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In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended. |
6 years ago | |
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debug_utils | 7 years ago | |
engines | 6 years ago | |
renderer_opengl | 6 years ago | |
textures | 6 years ago | |
CMakeLists.txt | 6 years ago | |
dma_pusher.cpp | 6 years ago | |
dma_pusher.h | 6 years ago | |
gpu.cpp | 6 years ago | |
gpu.h | 6 years ago | |
macro_interpreter.cpp | 6 years ago | |
macro_interpreter.h | 7 years ago | |
memory_manager.cpp | 7 years ago | |
memory_manager.h | 7 years ago | |
morton.cpp | 6 years ago | |
morton.h | 6 years ago | |
rasterizer_cache.cpp | 7 years ago | |
rasterizer_cache.h | 7 years ago | |
rasterizer_interface.h | 7 years ago | |
renderer_base.cpp | 7 years ago | |
renderer_base.h | 7 years ago | |
surface.cpp | 7 years ago | |
surface.h | 6 years ago | |
video_core.cpp | 7 years ago | |
video_core.h | 7 years ago |