Markus Wick
a781042700
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
7 years ago
bunnei
77554ac773
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
7 years ago
bunnei
6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
7 years ago
FernandoS27
e63b229f4a
Implemented IPA Properly
7 years ago
bunnei
94f193af65
Merge pull request #1242 from lioncash/file-sys
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file_sys/submission_package: Replace includes with forward declarations where applicable
7 years ago
bunnei
a6ae765410
Merge pull request #1179 from DarkLordZach/bktr
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file_sys: Add support for BKTR format (Game Updates)
7 years ago
bunnei
aba988f71c
Merge pull request #1245 from degasus/optimizations
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gl_rasterizer: Skip TODO log.
7 years ago
Markus Wick
7f15306f78
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
7 years ago
Lioncash
6bd6beee20
file_sys/submission_package: Correct constructor initialization list order
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Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
7 years ago
Markus Wick
d3ad9469a1
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
7 years ago
Lioncash
c0b7ed8b58
file_sys/submission_package: Replace includes with forward declarations where applicable
7 years ago
bunnei
527e362a83
Merge pull request #1217 from degasus/vbo_cache2
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renderer_opengl: Implement a buffer cache.
7 years ago
Markus Wick
50a806ea67
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
7 years ago
bunnei
a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
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gl_shader_cache: Use an u32 for the binding point cache.
7 years ago
Zach Hilman
c913136eb2
bktr: Fix bucket overlap error
7 years ago
Zach Hilman
7d5d781b20
drd: Parse title ID from program metadata
7 years ago
Zach Hilman
23a16c1720
patch_manager: Centralize Control-type NCA parsing
7 years ago
Zach Hilman
92e26df00f
nsp: Fix error masking issue with XCI files
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Now display correct error instead of catch-all MissingProgramNCA
7 years ago
Zach Hilman
c91b60a421
game_list: Fix version display on non-NAND titles
7 years ago
Zach Hilman
cbd517d8cc
bktr: Add logging on successful patch
7 years ago
Zach Hilman
2814ca3624
game_list: Use friendly game versions
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Mainly, from control.nacp metadata instead of cnmt metadata
7 years ago
Zach Hilman
a6e75cd45b
bktr: Implement IVFC offset shifting
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Fixes base game read errors
7 years ago
Zach Hilman
9664ce255d
bktr: Fix missing includes and optimize style
7 years ago
Zach Hilman
f92b3512e0
main: Make game updates installable
7 years ago
Zach Hilman
8e150c46b9
game_list: Display patch names and versions on list
7 years ago
Zach Hilman
f5e03b9173
loader: Add BKTR-specific error messages and codes
7 years ago
Zach Hilman
08fcb4694f
loader: Ignore patches on NRO and DRD
7 years ago
Zach Hilman
97bf83bc56
patch_manager: Add usages of patches to ExeFS
7 years ago
Zach Hilman
8e900a301a
file_sys: Add class to manage game patches
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Right now only includes Updates, but should eventually contain all of the other patches we need.
7 years ago
Zach Hilman
54e7ddb93a
file_sys: Add BKTR patching mechanism
7 years ago
Zach Hilman
1efe5a76b1
content_archive: Add BKTR header parsing to NCA
7 years ago
Zach Hilman
9951f6d054
registration: Add RegisteredCacheUnion
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Aggregates multiple caches into one interface
7 years ago
Zach Hilman
d2caf4af7d
game_list: Use RegisteredCacheUnion for installed
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Reduces code
7 years ago
Zach Hilman
99fbcb3bf2
aes_util: Fix error involving reads of less than 0x10
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Issues with block size are fixed by making all reads minimum length of 0x10
7 years ago
bunnei
faa9e066ab
Merge pull request #1178 from DarkLordZach/nsp
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file_sys: Add Nintendo Submissions Package (NSP) file format
7 years ago
Markus Wick
99a71580c4
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
7 years ago
Zach Hilman
87be4bc283
main: Only show DRD deprecation warning once
7 years ago
Zach Hilman
e973cceadd
control_metadata: Use alternate language names if AmericanEnglish isn't available
7 years ago
Zach Hilman
23d2c50479
card_image: Add program title ID getter
7 years ago
Zach Hilman
1280061725
qt: Add deprecation warnings for DRD format
7 years ago
Zach Hilman
8974771334
registration: Fix NSP installation errors
7 years ago
Zach Hilman
e4e55d064e
nsp: Comply with style and performance guidelines
7 years ago
Zach Hilman
58473309a0
qt: Add UI support for NSP files
7 years ago
Zach Hilman
f7eaea424d
registration: Add support for installing NSP files
7 years ago
Zach Hilman
d7518cf6e0
loader: Add AppLoader for NSP files
7 years ago
Zach Hilman
5c8aff984e
card_image: Parse XCI secure partition with NSP
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Eliminated duplicate code and adds support for Rev1+ carts
7 years ago
Zach Hilman
93703431e2
file_sys: Add Nintendo Submission Package (NSP)
7 years ago
Zach Hilman
a040929c90
drd: Load title ID from program metadata
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Previously only loaded from control metadata
7 years ago
Zach Hilman
b555311438
loader: Add NSP file type and NSP-specific errors
7 years ago
Zach Hilman
d770c60205
key_manager: Avoid autogeneration if key exists
7 years ago