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@ -418,40 +418,45 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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}
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void BlitImageHelper::ConvertD32ToR32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertDepthToColorPipeline(convert_d32_to_r32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view);
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Convert(*convert_d32_to_r32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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void BlitImageHelper::ConvertR32ToD32(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertColorToDepthPipeline(convert_r32_to_d32_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view);
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Convert(*convert_r32_to_d32_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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void BlitImageHelper::ConvertD16ToR16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertDepthToColorPipeline(convert_d16_to_r16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view);
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Convert(*convert_d16_to_r16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertColorToDepthPipeline(convert_r16_to_d16_pipeline, dst_framebuffer->RenderPass());
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view);
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = src_image_view.size.width,
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.height = src_image_view.size.height,
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
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scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
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this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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