bunnei
ece5287843
kernel: readable_event: Signal only once.
5 years ago
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
5 years ago
bunnei
28bb248db6
kernel: readable_event: Initialize members.
5 years ago
bunnei
bec7e3b7d9
Merge pull request #3058 from FearlessTobi/port-4948
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Port citra-emu/citra#4948 : "citra_qt: add amiibo drag and drop support"
5 years ago
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
5 years ago
Rodrigo Locatti
11e39da02b
Merge pull request #3054 from FernandoS27/fix-tld4-2
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shader_ir: Fix regression on TLD4
5 years ago
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
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Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
5 years ago
Rodrigo Locatti
658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
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shader_ir: Fix TLD4 and add bindless variant
5 years ago
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
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This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
5 years ago
Rodrigo Locatti
04b838c857
Merge pull request #3038 from lioncash/docs
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kernel/scheduler: Minor changes
5 years ago
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
5 years ago
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
5 years ago
bunnei
a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
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savedata_factory: Automatically create certain savedata
5 years ago
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
5 years ago
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
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This requires removing constness from some methods, but for consistency
it's removed in all methods.
5 years ago
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
5 years ago
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
5 years ago
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
5 years ago
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
5 years ago
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
5 years ago
Rodrigo Locatti
2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
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maxwell_3d: Remove unused entries
5 years ago
Rodrigo Locatti
9f93ad08a5
Merge pull request #3023 from lioncash/opus
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externals: Track upstream opus
5 years ago
Rodrigo Locatti
c5d9589942
Merge pull request #3037 from FernandoS27/new-formats
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video_core: Implement texture format E5B9G9R9_SHAREDEXP.
5 years ago
Lioncash
6c8f28813c
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
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This is only compared against, so it can be made const.
5 years ago
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
5 years ago
ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
5 years ago
ReinUsesLisp
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
5 years ago
Lioncash
f19c1a7cda
scheduler: Silence sign conversion warnings
5 years ago
Lioncash
2fb0bbff29
scheduler: Initialize class members directly where applicable
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Reduces the overall amount of code.
5 years ago
Lioncash
2dc469ceba
scheduler: Amend documentation comments
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Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
5 years ago
David
4c5731c34f
Merge pull request #2971 from FernandoS27/new-scheduler-v2
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Kernel: Implement a New Thread Scheduler V2
5 years ago
Fernando Sahmkow
3f9262195b
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
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This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
5 years ago
bunnei
6909b2f0f9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
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maxwell_3d: Silence implicit conversion warnings
5 years ago
ReinUsesLisp
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
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While we are at it, unify types for dirty reg pointers.
5 years ago
bunnei
7e2494e987
Merge pull request #3033 from ReinUsesLisp/w4244-astc
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astc: Silence implicit conversion warnings
5 years ago
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
5 years ago
ReinUsesLisp
a5aa1bb174
astc: Silence implicit conversion warnings
5 years ago
Rodrigo Locatti
26f3e18c5c
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
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Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
5 years ago
Fernando Sahmkow
be856a38d6
Shader_IR: Address Feedback.
5 years ago
Rodrigo Locatti
a0d79085c4
Merge pull request #3027 from lioncash/lookup
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shader_ir: Use std::array with std::pair instead of std::unordered_map
5 years ago
Rodrigo Locatti
d52598173d
Merge pull request #3013 from FernandoS27/tld4s-fix
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Shader_Ir: Fix TLD4S from using a component mask.
5 years ago
Fernando Sahmkow
e3afd6595a
Shader_IR: Clang format
5 years ago
ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
5 years ago
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
5 years ago
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
5 years ago
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
5 years ago
Fernando Sahmkow
1244f2d368
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
5 years ago
Fernando Sahmkow
a05120ec0b
Shader_IR: Correct typo in Consistent method.
5 years ago
Fernando Sahmkow
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
5 years ago
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
5 years ago