Commit Graph

10222 Commits (31c75a2b5a58f063dd2f1d64fc79417e93c5722d)
 

Author SHA1 Message Date
Stenzek 39fcbf7a19
GameDB: Add sort name to Crash/Final Fantasy games
Now they're shown in chronological order.
2 months ago
Stenzek 2ed8c024a3
Qt: Show English and localized names in tooltip 2 months ago
Stenzek 29327b3e22
GameDB: Add localized names
Sourced from a combination of manual lookups, the Redump database
and the Retool clone list metadata.
2 months ago
Stenzek 8bfc31a59c
GameDatabase: Refactor disc sets
Store the sets in a separate file, and use pointers to reference instead
of string matching. This allows us to use the unsuffixed display names.
2 months ago
Stenzek d00b897257
GameDB: Add sortName for games starting with 'The' 2 months ago
Stenzek 6e421b9d4a
GameDB: Add unsuffixed display names
No more '(USA)' and '(Europe)' suffixes.
2 months ago
Stenzek a8b4bb3fce
GameDatabase: Add sort title, localized title, and save title fields 2 months ago
Stenzek 1aa92c7667
GameDB: Normalize multi-line strings 2 months ago
Stenzek d13d3d89f9
Resources: Relocate PromptFont key glyphs to high range
Stops them clashing with full-width characters used in Japanese titles.
2 months ago
Stenzek 4738fceb43
Updater: Fix pause until mouse move on Mac 2 months ago
zkdpower 2182a0d84d
Update the Simple-Chinese Translation to latest. 2 months ago
Anderson Cardoso f6fd1e9822
Atualização Português do Brasil (#3538)
Atualizado para a última versão
2 months ago
Stenzek 835390fa99
Cheats: Make message OSD key consistent 2 months ago
GregoireLD 2c28e457bc
Updater Application Icon Update (#3535)
* Update Updater icons

* Small correction

* Shadow correction

* Box correction
2 months ago
AnthonyRyuki 7f36401145
Update duckstation-qt_it.ts (#3534) 2 months ago
Ariel Nogueira Kovaljski b0a63f95c9
Qt: Sharp Bilinear scaling for memcard icons (#3536) 2 months ago
Davide Pesavento f303d57447
GameDB: Disable auto analog mode on several SMT games (#3532) 2 months ago
zkdpower c76a8911d2
Update the Simple-Chinese Translation to latest. (#3533) 2 months ago
Davide Pesavento a46e43fb7e
GameDB: Enable PGXPPreserveProjFP for `Ghost in the Shell` (#3531)
And add AnalogController to the NA version, the left stick works just fine.
2 months ago
Stenzek 87f2c54ddd
FullscreenUI: Unify Prefer GLES option name 2 months ago
Stenzek e5fd12acb3
Qt: Disable game widget while system is starting 2 months ago
Stenzek eedf417f23
CMake: Add possible missing include directory 2 months ago
Stenzek 63350c3d83
GPU/HW: Fix uninitialized pipeline fields 2 months ago
Stenzek de39ff5e9b
GPUDevice: Fix ROV support being disabled
Regression from 6e926041e5
2 months ago
Ariel Nogueira Kovaljski 2bd7fe8786
Qt: Disable column sorting indicator and adjust labels in memcard editor (#3528) 2 months ago
Davide Pesavento f0c0ca3e09 GameDB: Fix metadata for Nightmare Creatures I & II 2 months ago
Davide Pesavento 7c398c4a99 GameDB: Turn PGXPPreserveProjFP off for Persona 2 months ago
Víctor "IlDucci dcb6730cd8
Spanish (Spain) translation update 2025/08/25 (#3530)
- Translated latest changes.
2 months ago
Stenzek 1ef1a2d3f4
System: Add XZ save state compression
For when space is really at a premium.

Also use CompressHelpers to reduce duplication.
2 months ago
Stenzek bbd150823c
CompressHelpers: Tidy up and add Deflate 2 months ago
Davide Pesavento 2f39820305 GameDB: PGXP CPU mode for Nightmare Creatures II 2 months ago
Davide Pesavento fb56c99993 GameDB: Disable widescreen in Fear Effect 2
FMV backgrounds as in the first game.
2 months ago
Davide Pesavento 24e496164e GameDB: Fix metadata for Darkstone
And genre for a couple other games.
2 months ago
Davide Pesavento 4e96fde477 GameDB: Disable disc speedup on MDEC for Diablo
Also add AnalogController, which is technically supported by the game,
but disable auto analog mode because the sticks don't do anything.
2 months ago
Davide Pesavento b3d6b3708b GameDB: PGXP CPU mode for Azure Dreams 2 months ago
Stenzek 8533ab7f21
Qt: Fix editing second memory card 2 months ago
Stenzek 3b1dcde36f
Qt: Force memory card editor icons to 32x32 2 months ago
Stenzek d4b85ef6f1
InputManager: Increase macros per pad
No overhead to doing so now.
2 months ago
Stenzek 7d8e11d3c0
InputManager: Make macro button storage dynamic 2 months ago
Stenzek a1f81d99a9
InputManager: Pack state in struct 2 months ago
Stenzek b67bf20335
Mini: Fix missing format in FormatNumber() 2 months ago
Stenzek fda28eaea0
DMA: Decrease slice size when MDEC is active/decoding
Prevents the FIFO getting too large, which causes too large chunks of
CPU time to be stolen and leads to games losing interrupts.

Strangely, this doesn't seem to affect performance in most games, except
the one that it fixes which has a 10-15% hit.

Fixes videos locking up in Cinema Eikaiwa Series Dai-1-dan - Tengoku ni
Ikenai Papa.

Also fixes hangs in Simple 1500 Series Vol. 57 - The Meiro.
2 months ago
Stenzek 6bef5a41aa
OpenGLDevice: Disable PBOs on Panfrost driver
On RK3588, it's almost twice as fast to not use PBOs with the
software renderer.

Prop driver is still about 20% faster.
2 months ago
Stenzek e551a96278
Qt: Don't disable debugger code view while running
Gets rid of the flicker.
2 months ago
Stenzek da18a9508b
Qt: Sync debugger breakpoint list with main
Simpler, less error prone.
2 months ago
Stenzek 686c4b81c1
Qt: Add custom code view for debugger
Branch arrows, syntax highlighting.
2 months ago
Stenzek e907bbf831
Qt: Use a delegate to lazily resize/render icon pixmaps 2 months ago
Ariel Nogueira Kovaljski 645344b8ff
Animated icon in memcard editor (#3526) 2 months ago
Stenzek 19f17007ec
GameDB: Max speedup cycles for Driver/Driver 2 2 months ago
Stenzek 80fcd14a26
CPU/Recompiler/RISCV64: Replace lwu with lw in a couple of places
Consistency.
2 months ago