Commit Graph

12 Commits (159ae5e47ceff0a44c1021379cbca601b36f4fb0)

Author SHA1 Message Date
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 3 years ago
ameerj 41aec2773f general: Add missing copyright notices 3 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
4 years ago
ReinUsesLisp dd860b684c shader: Implement D3D samplers 4 years ago
FernandoS27 34aba9627a shader: Implement BRX 4 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 4 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 4 years ago
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 4 years ago
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 4 years ago
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 4 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 4 years ago
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 4 years ago