Commit Graph

19443 Commits (068c66672dd8314693f5f5ee29941dce1973b405)
 

Author SHA1 Message Date
ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors 4 years ago
ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors 4 years ago
ameerj 27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
4 years ago
ReinUsesLisp 4397053d5c shader: Remove IAbs64 4 years ago
ameerj bc6e399ae3 glsl: Fix IADD CC 4 years ago
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 4 years ago
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 4 years ago
ReinUsesLisp 3877918e96 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 4 years ago
ameerj cbce9ddd4a glsl: Remove frag color initialization 4 years ago
ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 4 years ago
ReinUsesLisp 9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions 4 years ago
ReinUsesLisp f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
4 years ago
ReinUsesLisp 218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines 4 years ago
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
4 years ago
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 4 years ago
ReinUsesLisp df9b7e18f5 buffer_cache: Fix debugging leftover 4 years ago
Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
4 years ago
ReinUsesLisp 838d7e4ca5 buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
4 years ago
ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 4 years ago
ameerj fcff19e0fa shaders: Allow shader notify when async shaders is disabled 4 years ago
ameerj a0365217f5 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
4 years ago
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
4 years ago
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 4 years ago
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 4 years ago
ReinUsesLisp ca67077ca8 vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
4 years ago
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 4 years ago
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 4 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 4 years ago
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 4 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 4 years ago
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 4 years ago
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 4 years ago
ReinUsesLisp 69f9b97e7e vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 4 years ago
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
4 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 4 years ago
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 4 years ago
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 4 years ago
ameerj 6eea88d614 glsl: Cleanup/Address feedback 4 years ago
ameerj 74f683787e gl_shader_cache: Implement async shaders 4 years ago
ameerj ae4e452759 glsl: Add Shader_GLSL logging 4 years ago
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 4 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 4 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 4 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 4 years ago
ameerj ff3de0fb6b gl_shader_cache: Remove const from pipeline source arguments 4 years ago
ameerj 413eb6983f gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 4 years ago
ameerj 39c29664f9 glsl: Minor cleanup 4 years ago
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 4 years ago
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 4 years ago
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 4 years ago