Commit Graph

7874 Commits (68c44ca0ee17ed9f5319150e28c5dfa6115fb7b2)
 

Author SHA1 Message Date
bunnei 68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
7 years ago
bunnei e858a72a22
Merge pull request #1034 from lioncash/hid
hid: Stub DisconnectNpad()
7 years ago
bunnei 4db8acd30a
Merge pull request #1030 from bunnei/sdl2-2.0.8
externals: Update to SDL2-2.0.8.
7 years ago
bunnei b8c1dca62f
Merge pull request #1006 from degasus/stream_buffer
GL renderer: Pick the streambuffer from citra and use them.
7 years ago
Markus Wick 0eb39922f6 gl_rasterizer: Use a shared helper to upload from CPU memory. 7 years ago
Markus Wick 0af7e93763 gl_state: Don't track constant buffer mappings. 7 years ago
Markus Wick 6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. 7 years ago
Markus Wick ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
7 years ago
Markus Wick 6f6bba3ff1 gl_rasterizer: Use a helper for aligning the buffer. 7 years ago
Markus Wick d7298ec262 Update the stream_buffer helper from Citra.
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
7 years ago
Lioncash 63a70c253e hid: disable clang-format around tables
Prevents clang-format from butchering them.
7 years ago
Lioncash 9e74d6238e hid: Stub DisconnectNpad()
This is required by ARMS.
7 years ago
bunnei 5926fbd3d7
Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
7 years ago
bunnei eb2633f3ef externals: Update to SDL2-2.0.8. 7 years ago
bunnei 639ebb39f6 gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 7 years ago
bunnei cb3c50eacc
Merge pull request #922 from lioncash/cmake
CMakeLists: Change MSVC14 variable to MSVC_VERSION
7 years ago
David Marcec 094f6003e0 Pushed the requested sample rate instead of our fixed sample rate 7 years ago
David Marcec e5ee0afe6f Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
7 years ago
bunnei a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
Stub UpdateUserPresence
7 years ago
bunnei 3f81c38c6d
Merge pull request #1027 from bunnei/fix-kil
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
7 years ago
bunnei c68aa65226 gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 7 years ago
David Marcec ecfbe7d9c8 Stub UpdateUserPresence
Needed for Retro City Rampage to go in game
7 years ago
bunnei a921d22545
Merge pull request #1022 from bunnei/fix-splat
Several Friend service fixes
7 years ago
bunnei ee07041b3a
Merge pull request #1020 from lioncash/namespace
core: Namespace EmuWindow
7 years ago
bunnei 9c977d2215
Merge pull request #1021 from lioncash/warn
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
7 years ago
bunnei f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
GPU/Maxwell3D: Implemented an alternative set of blend factors.
7 years ago
bunnei d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
RasterizerGL: Ignore invalid/unset vertex attributes.
7 years ago
Subv 969326bd58 GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
7 years ago
greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
7 years ago
Subv 2dad1204e8 RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
7 years ago
bunnei 249341d08f friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei 261a4f0311 friend: Fix CreateFriendService to return an IFriendService interface. 7 years ago
bunnei ca4bf671ce server_session: Provide more useful information and don't crash on bad IPC request. 7 years ago
Lioncash 28e90fa0e0 gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei 403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
gl_shader_decompiler: Improve handling of unknown input/output attributes.
7 years ago
bunnei c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
Implement render target formats RGBA8_SNORM and RG8_SNORM.
7 years ago
Lioncash 3d486fffed CMakeLists: lowercase find_library usage
The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
7 years ago
Lioncash 436acbb630 CMakeLists: Change MSVC14 variable to MSVC_VERSION
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
7 years ago
bunnei 0b668d5ff3 gl_shader_decompiler: Improve handling of unknown input/output attributes. 7 years ago
bunnei bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
7 years ago
bunnei 670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
7 years ago
bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
7 years ago
Subv c1ad973881 GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). 7 years ago
Subv 305a05f820 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
bunnei d64303d185
Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
7 years ago
bunnei b8b9f41b6b
Merge pull request #1003 from lioncash/var
video_core: Use variable template variants of type_traits interfaces where applicable
7 years ago
greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
7 years ago
James Rowe 4f0818144e
Merge pull request #1015 from lioncash/gamelist
qt/gamelist: Minor cleanup-related changes
7 years ago