Commit Graph

8418 Commits (a7810427000e7cb7d7580e53b8e6eaadcc04a17a)
 

Author SHA1 Message Date
Markus Wick a781042700 gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
7 years ago
bunnei 77554ac773
Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
7 years ago
bunnei 6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
7 years ago
FernandoS27 e63b229f4a Implemented IPA Properly 7 years ago
bunnei 94f193af65
Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
7 years ago
bunnei a6ae765410
Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
7 years ago
bunnei aba988f71c
Merge pull request #1245 from degasus/optimizations
gl_rasterizer: Skip TODO log.
7 years ago
Markus Wick 7f15306f78 gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.

Let's just stop printing this kind of redundant information.
7 years ago
Lioncash 6bd6beee20 file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
7 years ago
Markus Wick d3ad9469a1 gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
7 years ago
Lioncash c0b7ed8b58 file_sys/submission_package: Replace includes with forward declarations where applicable 7 years ago
bunnei 527e362a83
Merge pull request #1217 from degasus/vbo_cache2
renderer_opengl: Implement a buffer cache.
7 years ago
Markus Wick 50a806ea67 renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
7 years ago
bunnei a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
7 years ago
Zach Hilman c913136eb2 bktr: Fix bucket overlap error 7 years ago
Zach Hilman 7d5d781b20 drd: Parse title ID from program metadata 7 years ago
Zach Hilman 23a16c1720 patch_manager: Centralize Control-type NCA parsing 7 years ago
Zach Hilman 92e26df00f nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
7 years ago
Zach Hilman c91b60a421 game_list: Fix version display on non-NAND titles 7 years ago
Zach Hilman cbd517d8cc bktr: Add logging on successful patch 7 years ago
Zach Hilman 2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
7 years ago
Zach Hilman a6e75cd45b bktr: Implement IVFC offset shifting
Fixes base game read errors
7 years ago
Zach Hilman 9664ce255d bktr: Fix missing includes and optimize style 7 years ago
Zach Hilman f92b3512e0 main: Make game updates installable 7 years ago
Zach Hilman 8e150c46b9 game_list: Display patch names and versions on list 7 years ago
Zach Hilman f5e03b9173 loader: Add BKTR-specific error messages and codes 7 years ago
Zach Hilman 08fcb4694f loader: Ignore patches on NRO and DRD 7 years ago
Zach Hilman 97bf83bc56 patch_manager: Add usages of patches to ExeFS 7 years ago
Zach Hilman 8e900a301a file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
7 years ago
Zach Hilman 54e7ddb93a file_sys: Add BKTR patching mechanism 7 years ago
Zach Hilman 1efe5a76b1 content_archive: Add BKTR header parsing to NCA 7 years ago
Zach Hilman 9951f6d054 registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
7 years ago
Zach Hilman d2caf4af7d game_list: Use RegisteredCacheUnion for installed
Reduces code
7 years ago
Zach Hilman 99fbcb3bf2 aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
7 years ago
bunnei faa9e066ab
Merge pull request #1178 from DarkLordZach/nsp
file_sys: Add Nintendo Submissions Package (NSP) file format
7 years ago
Markus Wick 99a71580c4 gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
7 years ago
Zach Hilman 87be4bc283 main: Only show DRD deprecation warning once 7 years ago
Zach Hilman e973cceadd control_metadata: Use alternate language names if AmericanEnglish isn't available 7 years ago
Zach Hilman 23d2c50479 card_image: Add program title ID getter 7 years ago
Zach Hilman 1280061725 qt: Add deprecation warnings for DRD format 7 years ago
Zach Hilman 8974771334 registration: Fix NSP installation errors 7 years ago
Zach Hilman e4e55d064e nsp: Comply with style and performance guidelines 7 years ago
Zach Hilman 58473309a0 qt: Add UI support for NSP files 7 years ago
Zach Hilman f7eaea424d registration: Add support for installing NSP files 7 years ago
Zach Hilman d7518cf6e0 loader: Add AppLoader for NSP files 7 years ago
Zach Hilman 5c8aff984e card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
7 years ago
Zach Hilman 93703431e2 file_sys: Add Nintendo Submission Package (NSP) 7 years ago
Zach Hilman a040929c90 drd: Load title ID from program metadata
Previously only loaded from control metadata
7 years ago
Zach Hilman b555311438 loader: Add NSP file type and NSP-specific errors 7 years ago
Zach Hilman d770c60205 key_manager: Avoid autogeneration if key exists 7 years ago