Stenzek
edd63dfd9c
Qt: Remove now-unused resize column helpers
14 hours ago
Stenzek
670027107e
Qt: Use header resize mode for disc windows
14 hours ago
Stenzek
93d6fc64da
Qt: Use header resize mode for memory card editor
14 hours ago
Stenzek
c6c8039211
Qt: Use header resize mode for settings panels
14 hours ago
Stenzek
bb7833168e
Qt: Use header resize mode for memory scanner
15 hours ago
Stenzek
73f326cd75
Qt: Use header resize mode for game list column widths
...
Simpler code, no need for workarounds in showEvent() either.
15 hours ago
Stenzek
76fdbb0b38
Qt: Add tooltips for more fields in game list
15 hours ago
Stenzek
a080228ee5
Qt: Don't reset model for every scanned game
...
Make the UI a little more responsive.
15 hours ago
Davide Pesavento
2669b026d7
Qt: Remove obsolete comment
...
The logic was changed in 281119b812
15 hours ago
Davide Pesavento
bc908aa4cc
GameDB: Adjust crop area for Silent Hill
15 hours ago
Stenzek
d2caabd04a
Qt: Fix exit on separate window close with FSUI active
5 days ago
Stenzek
a2222d805b
Qt: Fix inability to exit with HC mode active
5 days ago
Stenzek
501380ec7c
Achievements: Split up overlay setting
...
Split into challenge indicator modes, leaderboard trackers, and progress
indicators.
5 days ago
Stenzek
e98871ad47
Settings: Remove middle padding
...
Why did I do this...
5 days ago
Stenzek
5c682d2325
ImGuiOverlays: Frame time history is aligned
6 days ago
Stenzek
628e41f849
ImGuiManager: Don't render when skipping present
...
Fixes very slow scrolling in save state selector when fast forwarding,
and generally just giving a "true" DeltaTime is probably a good thing.
6 days ago
Stenzek
fe11c658ee
ImGuiOverlays: Fix save state selector out-of-order drawing
...
Specifically the animated background appearing in front of the
thumbnails.
6 days ago
Stenzek
be48e5c681
dep/imgui: Demo window should not enabled
6 days ago
Stenzek
143ae49f2c
AudioStream: Use larger target size only when intentionally running slow
...
Fixes buffer underruns at fast or slow speed settings.
6 days ago
Stenzek
d3f04dcda9
AudioStream: SIMD averaging window calculation
6 days ago
Stenzek
9b4698d48c
AudioStream: Back off resets that don't pass threshold over time
...
That way a very occasional lag/overflow doesn't cascade into
unnecessary tempo adjustment.
6 days ago
Stenzek
f464d42be5
AudioStream: Fix glitches when disabling fast-forwarding
...
Usually happened at high frame rates.
6 days ago
Stenzek
6c9d339855
PerformanceCounters: Align to 4 elements
...
And use minv()/maxv().
6 days ago
Stenzek
b81dfa205c
GPU: Simplify screenshot size calculation
...
And don't miscalculate it for some games.
7 days ago
Stenzek
4644db00ea
GPU: Fix screenshot size in uncorrected mode
1 week ago
Stenzek
a27fedae86
Qt: Various fixes to memory scanner UI
...
Reduce repetition in formatting.
Make formatting consistent between saving/loading watches.
Fix description display.
1 week ago
Stenzek
02a1ccbcdc
Qt: Persist memory scanner watch list across instances
...
i.e. save it to a file.
1 week ago
Stenzek
52d9f73f98
Misc: Replace a bunch of static qualifiers with inline
...
Allows deduplication, shaves a couple percent off the debug binary size.
Release binary size difference is negligible.
1 week ago
Stenzek
c8dd9995ec
GameDatabase: Remove redundant SetRymlCallbacks()
1 week ago
Stenzek
fef553ff12
Qt: Display 'First Value' in memory scanner
1 week ago
Stenzek
a9ce005a20
Qt: Fix maximized state not saving to config
...
Restores the "old" position when restoring again. Except on Wayland,
where nothing works.
1 week ago
Stenzek
3768940fbb
Qt: Fix assertion on shutdown after resize
1 week ago
Stenzek
690f843e2a
Qt: Auto switch between any/changed values in memory scanner
1 week ago
Stenzek
5ed7961390
Qt: Refuse to start in known broken environments
1 week ago
Stenzek
30df16cc76
Scripts: Remove PKGBUILD
...
I originally provided this an alternative to the broken AUR packages.
However, it seems that Arch users would rather use broken packages and
keep complaining to me instead of their packager. I specifically forbid
packages for DuckStation (see README.md), and there's no way to request
removal of these packages without handing my details over to a
distribution I want nothing to do with.
So this is step one. Next step will be removing Linux support entirely,
because I'm sick of the headaches and hacks for an operating system that
only compromises 2% of the userbase, and I don't even use myself. But I'm
hoping the Linux community will be reasonable, because as someone giving
up my free time and not being compensated in any way, I shouldn't have
to deal with this.
Just grep the source for "wayland" and you'll see what I mean.
1 week ago
Stenzek
ce53e29997
Qt: Fix possible crash on shutdown
1 week ago
Stenzek
e5593c973f
CI/Flatpak: Hopefully fix build cache
...
If this doesn't work, just going to remove it completely. So far past
the point of caring.
1 week ago
Stenzek
acf78970c6
Qt: Create main window before starting EmuThread
...
Stops signals such as achievements active changed being lost.
1 week ago
Stenzek
f569448ea1
System: Centralize pause checks
1 week ago
Davide Pesavento
fbca692629
GameDB: Set max speedup cycles to 70000 for Resident Evil 2 ( #3496 )
...
Freezes after (some) door transitions otherwise.
1 week ago
Davide Pesavento
e821b13ba2
GameDB: Tweak compat settings for Parasite Eve 2 ( #3492 )
...
We no longer need to disable read speedup all the time thanks to the
new DisableCDROMSpeedupOnMDEC trait. Unfortunately we still have to
increase the max speedup cycles to avoid other issues ranging from
the game simply freezing to audio glitches during area transitions.
1 week ago
Stenzek
188be7de05
Deps: Revert Harfbuzz to 11.2.1
...
Match Qt bundled version. Might help with crashes I can't reproduce in
text shaping.
1 week ago
Stenzek
042930d735
FullscreenUI: Fix focus loss with grid/list button
2 weeks ago
zkdpower
fac47b135a
Update the Simple-Chinese translation to latest. ( #3495 )
2 weeks ago
Davide Pesavento
168b80dd49
Qt: Add tooltips to game list
2 weeks ago
Davide Pesavento
df65879d06
GPU: Fix typo
2 weeks ago
Stenzek
300d158320
FullscreenUI: Fix clock position in pause menu
2 weeks ago
Stenzek
5bfe5cf121
dep/imgui: Remap non-breaking space to space
...
MacOS likes to use them for formatting.
2 weeks ago
Stenzek
351f67a227
CMake: Use -g1 for Release builds
2 weeks ago
Davide Pesavento
70d6a2d1af
Achievements: Revert back to long date format for unlock/submit time
2 weeks ago