Shader_IR: Correct typo in Consistent method.

pull/8/head
Fernando Sahmkow 5 years ago committed by FernandoS27
parent 33fcec3502
commit a05120ec0b

@ -107,7 +107,7 @@ void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
(*bindless_samplers)[key] = sampler;
}
bool ConstBufferLocker::IsConsistant() const {
bool ConstBufferLocker::IsConsistent() const {
if (!IsEngineSet()) {
return false;
}

@ -87,7 +87,7 @@ public:
// Checks keys & samplers against engine's current const buffers. Returns true if they
// are the same value, false otherwise;
bool IsConsistant() const;
bool IsConsistent() const;
private:
Tegra::Engines::ConstBufferEngineInterface* engine;

Loading…
Cancel
Save