shader/memory: Implement unaligned LDL.S16 and LDS.S16

pull/8/head
ReinUsesLisp 5 years ago
parent 531f25a037
commit 9a2cdf8520

@ -169,12 +169,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
};
switch (instr.ldst_sl.type.Value()) {
case StoreType::Signed16: {
Node address = GetAddress(0);
SetRegister(bb, instr.gpr0, Sign16Extend(GetMemory(0)));
case StoreType::Signed16:
SetRegister(bb, instr.gpr0,
Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
break;
}
case StoreType::Bits32:
case StoreType::Bits64:
case StoreType::Bits128: {

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