Commit Graph

9172 Commits (dev)
 

Author SHA1 Message Date
Stenzek e0a9bbe600
PostProcessing: Move into GPU presenter
Means that the renderer can be changed without reloading shaders,
and speeds up config change detection.
1 month ago
Stenzek d589696eff
PostProcessing: Get rid of GPU-dependent globals 1 month ago
Stenzek 338d29d271
GPUDevice: Move empty/null texture to base class 1 month ago
Stenzek 609fa5c7d7
GPUDevice: Add sampler cache to base class
Removes per-backend bookkeeping in D3D12 and Vulkan.
1 month ago
Stenzek da13579356
GPU: Align presenter/backends to cache line 1 month ago
Stenzek dd9788262e
GPU: Refactor display presentation workflow
Adds the ability to set overlays, and fixes postfx with prerotation.
1 month ago
Stenzek 6cba825bac
System: Add fatal error shutdown path
Switch to a null backend and shut down the system instead of crashing.
1 month ago
Stenzek d52bf795e4
GPU: Split backend into Backend+Presenter 1 month ago
Stenzek 8f19ac2dee
System: Set rapidyaml error handlers on startup
That way it can be used in multiple places.
1 month ago
Stenzek 08d2586a86
System: Allow host to set async worker count
For regtest.
1 month ago
Stenzek e41f179108
PostProcessing: Fix erroneous reload message 1 month ago
Stenzek 1481c1d231
System: Post-processing is shut down on GPU thread 1 month ago
Stenzek b9822602b2
FullscreenUI: Show game icons in game list 1 month ago
Stenzek f98b904c50
FullscreenUI: Add 'Set Cover Image' to game list 1 month ago
Stenzek 7cc47551a4
FullscreenUI: Fix parent scroll resetting on directory change 1 month ago
Stenzek e34d23c8e7
FullscreenUI: Implicitly close non-multichoice dialogs
Also fixes disc swap using a multichoice instead of single.
1 month ago
Stenzek a7ab53f02c
GPU: Fix GLSL ES compile error with weave deinterlacing 1 month ago
Stenzek 43e7be902c
Misc: Add missing error reporting to a couple of WriteBinaryFiles() 1 month ago
Stenzek 227c249d7f
FullscreenUI: Skip SVG prefix if image is not a SVG 1 month ago
Stenzek c34dda39b7
FullscreenUI: Fix invalidating images with size hints 1 month ago
Stenzek e8a4296fd6
FullscreenUI: Add missing settings lock acquire 1 month ago
Stenzek e94973cd28
FullscreenUI: Fix disc swap running on GPU thread 1 month ago
Stenzek d054d76a76
FileSystem: Add Error to CopyFilePath() 1 month ago
Stenzek feeb8d9e56
CI: Fix Flatpak manifest URL 1 month ago
Stenzek fbb63a81a8
FullscreenUI: Change default background and add Strobe 1 month ago
Stenzek 7deaaa8b26
FullscreenUI: Use ImGui dialogs for boot failure 1 month ago
Stenzek e554456a00
System: Fix blank display on pause-on-start 1 month ago
Stenzek 3be4f1983d
GPU: Fix playback of VRAM updates during draws 1 month ago
Stenzek bf7ca1951e
Qt: Fix game list search box oversizing 1 month ago
Anderson Cardoso 2957f55450
Atualização Português do Brasil (#3356)
Atualizado para a última versão
1 month ago
Stenzek 092b2803c5
GPU/HW: Flipping the mask bit test should flush 1 month ago
Stenzek cd8a160d8d
GPU/HW: Clear alpha channel in opaque replacements
This is the value for bit15 in the framebuffer. Silent Hill
needs it to be zero, I'm not aware of anything that needs
specific values yet. If it did, we'd need a different dumping
technique.
1 month ago
Stenzek a0c075e079
CI/Flatpak: Bump to SDL2 2.30.11
Apparently I forgot to do this.
1 month ago
Stenzek add76c267a
Achievements: Fix request spam downloading own badge icon 1 month ago
Stenzek c4a7456689
GPU/SW: Use no_unique_address for potentially-unused varyings 1 month ago
Stenzek 804b8ff777
CDROM: Remove redundant min() 1 month ago
Stenzek 10de915ae0
System: Remove 'sync_to_host_with_vsync'
Disabling the throttler with threaded rendering just leads to the CPU
thread pushing multiple frames, and getting backpressured from the GPU
thread. In other words, input lag.
1 month ago
Stenzek 074a8a2653
GPUThread: Fix input OSD with threaded rendering off 1 month ago
Stenzek f6f709bcc5
System: Fix vsync preventing fast forward/turbo 1 month ago
Stenzek 0507054675
Common: Add vector rsize() 1 month ago
Stenzek 93771981a6
FullscreenUI: Add sort alphabetically option to cheat page 1 month ago
Stenzek 79245b6cd6
FullscreenUI: Make footer text background semitransparent 1 month ago
Stenzek 57f3fee28c
Common: Further optimize alltrue()/allfalse() on ARM 1 month ago
Stenzek 0189e1ef81
Common: Fix vector allfalse() on ARM32 1 month ago
Stenzek 45b500bc2c
GPU/HW: Fix draw call count spiking in some scenarios 1 month ago
Stenzek 3687697d0e
CPU/CodeCache: Only reset used portion of buffer
Saves writing 48MB every reset.
1 month ago
Stenzek 1952869cdc
Cheats: Author field should be exported 1 month ago
Daniel Nylander 68d9971171
Updated Swedish translation (#3355) 1 month ago
Stenzek 050bda8cd2
FullscreenUI: Fix scroll reset on resume state popup 2 months ago
Stenzek 135d99ac17
FullscreenUI: Fix incorrect help text 2 months ago