bunnei
dd21f986b8
Merge pull request #395 from lioncash/rev
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dyncom: Implement REVSH
10 years ago
Lioncash
2f19acf064
dyncom: Implement REVSH
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Also joins the REV ops into one common place.
10 years ago
bunnei
853b46c681
Core: Change default CPU to dyncom.
10 years ago
Lioncash
e0e54f55d7
dyncom: Implement SMLALD/SMLSLD
10 years ago
Subv
3bc9f5509b
Archives: Change the folder layout of some archives.
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This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
10 years ago
bunnei
031237e52c
Merge pull request #381 from Subv/savedatacheck
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Implemented the SaveDataCheck archive
10 years ago
bunnei
3e230d6c9e
Merge pull request #392 from lioncash/sm
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dyncom: Implement SMMLA/SMMUL/SMMLS
10 years ago
Lioncash
64161bcb41
dyncom: Implement SMMLA/SMMUL/SMMLS
10 years ago
Subv
22cfa55302
IVFCArchive: Use a critical log to notify of invalid operations.
10 years ago
Subv
0d03fdec71
SaveDataCheck: Remove unneeded constructor from a class
10 years ago
Subv
2f9a2d410d
Archives: Added some documentation to IVFCArchive
10 years ago
Subv
aade417b14
Archives: Reduced duplicate code in RomFS and SaveCheck.
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Fixed a few warnings and cleaned up the code
10 years ago
Subv
13efbdc201
SaveDataCheck: Preliminary work in this archive.
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This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
10 years ago
bunnei
3d9bf13439
Merge pull request #391 from lioncash/pedantic
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archive/elf: Minor misc changes.
10 years ago
bunnei
dd8a57cb80
dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH
10 years ago
bunnei
3b2da87080
Merge pull request #390 from lioncash/wut
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dyncom: Remove dead function InterpreterInitInstLength
10 years ago
bunnei
6ae381ac9e
Merge pull request #388 from lioncash/sm
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dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
10 years ago
Lioncash
bf23f94571
elf: Make DidRelocate const
10 years ago
Lioncash
0d81b1e75b
archive: Fix initializer list order
10 years ago
Lioncash
67187c15a0
dyncom: Remove dead function InterpreterInitInstLength
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Technically eliminates two memory leaks as well.
10 years ago
Lioncash
bdbd111c7e
soc_u: Fix a missing formatting argument
10 years ago
Lioncash
bee4ff8454
armemu: Fix missing Q flag check for SMLSD.
10 years ago
Lioncash
3337b84620
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
10 years ago
bunnei
092a67cefb
Merge pull request #382 from lioncash/sx
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dyncom: Implement SXTAB16 and SXTB16
10 years ago
Tony Wasserka
27406cc377
Merge pull request #377 from Yllodra/misc-changes
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Qt: Letter cases and single window mode
10 years ago
Lioncash
48bf0f9996
dyncom: Implement SXTAB16 and SXTB16
10 years ago
bunnei
7c8f6ca051
Merge pull request #358 from neobrain/pica_progress2
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pica_progress followups
10 years ago
bunnei
fa4cc502e7
Merge pull request #379 from lioncash/sh
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dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
10 years ago
bunnei
3e566be052
Merge pull request #378 from lioncash/s8
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dyncom: Implement SADD8/SSUB8
10 years ago
Rohit Nirmal
c589d82052
Silence some -Wsign-compare warnings.
10 years ago
Daniel Lundqvist
85c150a4fd
Make letter cases consistent in menus and widgets
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In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
10 years ago
Daniel Lundqvist
3f3b890694
Change popout mode to "Single Window Mode"
10 years ago
Lioncash
524da47698
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
10 years ago
Lioncash
481a6c9652
Fix SADD8/SSUB8 in the armemu
10 years ago
Lioncash
4e2cb06b81
dyncom: Implement SADD8/SSUB8
10 years ago
Daniel Lundqvist
a35e3a8632
Set object name for the graphics debugger
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Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
10 years ago
Subv
97a7381d29
SOC_U: Preliminary implementation of sockets.
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Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
10 years ago
Tony Wasserka
bc187be0c1
Pica/Rasterizer: Remove some redundant casts.
10 years ago
Tony Wasserka
9675d19b47
Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
10 years ago
Tony Wasserka
47543d62cf
Pica: Cleanup color conversion.
10 years ago
Tony Wasserka
614baa39d1
VideoCore: Remove some unused functions.
10 years ago
Tony Wasserka
d13bd327ba
Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
10 years ago
Tony Wasserka
195d73a385
Pica/Rasterizer: Clean up long code lines.
10 years ago
Tony Wasserka
40c7200841
Pica/VertexShader: Coding style fixes.
10 years ago
Tony Wasserka
323a56f898
Pica/CommandProcessor: Cleanups.
10 years ago
Tony Wasserka
b2d461020d
Pica/CommandProcessor: Workaround games not setting the input position's w component.
10 years ago
Tony Wasserka
18a5e888bb
GPU: Pseudo-implement horizontal scaling.
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It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
10 years ago
Tony Wasserka
0f49424022
Pica/Rasterizer: Implement backface culling.
10 years ago
Tony Wasserka
3b78af904e
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
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Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
10 years ago
Tony Wasserka
3da52ead9b
Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
10 years ago
Tony Wasserka
a7ae0330b1
Pica/Rasterizer: Implement alpha blending.
10 years ago
Tony Wasserka
e229ff8c83
Pica/Rasterizer: Implement depth testing.
10 years ago
bunnei
59bba04628
Merge pull request #375 from lioncash/uops
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dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
10 years ago
Tony Wasserka
77bb58afeb
Pica/Rasterizer: Further enhance Tev support.
10 years ago
Tony Wasserka
36291bc3f6
Pica: Add output merger definitions.
10 years ago
Tony Wasserka
632655e292
Pica: Fix A4, IA4 and IA8 texture formats.
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Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
10 years ago
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
10 years ago
Tony Wasserka
b03a97e0b8
citra-qt: Fix displaying RGBA5551 framebuffers.
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(not that it matters at the moment, because this code is not used yet)
10 years ago
Tony Wasserka
e1144e364e
citra-qt: Always show pica framebuffers as RGBA8.
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We actually don't really know yet how the format is encoded. Hence just use what works.
10 years ago
Lioncash
3cc4af99d1
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
10 years ago
bunnei
746fcf5a59
Merge pull request #338 from chinhodado/master
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Add citra icon to executable and window title in Windows
10 years ago
Chin
3aeb5970e5
Add citra icon to Windows executable and title bar
10 years ago
bunnei
631f13e462
dyncom: Massive refactor
10 years ago
bunnei
29da5da951
Merge pull request #369 from darkf/mingw_
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Fix MinGW build (2)
10 years ago
Lioncash
5894c407c2
vfp: Get rid of a few warnings
10 years ago
Lioncash
6ce4b7b666
vfp: Implement VMOVBRRSS
10 years ago
Lioncash
cc9f458ad3
dyncom: Implement USAT16/SSAT16
10 years ago
darkf
5d10b212ec
Fix MSVC-related #defines and add CMakeLists comment
10 years ago
bunnei
b3240f6455
Merge pull request #368 from purpasmart96/dsp_mem
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MemMap: Add support for DSP Read & Writes in the memory map
10 years ago
Subv
545ded954d
APT:A: Some style changes
10 years ago
darkf
8ba9ac0f74
Fix merge conflicts
10 years ago
purpasmart96
d5049cbba5
MemMap: Add support for DSP Read & Writes in the memory map
10 years ago
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
10 years ago
bunnei
021fb42075
dyncom: Implement USAT/SSAT
10 years ago
bunnei
78bb86293f
Merge pull request #253 from purpasmart96/mem_map
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MemMap: Removed I/O address's and added more stuff
10 years ago
bunnei
c2f41f0404
Merge pull request #362 from bunnei/dyncom-cleanup
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dyncom: Various cleanups to match coding style, no functional changes.
10 years ago
bunnei
dedbdb2dfb
Merge pull request #344 from Yllodra/Qt-Oddities
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Allow focus on the Qt render widget
10 years ago
bunnei
aa49019afb
dyncom: Various cleanups to match coding style, no functional changes.
10 years ago
Tony Wasserka
b7e0b16354
Merge pull request #351 from yuriks/optimize
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Rasterizer Optimizations
10 years ago
bunnei
2d2aa2c0be
Merge pull request #361 from lioncash/moreqops
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dyncom/armemu: Implement QADD8/QSUB8.
10 years ago
Lioncash
d08d9f8747
dyncom: Fix SMLALXY's instruction labels
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They were erroneously labeled as SMLAL.
10 years ago
Tony Wasserka
13699f05e7
Merge pull request #303 from linkmauve/fs-cleanup
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FileSys cleanup
10 years ago
Lioncash
e412c0fc46
dyncom: Implement QADD8/QSUB8
10 years ago
Lioncash
7ad400d5a7
armemu: Implement QADD8/QSUB8
10 years ago
bunnei
472ec0d0cf
Merge pull request #360 from lioncash/dynuxt
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dyncom: Implement UXTB16/UXTAB16
10 years ago
Yuri Kunde Schlesner
8369ee5803
Rasterizer: Pre-divide vertex attributes by W
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Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
10 years ago
Yuri Kunde Schlesner
fe186d3a59
GPU: Bitwise texture swizzling
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Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
10 years ago
Yuri Kunde Schlesner
2012e1420f
Rasterizer: Common sub-expression elimination
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Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
10 years ago
Yuri Kunde Schlesner
7e9bc85cc8
Clipper: Compact buffers on each clipping pass
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Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
10 years ago
Yuri Kunde Schlesner
a320d1a5b4
Clipper: Avoid dynamic allocations
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The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
10 years ago
Yuri Kunde Schlesner
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
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Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
10 years ago
Lioncash
5c198686ce
dyncom: Implement UXTB16/UXTAB16
10 years ago
bunnei
487a80f9f7
Merge pull request #347 from bunnei/frameskip
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Frameskip
10 years ago
bunnei
df728cb4c2
Merge pull request #355 from lioncash/simp
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armemu: Simplify some instructions.
10 years ago
bunnei
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
10 years ago
bunnei
5763d40319
Merge pull request #352 from xdec/PR_XDEC_172
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Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
10 years ago
bunnei
9a403d7dfb
Merge pull request #359 from lioncash/vfp
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vfp: Actually make the code somewhat readable
10 years ago
bunnei
77363d9590
Merge pull request #331 from yuriks/handle-reform
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New Handle manager
10 years ago
Lioncash
9c7f2570f7
vfp: Actually make the code somewhat readable
10 years ago
bunnei
bf9b33aa9f
dyncom: Implement PKHBT and PKHTB.
10 years ago
bunnei
58cb62fe7b
armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field.
10 years ago
xdec
e6162ed91e
Qt: we don't need to check if model is valid.
10 years ago
Lioncash
7d322b5c6f
dyncom: Implement USAD8/USADA8
10 years ago
Lioncash
6ce2a38ec4
armemu: Simplify SSAT/SSAT16/SXTB/SXTAB
10 years ago
Lioncash
9f5b53f9ff
armemu: Simplify REV/REV16/SXTH/SXTAH
10 years ago
bunnei
762f16c4ad
Merge pull request #354 from lioncash/usaduflow
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armemu: Fix underflows in USAD8/USADA8
10 years ago
Lioncash
914ecfe04f
armemu: Simplify USAT16/UXTB/UXTAB
10 years ago
Lioncash
5e16216afb
armemu: Simplify REVSH/UXTH/UXTAH
10 years ago
Yuri Kunde Schlesner
7e2903cb74
Kernel: New handle manager
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
10 years ago
Yuri Kunde Schlesner
23f2142009
Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants
10 years ago
Yuri Kunde Schlesner
73fba22c01
Rename ObjectPool to HandleTable
10 years ago
Lioncash
059c65a27a
armemu: Fix underflows in USAD8/USADA8
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Initially reported by xdec.
10 years ago
xdec
8de09d87ab
Fix crash when the disassembler pause button is pressed while no game is running.
10 years ago
Lioncash
af69b0840b
dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX.
10 years ago
Lioncash
60523113a9
armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX
10 years ago
Lioncash
52d889d85d
dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
10 years ago
bunnei
b48ca7878b
Merge pull request #348 from lioncash/uhops
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armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
10 years ago
Lioncash
84a0438cf5
armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
10 years ago
bunnei
a2005d0657
GPU: Change internal framerate to 30fps.
10 years ago
bunnei
01c675685e
Merge pull request #327 from Apology11/master
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Fix visual studio ambiguous symbol error
10 years ago
Daniel Lundqvist
7e3f62a367
Remove duplicate work
10 years ago
Daniel Lundqvist
ba4ca041f4
Allow focus only when in popout mode
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Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
10 years ago
bunnei
e5ddbfee02
Merge pull request #339 from bunnei/fixup-gsp-synch
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Fixup gsp synch
10 years ago
bunnei
5d2ee78d8f
Merge pull request #330 from purpasmart96/new_srv
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More services & small clean ups
10 years ago
bunnei
5799025ac4
GPU: Further improve synchronization.
10 years ago
bunnei
4783133bbd
ARM: Add a mechanism for faking CPU time elapsed during HLE.
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- Also a few cleanups.
10 years ago
purpasmart96
9796bc1fa2
More services & small clean ups
10 years ago
bunnei
9c8ec675d9
Merge pull request #343 from lioncash/smmla
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armemu: Implement SMMUL, SMMLA, and SMMLS.
10 years ago
bunnei
254567056f
Merge pull request #341 from lioncash/moresmops
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armemu: Implement SMLALD/SMLSLD
10 years ago
Daniel Lundqvist
9d90b26020
Allow focus on the Qt render widget
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By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.
Fixes issue #158 .
10 years ago
Lioncash
35dbfc7ab0
armemu: Implement SMMUL, SMMLA, and SMMLS.
10 years ago
Lioncash
82c3962b95
armemu: Implement SMLALD/SMLSLD
10 years ago
Lioncash
6b7808e412
armemu: Fix GE/Q flag setting semantics
10 years ago
Emmanuel Gil Peyrot
bbe0bf1332
FileSys: Clean up according to the coding style, and remove redundant namespaced names.
10 years ago
bunnei
2bbbe68399
Merge pull request #328 from archshift/writeable
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Stubbed IsSdmcWriteable to always return writeable.
10 years ago
archshift
81a538ccc2
Stubbed IsSdmcWriteable to always return writeable.
10 years ago
Lioncash
20fc5f2a35
armemu: Set the Q flag correctly for much of the other ops
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They were setting the old S flag.
10 years ago
Lioncash
79a7a432c5
armemu: Set the Q flag properly for SMLAD/SMUAD
10 years ago
bunnei
d31a94f06b
Merge pull request #334 from lioncash/cpsr
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armemu: Fix retrieval of the CPSR in MRS instructions.
10 years ago
bunnei
53447da142
Merge pull request #335 from lioncash/cpsrcreate
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armemu: Emulate the GE and Q flags.
10 years ago
Lioncash
6446331938
armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation.
10 years ago
Lioncash
f66d356938
armemu: Fix SEL
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Needs to use the updated state of the CPSR.
10 years ago
Lioncash
8e2accd974
armemu: Fix construction of the CPSR
10 years ago
Lioncash
8c72322422
armemu: Fix retrieval of the CPSR in MRS instructions.
10 years ago
bunnei
949d95659e
Merge pull request #275 from yuriks/cmake-clean
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Clean up CMake library specification
10 years ago
Lioncash
97f3e884d2
dyncom: Move over QADD16/QASX/QSAX/QSUB16
10 years ago
bunnei
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
10 years ago
bunnei
ae76469373
Merge pull request #332 from lioncash/sel
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dyncom: Move SEL over
10 years ago
bunnei
ec1ddc17e2
Merge pull request #312 from Subv/still_more_savedata_stuff
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CFG: Implemented the GetConfigInfoBlk2 function.
10 years ago
Lioncash
245276c9cc
dyncom: Move SEL over
10 years ago