Commit Graph

20094 Commits (71313509f75aeafe425e531824d1faa9e7c0a40b)
 

Author SHA1 Message Date
Fernando Sahmkow 3b61de74e6 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 3 years ago
Fernando Sahmkow c2ca55c9d5 Texture Cache: ease the requirements of textures being blacklisted. 3 years ago
Fernando Sahmkow 50b4c774cb Vulkan: Fix Blit Depth Stencil 3 years ago
Fernando Sahmkow 425ab9ef4b Texture Cache: Fix downscaling and correct memory comsumption. 3 years ago
Fernando Sahmkow b60966041c Presentation: add Nearest Neighbor filter. 3 years ago
ameerj 77b0812d69 externals: Add only included ffx-fsr headers
The submodule adds a lot of unneeded bloat due its addition of samples that contain large media files that are difficult to compress.
3 years ago
Marshall Mohror 37cb0377ae vulkan: Implement FidelityFX Super Resolution 3 years ago
FernandoS27 d4f5193bd3 Texture Cache: Rescale conversions between depth and color 3 years ago
Fernando Sahmkow ef1dc42635 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 3 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 3 years ago
Fernando Sahmkow b7ccc58f23 Texture Cahe: Fix downscaling on SMO. 3 years ago
ameerj 0f14c9379e texture_cache_base: Remove unused function declarations 3 years ago
ameerj ca1db63116 yuzu: Fix build errors 3 years ago
ameerj ebf36f23dd vk_texture_cache: Use 3D to scale images when blit is unsupported 3 years ago
ameerj 4de584005f texture_cache: Fix infinitely recursive ImageCanRescale check 3 years ago
ameerj b1ae935f11 vk_texture_cache: Fix BlitScale of non-2D images 3 years ago
ameerj abd07e4158 video_core: Refactor resolution scale function 3 years ago
ameerj b14f2c7c82 texture_cache: Fix image resolves when src/dst are not both scaled 3 years ago
lat9nq 49c0c7efd2 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
3 years ago
lat9nq 1c93476a80 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
3 years ago
ameerj 3233fa5dc8 gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
3 years ago
ameerj 89a7e566c7 vk_texture_cache: Fix unsupported blit format error checking 3 years ago
ameerj f8339cd703 vk_texture_cache: Fix early returns on unsupported scales 3 years ago
ameerj 31478c6c1b video_core: Misc resolution scaling related refactoring 3 years ago
ameerj 88ef04dbaf texture_cache: Refactor scaled image size calculation 3 years ago
Fernando Sahmkow 237a43004f Texture Cache: Fix calculations when scaling. 3 years ago
ameerj e0a3830855 gl_texture_cache: Fix BGR pbo size for scaled textures 3 years ago
ameerj 581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 3 years ago
Fernando Sahmkow ea82bd4b7e Texture Cache: Fix Rescaling on Multisample 3 years ago
Fernando Sahmkow 19ca0c9ab5 TextureCache: Base fixes on rescaling. 3 years ago
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 3 years ago
ameerj 276565973f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
3 years ago
ameerj dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 3 years ago
ameerj 36f261edef vk_texture_cache: Simplify scaled image management 3 years ago
ameerj 8183142cd4 gl_texture_cache: Fix scaling backup logic 3 years ago
ameerj 122ddeb7ff vk_rasterizer: Fix scaling on Y_NEGATE 3 years ago
ameerj 16017ac450 vk_texture_cache: Use nearest neighbor scaling when available 3 years ago
ameerj 27af298e78 gl_texture_cache: Fix depth and integer format scaling blits 3 years ago
ameerj b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 3 years ago
ameerj c8a971be91 vk_texture_cache: Minor cleanup 3 years ago
ameerj edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 3 years ago
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 3 years ago
ameerj 6000fe69a4 image_info: Mark MSAA textures as non-rescalable
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
3 years ago
ameerj 80f8d4989e bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
3 years ago
ameerj fcf2b2c78a gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
3 years ago
ameerj ae8d19d17e Renderers: Unify post processing filter shaders 3 years ago
ameerj 29710f3250 gl_texture_cache: fix scaling on upload 3 years ago
Fernando Sahmkow a6b88e85bf Renderer: Implement Bicubic and ScaleForce filters. 3 years ago
Fernando Sahmkow c5bbbf3902 Texture Cache: fix scaling on upload and stop scaling on base resolution. 3 years ago
ameerj 68e038404c shader, video_core: Fix GCC build errors 3 years ago