shader: Calibrate loop safety threshold

pull/8/head
ReinUsesLisp 4 years ago committed by ameerj
parent df9b7e18f5
commit 1d182fc0f5

@ -751,7 +751,7 @@ private:
IR::Block* const init_block{block_pool.Create(inst_pool)};
IR::IREmitter ir{*init_block};
static constexpr u32 SAFETY_THRESHOLD = 0x2000;
static constexpr u32 SAFETY_THRESHOLD = 0x1000;
ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD));
if (current_block) {

Loading…
Cancel
Save