Commit Graph

9611 Commits (old-dev)
 

Author SHA1 Message Date
Stenzek 8f8f7cd1cb
Achievements: Queue RAIntegration writes on CPU thread 3 months ago
Stenzek faa7ca5121
FullscreenUI: Add confirmation to hardcore mode enable/reset 3 months ago
Stenzek 9573286e3b
FullscreenUI: Increase notification rounding 3 months ago
Stenzek c192bd798b
Bus: Stub out 0x1F802080
Used by some homebrew.
3 months ago
Stenzek fca250257c
Achievements: Initialize RAIntegration in two parts 3 months ago
Stenzek 78ff3b97b4
dep/rcheevos: Make RAIntegration loadable in two parts
DLL loaded/version checked on core thread, UI initialized on UI thread.
3 months ago
Stenzek c1e01af511
Host: Expose RunOnUIThread() to core
I hate this, but sadly needed for RAIntegration...
3 months ago
Stenzek f0d4816de7
RegTest: Add function queueing for RunOnCPUThread() 3 months ago
Stenzek 5f48adb53a
RegTest: Compile fix 3 months ago
Stenzek 3b5d2e96f5
GameDB: PGXP-CPU for Spider-Man games 3 months ago
bl@ck_m@ge 12a50fe7c5
GameDB: exclude analog support for some 2D games (#3402) 3 months ago
Stenzek 2eecf6b79d
GPU/HW: Clear depth at vblank time in 480i games
If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.
3 months ago
Stenzek e7a3465598
Achievements: Display hardcore disabled subtitle in game summary 3 months ago
Stenzek 284b13cd43
Achievements: Fix starting with RAIntegration-forced HC mode 3 months ago
Stenzek 8e73b1db7e
Achievements: Display notification on subset complete 3 months ago
Stenzek 6165b504b8
Achievements: Use new badge_url/badge_locked_url fields 3 months ago
Stenzek 4708a8fda4
Achievements: Fix login while ingame 3 months ago
Stenzek 21560537c2
Achievements: Fix crash starting with no game 3 months ago
Stenzek 15a81e5543
Deps: Remove RAInterface 3 months ago
Stenzek d286b96c2d
Achievements: Swap RAInterface for RAIntegration via rc_client 3 months ago
Stenzek 1bb1354d4e
Achievements: Use rc_client as source of truth for HC mode 3 months ago
Stenzek a0aac8ef17
dep/rcheevos: Bump to latest upstream 3 months ago
Stenzek e41543c38a
Achievements: Cache latest/nearest achievement info
When using RAIntegration through rc_client, the rc_client_achievement_t
pointer does not persist after rc_client_destroy_achievement_list().
3 months ago
Stenzek a310d3a5e7
FullscreenUI: Fix load-and-resume-state HC popup 3 months ago
Stenzek 8e5531eaa2
FullscreenUI: Fix call of moved-from function 3 months ago
Stenzek 8186e615ab
ShaderGen: Don't use __VERSION__ for polyfill
Adreno once again is a broken turd and uses 300 even for GLSL ES 3.20.

And to add insult to injury, it reports the errors at the call site
instead of where the function is actually being overloaded...
3 months ago
Stenzek 97c81edf39
FullscreenUI: Android build fix 3 months ago
Stenzek 82d3b6852d
CI/AppImage: Include libcom_err.so.2 in cross appimages 3 months ago
Stenzek 182ba2aa7f
SPU: Devel build fix 3 months ago
Stenzek 8706f609dd
SPU: Add VU meter display in debug/devel builds 3 months ago
Stenzek 0479500357
CPU: Correctly mask upper 1.5GB of KUSEG
Stops fastmem going into a loop when trying to backpatch accesses
above 512MB.
3 months ago
Stenzek 0a1e8e27f0
ShaderGen: Emit packUnorm4x8() for GLSL ES 3.0 3 months ago
Stenzek 7971bb949b
GPU/HW: Add Scale2x/Scale3x texture filters 3 months ago
Stenzek 6e02133452
Qt: Fix game list achievement icon spacing at 100% DPI 3 months ago
Stenzek 83f755055b
FullscreenUI: Fix long lists not scrolling to selected item 3 months ago
Stenzek 52f8a347c7
FullscreenUI: Fix Toggle Fast Forward being disabled 3 months ago
Stenzek 3ecaffd427
dep/reshadefx: Don't unconditionally emit point size variable
Metal compiler doesn't like it.
And we're only using triangles at the moment anyway.
3 months ago
Stenzek 2bd9e5fbb1
README: Add link to old releases repository
Apparently I forgot to do this when I created it back in Feb...

I can't be bothered to rearchitecture the automatic updater so it
doesn't have the silly 30 tag limit that GitHub imposes on its API
requests by default.
3 months ago
Stenzek a3a162f724
Data: Update SDL game controller database 3 months ago
Stenzek dfa96e080d
GPU: Implement MMPX texture filter 3 months ago
Stenzek 054e96f46b
BIOS: SCPH-7000W is region-free 3 months ago
Stenzek b794e841a9
Achievements: Improve HC self-disable 3 months ago
Stenzek 5034fb943c
Hotkeys: Rearrange categories for some shortcuts and improve naming 3 months ago
Stenzek e62f3bd4a8
PostProcessing: Show Reshade ui_text style help text 3 months ago
Stenzek a9f1dd20c3
D3D12Device: Fix GPU-based validation being unconditionally enabled 3 months ago
Stenzek f55961593a
PostProcessing: Display compile errors in OSD 3 months ago
Stenzek 979ad979b9
PostProcessing/FX: Add support for compute shaders 3 months ago
Stenzek 1aabcf1ba7
PostProcessing/FX: Alternate between two 'backbuffers'
Saves video memory, and also fixes shaders that expect each pass's input
to be the output of the previous path without explicitly referencing the
render target.
3 months ago
Stenzek 80cfe59dbe
PostProcessing/FX: Allow use of fixed-size render targets
Also obey the ClearRenderTarget flag.
3 months ago
Stenzek 4e7fdc8dbd
PostProcessing/FX: Allow frametime as int
But the value will be bogus.
3 months ago