Stenzek
4da7692a2d
System: Adjust initialization order to better fit FullscreenUI
...
Fixes jankyness of rendering the landing page when trying to resume
a game with achievements active, or when loading state.
1 month ago
Stenzek
1b678d0ebc
FullscreenUI: Allow using right mouse button for 'back'
1 month ago
Stenzek
224cb6ac8e
FullscreenUI: Fix ClosePauseMenu() running on wrong thread
1 month ago
Stenzek
231ba050a2
GPUThread: Switch to borderless if exclusive fullscreen fails
...
Better than ending up windowed.
1 month ago
Stenzek
e36dbaf255
Qt: Show current fullscreen resolution in UI even if invalid
1 month ago
Stenzek
70c45f7cf8
GPU/TextureCache: Handle replacements larger than 256x256
...
I left this unfinished because it was a pain...
1 month ago
Stenzek
f58fa2297e
GPU/TextureCache: Only use a single palette record for C16
...
Stops C16 textures larger than 256x256 being split up.
1 month ago
Stenzek
b0c0d6444c
GPU/TextureCache: Fix parsing of C16 replacement names
1 month ago
Stenzek
7188ab863a
GPU/HW: Treat fill-like sprites as fills if TC is enabled
...
Umihara Kawase Shun clears the framebuffer with a single large
sprite, which causes the texture cache to think the pages have
been drawn.
1 month ago
Stenzek
d7c78eedce
GPU/HW: Fix box downsampling on OpenGL ES
1 month ago
JukePlz
afd619a7d8
GameDB: Pro-Pinball needs same traits as others in the series ( #3359 )
...
otherwise hangs on loading and has inferior performance. Probably missed due to title hyphenation.
1 month ago
Stenzek
0665cb5306
FullscreenUI: Further refine achievements login dialog
1 month ago
Stenzek
5630f3958b
Qt: Fix loading webp images on Windows
1 month ago
Stenzek
0e3668a7bb
GameList: Show achievement information in game list
1 month ago
Stenzek
6512ed8a8c
Achievements: Add offline tracking of progress and hash library
1 month ago
Stenzek
d4b0b7fc29
Achievements: Include rc_client version in user agent
1 month ago
Stenzek
6a09d6ecda
Achievements: Don't store hash as a string
...
This is needed to store achievement metadata in the game list.
1 month ago
Stenzek
1bfc4b6e6c
dep/rcheevos: Update to 08999e0
1 month ago
Stenzek
21aa6ead5f
Scripts: Add script to download/generate achievement database
1 month ago
Stenzek
ca509a8b97
StringUtil: Add fixed-length DecodeHex()
1 month ago
Stenzek
543704d57c
HTTPDownloader: Drop some log messages to debug
1 month ago
Stenzek
2b7a4f8d19
Qt: Avoid game list refresh on shutdown
...
We only need to invalidate the entries that have had their play times
changed, not the entire list.
1 month ago
Stenzek
4e97420b3b
InputManager: Switch to SDL3
1 month ago
Stenzek
573b2eb529
SPU: Move device failure message to OSD
1 month ago
Stenzek
9666abc172
FullscreenUI: Hook up to disc change hotkey
1 month ago
JukePlz
9096402a30
GameDB: Rakugaki Showtime does not support analog mode ( #3358 )
...
Only supports vibration.
1 month ago
Stenzek
dc5f85a34e
System: Display safe mode warning when toggling on
1 month ago
Anderson Cardoso
807094d627
Atualização Português do Brasil ( #3357 )
...
Atualizado para a última versão
1 month ago
Stenzek
13c7b8542d
GPUThread: Fix starting big picture mode
1 month ago
Stenzek
4da1f613b6
System: Simplify CD speedup warnings
1 month ago
Stenzek
df8822760a
GPU/HW: Further tweaks to replacement alpha handling
...
We can't simply clear the alpha channel unconditionally here, because that
would result in any black pixels with zero alpha being transparency-culled.
Instead, we set it to a minimum value (2/255 in case of rounding error, I
don't trust drivers here) so that transparent polygons in the source still
set bit 15 to zero in the framebuffer, but are not transparency-culled.
Silent Hill needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping technique.
1 month ago
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
...
Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
1 month ago
Stenzek
b08ab9f712
Qt: Fix border overlay export button
1 month ago
Stenzek
d395be07ee
Qt: Fix global setting showing incorrectly for int-list
1 month ago
Stenzek
89504b0184
GPUThread: Push settings through FIFO
...
Saves the std::function heap allocation.
1 month ago
Stenzek
f045a1742d
GPUThread: Fix order of updating state
...
Fixes unoverwritten textures not dumping on system shutdown.
1 month ago
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
...
Also don't assume the image has premultiplied alpha.
1 month ago
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
...
Clear the four borders individually instead of a blit over the
entire texture.
1 month ago
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
1 month ago
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
1 month ago
Stenzek
af58740f5d
System: Always display OSD warning messages
...
I regretted what I did in f2720b98dd
less than a week after I pushed the change.
As a compromise, only display the unsafe settings warnings on startup.
1 month ago
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config
1 month ago
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android
1 month ago
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
...
Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
1 month ago
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure
1 month ago
Stenzek
9c4b2112ae
GPU: Fix incorrect screen draw rect
...
Fixes loading screen in Alundra 2, as well as incorrect effective
PAR when using None crop mode.
1 month ago
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
...
Also fixes it not enabling in D3D12 renderer.
1 month ago
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
1 month ago
Stenzek
9d4789e082
FullscreenUI: Fix blank screen flicker starting game
...
Also returns to whichever menu the system boot was initiated from.
1 month ago
Stenzek
17b0da7283
GameList: URL encode custom properties paths with brackets
...
Fixes custom properties not applying on restart to games with
brackets in their paths.
1 month ago