Commit Graph

9188 Commits (master)
 

Author SHA1 Message Date
Stenzek be970bcfe4
Qt: Handle inverted+negated axes when mapping 8 hours ago
Stenzek ec7c83a58e
Settings: Fix race toggling OSD messages 10 hours ago
Stenzek 6a86c80445
CPU: Correct wording about cop2 and IRQs 10 hours ago
Stenzek 37fa0d135c
Mini: Add duckstation-mini interface 10 hours ago
Stenzek df9f15eb68
OpenGLDevice: Support SDL window type 10 hours ago
Stenzek ee1a3b904e
VulkanDevice: Support SDL window type 11 hours ago
Stenzek 4bddd38d70
WindowInfo: Add SDL window type 11 hours ago
Stenzek 0733e173b2
FullscreenUI: Add BackgroundProgressCallback 11 hours ago
Stenzek 498e7aac56
X11Tools: Load libxcb and friends dynamically 11 hours ago
Stenzek f7f17a077c
Cheats: Add Enable8MBRAM option for patches 2 days ago
Anderson Cardoso 0b167aad52
Atualização Português do Brasil (#3379)
Atualizado para a última versão.
2 days ago
Renzo Pigliacampo 08bbb4a981
Updated Spanish (Latin America) translation (#3378) 2 days ago
Stenzek fbbc4943f6
FullscreenUI: Fix crash in game properties on non-scanned file 4 days ago
Stenzek eda32e0695
Qt: Fix image key in overlay export 5 days ago
Stenzek b764ed4682
DDGoController: Fix incorrect translation context 5 days ago
zkdpower 2011c5511c
Update the Simple-Chinese translation to latest. (#3377) 5 days ago
Stenzek 3ea26cc910
GPU: Rewrite automatic resolution scaling
Make it play nice with rewind/runahead.
1 week ago
Stenzek d812463649
Qt: Ensure SIGCHLD is ignored properly 1 week ago
Stenzek 5fea81c07d
Qt: Show only HC achievement count if HC == SC 1 week ago
Stenzek 91370ee5ac
Achievements: Update both HC and SC counts on unlock/boot 1 week ago
Stenzek fa3815d681
Achievements: Fix progress database corruption 1 week ago
Stenzek 90cb92bcc7
CI: Ensure libz.so.1 is packaged in AppImage 1 week ago
JukePlz f2715b39ec
GameDB: Falcata - Astran Pardma no Monshou hash (#3376) 1 week ago
bl@ck_m@ge d5c83a80a3
GameDB: Sorcerer's Maze (#3375) 1 week ago
Stenzek f96ab3afda
Deps: Switch zlib to zlib-ng
Mac is ommitted because the updater is currently still dynamically
linked, and libz is not part of the bundle (yet).
1 week ago
Stenzek d1b9473cd2
Deps: Update cpuinfo 1 week ago
Stenzek 373c83c357
GameDB: PGXP-CPU for Twisted Metal 2 1 week ago
KamFretoZ 6a0c73b547
Qt: Add AMOLED theme (#3374) 1 week ago
Stenzek 78bd0fdf3e
Qt: Always use ARGB32 for padded cover images
Fixes black background around non-square covers.
2 weeks ago
Stenzek 31a5d8c481
GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash 2 weeks ago
Stenzek 72ac4f94db
CDROM: Increase delay for pause-when-paused
Fixes lockup in Tama - Adventurous Ball in Giddy Labyrinth.
2 weeks ago
Stenzek 6f25cf31a7
CDROM: Add randomness to repeated seek times
I hate it, but it fixes lockups in Dino Crisis 2, and probably
other games with dodgy code too.

Also Simple 1500 Series Vol. 57 - The Meiro.
2 weeks ago
Stenzek 2f5c4d819e
Common: Add xorshift-based PRNG class 2 weeks ago
Stenzek b57049f1aa
CI: Enable Wayland on AppImage/Flatpak builds
Might have to revert this, we'll see how many systems it breaks on.
2 weeks ago
Stenzek 9a75af2fa9
Qt: Explicitly set desktop file path on startup
Fixes window icon when running under Wayland.

Or, well, as much as it can given the fact that smug GNOME developers
think that windows should not be able to set their own icons.
2 weeks ago
Stenzek 0c30acb285
Qt: Work around QtWayland bugs
- Render to main no longer screws up the game list/menu bar.
- Toggling render to main no longer breaks the main window.

Positioning still sucks, but the various groups involved would
rather sit around arguing with each other rather than actually
shipping solutions ¯\_(ツ)_/¯.
2 weeks ago
Stenzek cb10c6fbf4
Qt: Ensure build warning is themed 2 weeks ago
Stenzek 4ce1b1afed
GameDB: Set PGXPPreserveProjFP for Vagrant Story
Improves jitter on character models.

Haven't seen any other game with this much of an impact.
2 weeks ago
Stenzek 5bd1a492be
GameDatabase: Turn PGXPPreserveProjFP into a boolean setting 2 weeks ago
Stenzek e688e24eb9
GTE: Use floating-point math for preserve-proj-fp 2 weeks ago
Stenzek 9928d01ac4
Common: Fix ARM64 build on clang-cl 19
Also fix Vector4 extract32().
2 weeks ago
Stenzek cba9d00019
Qt: Further improve async cover loading
- Fix non-square images not centering.
- Fix possible crash when changing scale quickly.
- Avoid repeatedly resizing placeholder.
2 weeks ago
Anderson Cardoso b45f9c39c7
Atualização Português do Brasil (#3373)
Atualizado para a última versão.
2 weeks ago
Stenzek 1b3ca81efc
Qt: Fix hotkey search placeholder localisation 2 weeks ago
Stenzek 369f62318f
Cheats: Only display codes for selected revision 2 weeks ago
shikulja 4562573711
Update Russian translation (#3372)
* Update ts

* Update Russian translation

* .
2 weeks ago
Stenzek ce8b1f0996
GPU: Small optimization to lanczos shader
Apparently the Adreno shader compiler can't do this on its own.

~23% performance improvement.
2 weeks ago
Stenzek 958fd0049c
GPU/HW: Don't use shader for self-overlapping copies
If we use the shader here, we're going to immediately end the
render pass since the area we read and wrote to is going to be
dirty again.

This is problematic on Mali where the render passes are really
expensive. Test case: Dino Crisis 2 - open menu
2 weeks ago
Stenzek 8772c336ec
CPU: Don't stall until GTE completion on write
Apparently this is what the real CPU does, and some very optimized
code can run slower if we stall early.

Obviously if you write to a register being read by the command,
things are going to break.
2 weeks ago
Stenzek 7d80a74dc3
GameDatabase: Remove now-unused traits 2 weeks ago