Commit Graph

18 Commits (a045e860dd63a46c1f44d343007d772e6da6b037)

Author SHA1 Message Date
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2 years ago
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 2 years ago
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2 years ago
Feng Chen 75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
3 years ago
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 3 years ago
ameerj 41aec2773f general: Add missing copyright notices 3 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
4 years ago
ReinUsesLisp dd860b684c shader: Implement D3D samplers 4 years ago
FernandoS27 34aba9627a shader: Implement BRX 4 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 4 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 4 years ago
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 4 years ago
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 4 years ago
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 4 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 4 years ago
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 4 years ago