify HC disable confirm on startup
Use one path on all platforms, always asynchronous.
1 month ago
Stenzek 28f6358ec5
Qt: Use FSUI to service ConfirmMessageAsync() if active 1 month ago