Commit Graph

13551 Commits (fcf3425b1b153b9182e29e4b8506445ec3a13e47)
 

Author SHA1 Message Date
Morph fcf3425b1b Remove option "Show files with type 'Unknown'" 5 years ago
bunnei c18f9898d9
Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
5 years ago
bunnei 6b5b01b29f
Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
5 years ago
bunnei 1948fc0858
Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
Revert "system_archive: Fix Korean and Chinese fonts"
5 years ago
bunnei 91b0a3f799
Revert "system_archive: Fix Korean and Chinese fonts" 5 years ago
Lioncash 472319e573 core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
5 years ago
Lioncash 2de2bb980e kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 2d1984c20c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.

If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.

The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.

Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
5 years ago
Lioncash 16e7b7b83d core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
5 years ago
Lioncash 51927bc9dc kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.

While we're in the same area, we can simplify a unique_ptr reset() call.
5 years ago
bunnei 985d0f35e5
Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
5 years ago
bunnei 8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
5 years ago
bunnei c593e45dbd
Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
5 years ago
bunnei 2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
5 years ago
bunnei b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
5 years ago
bunnei 91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
5 years ago
bunnei c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
5 years ago
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
5 years ago
bunnei 283f3253bc
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
5 years ago
bunnei bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
5 years ago
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 5 years ago
bunnei acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
5 years ago
Fernando Sahmkow 2d1984c20c System: Address Feedback 5 years ago
ReinUsesLisp f55f6ff9bb texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
5 years ago
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
5 years ago
Fernando Sahmkow de4b01f75d System: Correct PrepareReschedule. 5 years ago
Fernando Sahmkow a1630ab53e Kernel: Remove a few global instances from the kernel. 5 years ago
Fernando Sahmkow e4a1ead897 Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
5 years ago
Fernando Sahmkow 450341b397 ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. 5 years ago
Bartosz Kaszubowski f68bb4f55e dark themes refinements and cleanup 5 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
5 years ago
Fernando Sahmkow 4d6a86b03f Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
5 years ago
ReinUsesLisp d26e74f0a3 shader/memory: Implement STL.S16 and STS.S16 5 years ago
ReinUsesLisp 9a2cdf8520 shader/memory: Implement unaligned LDL.S16 and LDS.S16 5 years ago
ReinUsesLisp 531f25a037 shader/memory: Move unaligned load/store to functions 5 years ago
ReinUsesLisp 96638f57c9 shader/memory: Implement LDL.S16 and LDS.S16 5 years ago
bunnei 2a822f3378 bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
5 years ago
bunnei 05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
5 years ago
bunnei 2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039: "common/logging: don't use regex for path trimming"
5 years ago
FearlessTobi 845a5dbca9 Disable clang-format for font files 5 years ago
bunnei dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
5 years ago
Fernando Sahmkow ab89ced244 Kernel: Implement Physical Core. 5 years ago
bunnei a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
5 years ago
bunnei f64adcfc37
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
5 years ago
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
5 years ago
bunnei deb97f6a8e
Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
5 years ago
FearlessTobi d0e4f1c6f4 yuzu/configuration: create UI tab and move gamelist settings there 5 years ago
BreadFish64 a31ed02ae4 common/logging: don't use regex for path trimming 5 years ago
FearlessTobi d01eb12f36 Replace GetString with Get function
This should hopefully fix compilation errors.
5 years ago
FearlessTobi bbd85a495a Address second part of review comments 5 years ago
FearlessTobi 0fe11746fc Address review comments 5 years ago