video_core,yuzu: Move UpdateRescalingInfo call to video_core

This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
pull/8/head
lat9nq 4 years ago committed by Fernando Sahmkow
parent 3233fa5dc8
commit 1c93476a80

@ -37,6 +37,8 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
Settings::UpdateRescalingInfo();
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();

@ -850,8 +850,6 @@ void Config::ReadRendererValues() {
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}
Settings::UpdateRescalingInfo();
qt_config->endGroup();
}
@ -1409,8 +1407,6 @@ void Config::SaveRendererValues() {
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
}
Settings::UpdateRescalingInfo();
qt_config->endGroup();
}

@ -247,7 +247,6 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
}
Settings::UpdateRescalingInfo();
}
void ConfigureGraphics::changeEvent(QEvent* event) {

Loading…
Cancel
Save