Stenzek
9666abc172
FullscreenUI: Hook up to disc change hotkey
1 month ago
JukePlz
9096402a30
GameDB: Rakugaki Showtime does not support analog mode ( #3358 )
...
Only supports vibration.
1 month ago
Stenzek
dc5f85a34e
System: Display safe mode warning when toggling on
1 month ago
Anderson Cardoso
807094d627
Atualização Português do Brasil ( #3357 )
...
Atualizado para a última versão
1 month ago
Stenzek
13c7b8542d
GPUThread: Fix starting big picture mode
1 month ago
Stenzek
4da1f613b6
System: Simplify CD speedup warnings
1 month ago
Stenzek
df8822760a
GPU/HW: Further tweaks to replacement alpha handling
...
We can't simply clear the alpha channel unconditionally here, because that
would result in any black pixels with zero alpha being transparency-culled.
Instead, we set it to a minimum value (2/255 in case of rounding error, I
don't trust drivers here) so that transparent polygons in the source still
set bit 15 to zero in the framebuffer, but are not transparency-culled.
Silent Hill needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping technique.
1 month ago
Stenzek
9113a6e6a6
Qt: Add 'Multiple Devices' to automatic mapping
...
Also populate the "current device" label with the device from
the config when running the setup wizard, instead of always setting
the label to Keyboard.
1 month ago
Stenzek
b08ab9f712
Qt: Fix border overlay export button
1 month ago
Stenzek
d395be07ee
Qt: Fix global setting showing incorrectly for int-list
1 month ago
Stenzek
89504b0184
GPUThread: Push settings through FIFO
...
Saves the std::function heap allocation.
1 month ago
Stenzek
f045a1742d
GPUThread: Fix order of updating state
...
Fixes unoverwritten textures not dumping on system shutdown.
1 month ago
Stenzek
8eaa1f312d
GPU: Fix overlay destination alpha with postfx
...
Also don't assume the image has premultiplied alpha.
1 month ago
Stenzek
0129679bb0
GPU: Reduce overdraw when using overlays
...
Clear the four borders individually instead of a blit over the
entire texture.
1 month ago
Stenzek
0166939609
PostProcessing/GLSL: Clear alpha to 1.0
1 month ago
Stenzek
be75a97efe
GPUDevice: Fix swap chain clear colour normalization
1 month ago
Stenzek
af58740f5d
System: Always display OSD warning messages
...
I regretted what I did in f2720b98dd
less than a week after I pushed the change.
As a compromise, only display the unsafe settings warnings on startup.
1 month ago
Stenzek
4e588bb6c1
GPU: Fix incorrect interface for postfx config
1 month ago
Stenzek
78f6e11b91
GPUThread: Skip debug window update on Android
1 month ago
Stenzek
19ca9cb47d
GPU/HW: Use texture loads for native resolution
...
Hopefully work around sampling precision issues in older AMD drivers
and Mali Midgard if we're lucky. But I don't have anything this old
to verify with.
1 month ago
Stenzek
080eccd8fc
GPUThread: Shutdown instead of panicing on switch failure
1 month ago
Stenzek
9c4b2112ae
GPU: Fix incorrect screen draw rect
...
Fixes loading screen in Alundra 2, as well as incorrect effective
PAR when using None crop mode.
1 month ago
Stenzek
fb3e290133
GPUDevice: Move exclusive fullscreen to features
...
Also fixes it not enabling in D3D12 renderer.
1 month ago
Stenzek
389276bb03
GPUDevice: Normalize supports_texture_buffers => texture_buffers
1 month ago
Stenzek
9d4789e082
FullscreenUI: Fix blank screen flicker starting game
...
Also returns to whichever menu the system boot was initiated from.
1 month ago
Stenzek
17b0da7283
GameList: URL encode custom properties paths with brackets
...
Fixes custom properties not applying on restart to games with
brackets in their paths.
1 month ago
Stenzek
4b20fc6922
Path: Fix several errors in URLEncode/Decode and add tests
1 month ago
Stenzek
78902d7632
FullscreenUI: Fix several more unsafe reads
1 month ago
Stenzek
cc0ccf2648
Data: Update resources
1 month ago
Stenzek
f219b47e98
FullscreenUI: Use constant width/height scale on Android
...
Fixes achievement notifications being differently sized
depending on the screen rotation.
1 month ago
Stenzek
7c2488c942
PostProcessing/GLSL: Fix image moved off-screen with alignment
1 month ago
Stenzek
c03b6f3d84
Misc: Replace isspace() usage with StringUtil::IsWhitespace()
...
Avoids the UB if the character is negative (e.g. reading from a binary
file), as well as locale-specific rubbish.
1 month ago
Stenzek
21b167d382
CDImage: Tidy up Open() method
1 month ago
Stenzek
7905793ae0
GPU: Use screen alignment for overlay instead of display rect
1 month ago
Stenzek
8c5c0e6114
Common: Fix Vector2->Vector4 zero-extend constructor
...
And add loadl(const GSVector2i&) as an easier-to-read overload.
1 month ago
Stenzek
ade8bf7b3b
GPU: Fix overlay+postprocessing combination
1 month ago
Stenzek
9fdeeb3fb6
GPU: Add alpha blending support to overlay
1 month ago
Stenzek
9b8d2a88de
System: Required changes for Android
1 month ago
Stenzek
e1cbb50c64
GPU: Fix various capture/screenshot issues
...
- Simplify functions for rendering display.
- Post-processing should only when the target size matches the window.
Otherwise the shaders are constantly recompiled.
- Include border overlay in capture/screenshots when above condition
is satisfied.
- Relax video alignment size when using screen resolution + auto.
- Fix "Internal Resolution (Uncorrected)" capture mode.
1 month ago
Stenzek
725dcea05a
GPU: Fix crash toggling border overlays
1 month ago
Stenzek
6131ddbefe
GPU: Fill in unused/padded area in overlays
1 month ago
Stenzek
88b43370dc
GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
1 month ago
Stenzek
d62261e7a4
GPUDevice: Allow nested GL_SCOPE macros
1 month ago
Stenzek
7fcf0a3283
README: Update feature list for 2025
1 month ago
Stenzek
313f653fe0
Data: Add one example overlay
1 month ago
Stenzek
e0a9bbe600
PostProcessing: Move into GPU presenter
...
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
1 month ago
Stenzek
d589696eff
PostProcessing: Get rid of GPU-dependent globals
1 month ago
Stenzek
338d29d271
GPUDevice: Move empty/null texture to base class
1 month ago
Stenzek
609fa5c7d7
GPUDevice: Add sampler cache to base class
...
Removes per-backend bookkeeping in D3D12 and Vulkan.
1 month ago
Stenzek
da13579356
GPU: Align presenter/backends to cache line
1 month ago