Commit Graph

20588 Commits (a1054a093cf32f171bde662655560447b433e3bd)
 

Author SHA1 Message Date
liushuyu a1054a093c
cmake: upgrade Conan package fmt to 8.1.1 ...
... requirements for fmt stays at ^8.0.1
3 years ago
liushuyu 099dd0c0d2
logging/log: use `underlying_type` instead of hardcoding types 3 years ago
liushuyu 42f653ab6f
logging: adapt to changes in fmt 8.1 3 years ago
bunnei 26f4e92c1f
Merge pull request #7680 from german77/accel_mapping
input_common: Allow to only have acceleration motion data
3 years ago
german77 50a7152941 core/hid: Set minimum gyro threshold 3 years ago
german77 4b4af29f86 input_common: Use accelerometer data for mapping 3 years ago
Fernando S a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
video_core/memory_manager: Fixes for sparse memory management
3 years ago
Mai M 2897ddb8f5
Merge pull request #7679 from liushuyu/update-dynarmic
externals/dynarmic: update to the latest revision
3 years ago
liushuyu b590e5572d
externals/dynarmic: update to latest revision ...
... to resolve compilation errors with fmt 8.1
3 years ago
bunnei f46e1b8ca2
Merge pull request #7674 from lat9nq/fix-custom-highlight
configure_per_game: Initialize tabs after loading custom configuration
3 years ago
Mai M 7116a7d28b
Merge pull request #7673 from german77/no_return
glsl: Remove unreachable return
3 years ago
Mai M 37a3b89e7a
Merge pull request #7675 from zhaobot/tx-update-20220105075447
Update translations (2022-01-05)
3 years ago
The yuzu Community 7c88f4de2d Update translations (2022-01-05) 3 years ago
lat9nq 62c13e8318 configure_per_game: Initialize tabs after loading custom configuration
Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.

Fixes a regression in #6774
3 years ago
Narr the Reg 41bbb31af4 video_core: Remove unnecesary maybe_unused flag 3 years ago
Narr the Reg 524674aafc glsl: Remove unreachable return 3 years ago
bunnei 6af82fd070
Merge pull request #7610 from Tatsh/more-system-libs
Add support for linking against system Opus
3 years ago
bunnei afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
3 years ago
Fernando S 118d5fa3b0
Merge pull request #7670 from ameerj/vsync-block
gpu: Add shut down method to synchronize threads before destruction
3 years ago
bunnei c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
3 years ago
ameerj c17938f96b gpu: Add shut down method to synchronize threads before destruction 3 years ago
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 3 years ago
ameerj 7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
3 years ago
bunnei e773354477
Merge pull request #7668 from ameerj/fence-stop-token
gpu: Use std::stop_token in WaitFence for VSync thread
3 years ago
bunnei abbbdc2bc0
Merge pull request #7664 from german77/fallback
core/hid: Add fallback to fullkey controllers
3 years ago
bunnei 05b7b177f6
Merge pull request #7662 from german77/uistatus
yuzu: Fix UI elements not updating correctly
3 years ago
bunnei b89d096652
Merge pull request #7663 from german77/applet
controller_applet: Only populate supported controllers
3 years ago
ameerj d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
3 years ago
Fernando S da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
core: hle: kernel: Implement thread pinning.
3 years ago
Fernando S 3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
3 years ago
Fernando S ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
3 years ago
german77 7a13a515d9 core/hid: Add fallback to fullkey controllers 3 years ago
german77 133f497f84 controller_applet: Only populate supported controllers 3 years ago
german77 a9ad983c13 yuzu: Fix UI elements not updating correctly 3 years ago
Fernando S 214b9fc9a7
Merge pull request #7659 from ameerj/overlap-overflow
texture_cache/util: Fix s32 overflow when resolving overlaps
3 years ago
ameerj 951c61aeaa texture_cache/util: Fix s32 overflow when resolving overlaps 3 years ago
ameerj 285b6dbc39 video_core/memory_manager: Fixes for sparse memory management 3 years ago
Mai M eb7d361657
Merge pull request #7654 from Morph1984/dynarmic
externals: Update dynarmic to 28714ee7
3 years ago
ameerj 2428214c4b video_core/memory_manager: Deduplicate Read/WriteBlock 3 years ago
Morph af89f7683d externals: Update dynarmic to 28714ee7
Reduces compilation times on MSVC.
3 years ago
bunnei 667a8ae163
Merge pull request #7647 from german77/toad
core/hid: Fix controller type validation
3 years ago
bunnei 3a89723d97 core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
3 years ago
german77 9ee5c4ec56 core/hid: Fix controller type validation 3 years ago
bunnei 5e58271903
Merge pull request #7635 from bunnei/set-heap-size
core: hle: kernel: Updated implementation of svcSetHeapSize.
3 years ago
ameerj 8c907c620d glsl: Add boolean reference workaround 3 years ago
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
3 years ago
ameerj 9f34be5a61 emit_glsl_integer: Use negation work around 3 years ago
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
3 years ago
bunnei 279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
3 years ago
Matías Locatti c7235e67ef
Empty spaces 3 years ago