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@ -295,6 +295,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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u32 current_texture_bindpoint = 0;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
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const auto& shader_config = gpu.regs.shader_config[index];
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@ -355,12 +356,22 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
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primitive_mode, current_texture_bindpoint);
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// Workaround for Intel drivers.
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// When a clip distance is enabled but not set in the shader it crops parts of the screen
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// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
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// clip distances only when it's written by a shader stage.
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for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
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clip_distances[i] |= shader->GetShaderEntries().clip_distances[i];
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}
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// When VertexA is enabled, we have dual vertex shaders
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if (program == Maxwell::ShaderProgram::VertexA) {
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// VertexB was combined with VertexA, so we skip the VertexB iteration
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index++;
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}
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}
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SyncClipEnabled(clip_distances);
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}
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std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
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@ -642,7 +653,6 @@ void RasterizerOpenGL::DrawArrays() {
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncScissorTest(state);
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SyncClipEnabled();
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// Alpha Testing is synced on shaders.
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SyncTransformFeedback();
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SyncPointState();
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@ -1019,20 +1029,23 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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void RasterizerOpenGL::SyncClipEnabled(
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const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
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state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
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state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
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state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
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state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
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state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
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state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
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state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
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const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
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regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
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regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
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regs.clip_distance_enabled.c4 != 0, regs.clip_distance_enabled.c5 != 0,
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regs.clip_distance_enabled.c6 != 0, regs.clip_distance_enabled.c7 != 0};
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for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
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state.clip_distance[i] = reg_state[i] && clip_mask[i];
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}
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}
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void RasterizerOpenGL::SyncClipCoef() {
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UNREACHABLE();
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UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncCullMode() {
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