Commit Graph

8418 Commits (a7810427000e7cb7d7580e53b8e6eaadcc04a17a)
 

Author SHA1 Message Date
Zach Hilman 8b52d6682a registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
7 years ago
Zach Hilman 13524578b6 sdmc_factory: Add SDMC RegisteredCache getter 7 years ago
Zach Hilman 4112dd6b4e qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
7 years ago
Zach Hilman bf33f80fae vfs: Add GetOrCreateDirectoryRelative method 7 years ago
Zach Hilman ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
7 years ago
Zach Hilman 410062031b filesystem: Add logging to registration getters 7 years ago
Zach Hilman b247e0cab0 loader: Add new NAX-specific errors and messages 7 years ago
Zach Hilman 2164702cf7 nax: Add AppLoader_NAX and update loader to support it 7 years ago
Zach Hilman c4845df3d4 xts_encryption_layer: Implement XTSEncryptionLayer 7 years ago
Zach Hilman 10e5356e9a aes_util: Make XTSTranscode stricter about sizes
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
7 years ago
Zach Hilman 6dd369ab88 ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
7 years ago
Zach Hilman a9dc5a3c10 xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
7 years ago
bunnei d65f079cc1 gl_rasterizer_cache: Blit when possible on RecreateSurface. 7 years ago
bunnei fee8bdd90c gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 7 years ago
bunnei fde2017a3f gl_rasterizer_cache: Remove assert for RecreateSurface type. 7 years ago
bunnei ebf5768340 gl_rasterizer_cache: Implement compressed texture copies. 7 years ago
bunnei a4ac3bed6c gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
7 years ago
bunnei da3da6be90 gl_rasterizer: Implement partial color clear and stencil clear. 7 years ago
bunnei 2a472ff54d maxwell_3d: Update to include additional stencil registers. 7 years ago
bunnei c4ed0b16b1 gl_state: Update to handle stencil front/back face separately. 7 years ago
bunnei c7f2fb2151
Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
7 years ago
bunnei 232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
7 years ago
David Marcec eccc77a8c8 Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
7 years ago
literalmente-game 74e08b4800 Swap "Plus" with "Minus" on the controller GUI (#1150)
* Swap "Plus" with "Minus" on the controller GUI

Major fix /s
7 years ago
James Rowe a1bdc597e9
Merge pull request #1159 from lioncash/fmt
externals: Update fmt to 6201052
7 years ago
bunnei c5ea6db02d
Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
7 years ago
James Rowe c7c4e6dcba
Merge pull request #1158 from lioncash/boost
externals/boost: Update to 1.68.0
7 years ago
Lioncash c5c0da41b4 externals: Update fmt to 6201052
Previously, we'd get warnings like:

"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"

spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
7 years ago
Lioncash f835349364 externals/boost: Update to 1.68.0
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly

"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."

message that spams the output of the build process on Windows.
7 years ago
Lioncash 12ba80a86c gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
7 years ago
Lioncash 1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
7 years ago
Laku b2ca8089ce more fixes 7 years ago
Laku e70a3c5a5d fixes 7 years ago
bunnei d1b1c42c07
Merge pull request #1155 from tech4me/icon-fix
config: Fixed icon size get set to 0
7 years ago
Lioncash dd35b4b18a renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
7 years ago
Laku 4877e6c2f6 remove debug logging 7 years ago
Laku 8e8326595f implement lop3 7 years ago
tech4me 8ce02d85e9 config: Fixed icon size get set to 0 7 years ago
bunnei b38d67d940
Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
7 years ago
bunnei cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
7 years ago
bunnei 5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
7 years ago
bunnei eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
7 years ago
bunnei 125d7122ac
Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
7 years ago
OatmealDome ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
7 years ago
bunnei 92b85fad70
Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
7 years ago
bunnei cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
7 years ago
bunnei 38517241ec
Merge pull request #1152 from ogniK5377/plu-include
Added missing include for pl:u
7 years ago
David Marcec 15cc34b93e Added missing include for pl:u
Should fix any compile errors
7 years ago
David 99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
7 years ago
bunnei d63b1d21f1 Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 3ef4b3d4b4.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
7 years ago