Commit Graph

9970 Commits (dev)
 

Author SHA1 Message Date
Stenzek 2a2a011854
FullscreenUI: Improve title padding of achievements
Need to redo this whole dialog's layout, but this'll do for now.
2 days ago
Davide Pesavento d65c8a3073
Achievements: Keep track of the earliest unlocked win condition (#3504)
For sets that have more than one win condition, e.g. RE2.
2 days ago
Stenzek 9b99d997f5
Achievements: Fix display of game completion date 2 days ago
Davide Pesavento b75be05971
Achievements: Fix counting progression achievements (#3503) 2 days ago
Stenzek a84d583c42
CI: Missed one workflow 2 days ago
Stenzek 7830a6d236
Deps: Bump to SDL3 3.2.20 2 days ago
Davide Pesavento a5c61383a8 GameDB: Disable disc speedup on MDEC for `Star Ocean - The Second Story` 2 days ago
Davide Pesavento 4e662f1fff GameDB: Add compatibility rating to a couple of games 2 days ago
Davide Pesavento 474d5dc9db GameDB: Delete obsolete comment
Works fine for me with fast boot and even with maximum disc speedup.
2 days ago
Davide Pesavento 2f8460b90c GameDB: Disable disc speedup on MDEC for `Chrono Cross` 2 days ago
Davide Pesavento 1984d8c85b GameDB: Disable widescreen for `Arc the Lad II` 2 days ago
KamFretoZ 20e9b8d271
Qt: Fix buffer size help text (#3501) 2 days ago
Stenzek 42dc5e416d
CI: Fix PR builds failing 2 days ago
Stenzek 09e785555d
Qt: Fix updater download size display 3 days ago
Stenzek 45a2257436
CMake: Update version requirements 3 days ago
Stenzek 5fc4fbcf36
Qt: Improve display of version in updater 3 days ago
Stenzek aa2a0cddb5
Data: Update SDL game controller database 3 days ago
Stenzek e38039873e
Achievements: Infer and display beaten/completed time 3 days ago
Davide Pesavento 5c48f853da
GameDB: Fix cropping in Tomb Raider 4 & 5 (#3500) 3 days ago
KamFretoZ ebbc1e98b6
Qt/Updater: Move Download Size indicator to the top (#3499) 3 days ago
Stenzek edd63dfd9c
Qt: Remove now-unused resize column helpers 4 days ago
Stenzek 670027107e
Qt: Use header resize mode for disc windows 4 days ago
Stenzek 93d6fc64da
Qt: Use header resize mode for memory card editor 4 days ago
Stenzek c6c8039211
Qt: Use header resize mode for settings panels 4 days ago
Stenzek bb7833168e
Qt: Use header resize mode for memory scanner 4 days ago
Stenzek 73f326cd75
Qt: Use header resize mode for game list column widths
Simpler code, no need for workarounds in showEvent() either.
4 days ago
Stenzek 76fdbb0b38
Qt: Add tooltips for more fields in game list 4 days ago
Stenzek a080228ee5
Qt: Don't reset model for every scanned game
Make the UI a little more responsive.
4 days ago
Davide Pesavento 2669b026d7 Qt: Remove obsolete comment
The logic was changed in 281119b812
4 days ago
Davide Pesavento bc908aa4cc GameDB: Adjust crop area for Silent Hill 4 days ago
Stenzek d2caabd04a
Qt: Fix exit on separate window close with FSUI active 1 week ago
Stenzek a2222d805b
Qt: Fix inability to exit with HC mode active 1 week ago
Stenzek 501380ec7c
Achievements: Split up overlay setting
Split into challenge indicator modes, leaderboard trackers, and progress
indicators.
1 week ago
Stenzek e98871ad47
Settings: Remove middle padding
Why did I do this...
1 week ago
Stenzek 5c682d2325
ImGuiOverlays: Frame time history is aligned 1 week ago
Stenzek 628e41f849
ImGuiManager: Don't render when skipping present
Fixes very slow scrolling in save state selector when fast forwarding,
and generally just giving a "true" DeltaTime is probably a good thing.
1 week ago
Stenzek fe11c658ee
ImGuiOverlays: Fix save state selector out-of-order drawing
Specifically the animated background appearing in front of the
thumbnails.
1 week ago
Stenzek be48e5c681
dep/imgui: Demo window should not enabled 1 week ago
Stenzek 143ae49f2c
AudioStream: Use larger target size only when intentionally running slow
Fixes buffer underruns at fast or slow speed settings.
1 week ago
Stenzek d3f04dcda9
AudioStream: SIMD averaging window calculation 1 week ago
Stenzek 9b4698d48c
AudioStream: Back off resets that don't pass threshold over time
That way a very occasional lag/overflow doesn't cascade into
unnecessary tempo adjustment.
1 week ago
Stenzek f464d42be5
AudioStream: Fix glitches when disabling fast-forwarding
Usually happened at high frame rates.
1 week ago
Stenzek 6c9d339855
PerformanceCounters: Align to 4 elements
And use minv()/maxv().
1 week ago
Stenzek b81dfa205c
GPU: Simplify screenshot size calculation
And don't miscalculate it for some games.
1 week ago
Stenzek 4644db00ea
GPU: Fix screenshot size in uncorrected mode 2 weeks ago
Stenzek a27fedae86
Qt: Various fixes to memory scanner UI
Reduce repetition in formatting.
Make formatting consistent between saving/loading watches.
Fix description display.
2 weeks ago
Stenzek 02a1ccbcdc
Qt: Persist memory scanner watch list across instances
i.e. save it to a file.
2 weeks ago
Stenzek 52d9f73f98
Misc: Replace a bunch of static qualifiers with inline
Allows deduplication, shaves a couple percent off the debug binary size.
Release binary size difference is negligible.
2 weeks ago
Stenzek c8dd9995ec
GameDatabase: Remove redundant SetRymlCallbacks() 2 weeks ago
Stenzek fef553ff12
Qt: Display 'First Value' in memory scanner 2 weeks ago