FullscreenUI: Unify Prefer GLES option name

pull/3534/head
Stenzek 2 months ago
parent e5fd12acb3
commit 87f2c54ddd
No known key found for this signature in database

@ -220,7 +220,8 @@ static void UpdateActiveCodes(bool reload_enabled_list, bool verbose, bool verbo
bool show_disabled_codes);
template<typename F>
bool SearchCheatArchive(CheatArchive& archive, std::string_view serial, std::optional<GameHash> hash, const F& f);
static bool SearchCheatArchive(CheatArchive& archive, std::string_view serial, std::optional<GameHash> hash,
const F& f);
template<typename F>
static void EnumerateChtFiles(const std::string_view serial, std::optional<GameHash> hash, bool cheats, bool for_ui,

@ -6641,7 +6641,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
"UseGPUBasedValidation", false);
DrawToggleSetting(
bsi, FSUI_VSTR("Prefer OpenGL ES Device"),
bsi, FSUI_VSTR("Prefer OpenGL ES Context"),
FSUI_VSTR("Uses OpenGL ES even when desktop OpenGL is supported. May improve performance on some SBC drivers."),
"GPU", "PreferGLESContext", Settings::DEFAULT_GPU_PREFER_GLES_CONTEXT);
@ -9875,7 +9875,7 @@ TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type");
TRANSLATE_NOOP("FullscreenUI", "Post-Processing Settings");
TRANSLATE_NOOP("FullscreenUI", "Post-processing chain cleared.");
TRANSLATE_NOOP("FullscreenUI", "Post-processing shaders reloaded.");
TRANSLATE_NOOP("FullscreenUI", "Prefer OpenGL ES Device");
TRANSLATE_NOOP("FullscreenUI", "Prefer OpenGL ES Context");
TRANSLATE_NOOP("FullscreenUI", "Preload Images to RAM");
TRANSLATE_NOOP("FullscreenUI", "Preload Replacement Textures");
TRANSLATE_NOOP("FullscreenUI", "Preserve Projection Precision");

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