Stenzek
3808217298
SPU: Handle ignore loop address with IRQs on
...
This was actually the issue with World Cup 98, not anything to do with
disc timing. Which makes more sense.
Game has IRQs enabled, but because it wasn't keyed on, the condition
never held true, therefore the new repeat address was immediately
overwritten.
5 months ago
Stenzek
2cfad2126d
Common: Missed another SSE4 instruction
5 months ago
Anderson Cardoso
c0ada65336
Atualização Português do Brasil ( #3302 )
...
Atualizado para a última versão.
5 months ago
Mrlinkwii
9a1d92a9c5
gitignore: Add /.cache/ folder ( #3301 )
5 months ago
Stenzek
71cf206dc8
CI: Add Windows SSE2 builds
5 months ago
Stenzek
b971125469
MSBuild: Support creating legacy SSE2 builds
5 months ago
Stenzek
ed7a9e2f8c
CI: Refactoring and add Linux SSE2 builds
...
Windows will follow at some point.
5 months ago
Stenzek
bfc914aaa9
CMake: Add DISABLE_SSE4 option
...
NOT recommended. Only if you ABSOLUTELY need it.
The SSE2/legacy build will be a separate download option, and
warn you if you try to run it on a CPU that supports SSE4.
5 months ago
Stenzek
d67b826033
CI/Flatpak: Improve install behaviour
...
Use "standard" install path.
5 months ago
Stenzek
dae38cb309
Qt: Fix gap in advanced graphics settings on Linux
5 months ago
Stenzek
bb3d27f153
GPU/SW: Drop dithering function specialization
...
Reduces the code size by roughly half, which may be beneficial on
icache-starved processors.
Also fixes too-bright values being fed into the blending equation.
5 months ago
Stenzek
2768d27c05
Qt: Make log window legible in light theme
5 months ago
Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
5 months ago
Stenzek
cf32774b24
RegTest: Check size before hash
5 months ago
Stenzek
206f32e511
Qt: Fix early console debug output
5 months ago
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
...
shuffle8() sucks, the rest aren't _too_ bad.
5 months ago
Stenzek
e1c876671a
Misc: More iNN => sNN
5 months ago
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
...
Almost a 6x reduction in *compressed* shader cache size.
5 months ago
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
...
Step 1 of making resolution-independent shaders.
5 months ago
Stenzek
f169b892c1
GPU: Defer frame done if not running events
...
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
5 months ago
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
5 months ago
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
5 months ago
Stenzek
88381209b3
System: Fix crash when disabling runahead
5 months ago
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
5 months ago
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
5 months ago
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
5 months ago
Stenzek
19698559c3
System: Drop IPC server
...
The one group using it switched to shared memory exports anyway.
5 months ago
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
5 months ago
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
...
It's really unrelated to the guest GPU.
5 months ago
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
5 months ago
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
5 months ago
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
5 months ago
Stenzek
d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
...
The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
5 months ago
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
5 months ago
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
...
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
5 months ago
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
5 months ago
Stenzek
96ece5de1c
SmallString: MSVC warning fix
5 months ago
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
...
~3x speedup in shader compile time on a cold cache.
5 months ago
Mrlinkwii
a5cd3ee7a8
UI : remove issue tracker button
5 months ago
Marcin Mitura
64655818ed
feat: Polish localization updates
6 months ago
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
6 months ago
Stenzek
369599202c
StringUtil: Speed up EncodeHex()/append_hex()
6 months ago
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
...
And thus clang-cl.
6 months ago
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
6 months ago
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
...
Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
6 months ago
Stenzek
b96e6d1425
Qt/Debugger: Connect breakpoint checkbox
6 months ago
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
6 months ago
Bobby Smith
a259178d1b
GameDB: South Park - Chef's Luv Shack controller update ( #3298 )
6 months ago
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
...
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
6 months ago
Stenzek
1ffd2f4149
Qt/Debugger: Improve row scrolling
...
Don't center the current PC unless we're going off screen, or requested
a specific address.
6 months ago