Commit Graph

19443 Commits (068c66672dd8314693f5f5ee29941dce1973b405)
 

Author SHA1 Message Date
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 4 years ago
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 4 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 4 years ago
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 4 years ago
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
4 years ago
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 4 years ago
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 4 years ago
ameerj 14bd73db36 glsl: Enable early fragment tests 4 years ago
ameerj 6650c4799d gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
4 years ago
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 4 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
4 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 4 years ago
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 4 years ago
ameerj 970fc39d98 glsl: Rebase fixes 4 years ago
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
4 years ago
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 4 years ago
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 4 years ago
ameerj 465903468e glsl: Implement barriers 4 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
4 years ago
ameerj d41aef03c7 glsl: Fix image gather logic 4 years ago
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 4 years ago
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 4 years ago
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 4 years ago
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
4 years ago
ameerj 34fdb6471d glsl: Cleanup and address feedback 4 years ago
ameerj 5355568a2d glsl: Refactor Global memory functions 4 years ago
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
4 years ago
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
4 years ago
ameerj af9696059c glsl: Implement Images 4 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 4 years ago
ameerj f4799e8fa1 glsl: Implement transform feedback 4 years ago
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 4 years ago
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 4 years ago
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 4 years ago
ameerj 59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
4 years ago
ameerj 8c684b3e23 glsl: Implement tessellation shaders 4 years ago
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 4 years ago
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
4 years ago
ameerj 19247ba4fa glsl: Implement geometry shaders 4 years ago
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 4 years ago
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
4 years ago
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 4 years ago
ameerj e10366974e glsl: Implement precise fp variable allocation 4 years ago
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 4 years ago
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 4 years ago
ameerj 8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
4 years ago
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 4 years ago
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 4 years ago
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 4 years ago
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 4 years ago