Commit Graph

10568 Commits (2bc6a699dc53baf55b0ccbb40750a40036ee184f)
 

Author SHA1 Message Date
ReinUsesLisp c703f0aee4 shader_decode: Implement FSETP 6 years ago
ReinUsesLisp 8215ae942c shader_decode: Partially implement BRA 6 years ago
ReinUsesLisp 4f95dc950e shader_decode: Implement IPA 6 years ago
ReinUsesLisp cacb934f21 shader_decode: Implement EXIT 6 years ago
ReinUsesLisp 0c049e0a21 shader_decode: Implement ST_A 6 years ago
ReinUsesLisp e3f1233ce1 shader_decode: Implement LD_A 6 years ago
ReinUsesLisp ea358bd4bf shader_decode: Implement FADD32I 6 years ago
ReinUsesLisp c9b2a1b051 shader_decode: Implement FMUL32_IMM 6 years ago
ReinUsesLisp 2edee801ce shader_decode: Implement MOV32_IMM 6 years ago
ReinUsesLisp 06cb910c6d shader_decode: Stub RRO_C, RRO_R and RRO_IMM 6 years ago
ReinUsesLisp 5e6a0a08c1 shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM 6 years ago
ReinUsesLisp 964ddeeb90 shader_decode: Implement MUFU 6 years ago
ReinUsesLisp 4ccaa1402d shader_decode: Implement FADD_C, FADD_R and FADD_IMM 6 years ago
ReinUsesLisp 7c192ec43f shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM 6 years ago
ReinUsesLisp 4c70d5b8eb shader_decode: Implement MOV_C and MOV_R 6 years ago
ReinUsesLisp a4f052f6b3 video_core: Replace gl_shader_decompiler 6 years ago
ReinUsesLisp 0c6fb456e0 glsl_decompiler: Implementation 6 years ago
ReinUsesLisp fbc67a0563 shader_ir: Add condition code helper 6 years ago
ReinUsesLisp a58abbcfc4 shader_ir: Add predicate combiner helper 6 years ago
ReinUsesLisp bf07272695 shader_ir: Add comparison helpers 6 years ago
ReinUsesLisp 60f044df56 shader_ir: Add half float helpers 6 years ago
ReinUsesLisp e3c55e31d7 shader_ir: Add integer helpers 6 years ago
ReinUsesLisp 833d0806f9 shader_ir: Add float helpers 6 years ago
ReinUsesLisp 6b9eea3fe5 shader_ir: Add setters 6 years ago
ReinUsesLisp 12a95ff453 shader_ir: Add local memory getters 6 years ago
ReinUsesLisp 2f87fd060d shader_ir: Add internal flag getters 6 years ago
ReinUsesLisp 15f431f0cb shader_ir: Add attribute getters 6 years ago
ReinUsesLisp 864e8f55cf shader_ir: Add constant buffer getters 6 years ago
ReinUsesLisp 5e639bfcf6 shader_ir: Add register getter 6 years ago
ReinUsesLisp 4aaa2192b9 shader_ir: Add immediate node constructors 6 years ago
ReinUsesLisp 15a0e1481d shader_ir: Initial implementation 6 years ago
ReinUsesLisp 294df41b86 shader_bytecode: Fixup encoding 6 years ago
ReinUsesLisp a0c8c16d07 shader_header: Make local memory size getter constant 6 years ago
Hexagon12 7c6bb8c17f
Merge pull request #2020 from otaviopace/remove-spaces
audio_core: remove unnecessary spaces on comments
6 years ago
Otávio Pace 215ca770df audio_core: remove unnecessary spaces on comments 6 years ago
bunnei bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
game_list: Remove a reference of a reference
6 years ago
bunnei c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
settings: Add support for setting the RTC manually
6 years ago
bunnei 83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
6 years ago
ReinUsesLisp 877a978a22 gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
6 years ago
bunnei 912f2a520a
Merge pull request #2010 from ReinUsesLisp/gmem
gl_global_cache: Add dummy global cache manager
6 years ago
ReinUsesLisp 3121408a90 gl_global_cache: Add dummy global cache manager 6 years ago
Zach Hilman ac7d8983eb settings: Fix comment structure 6 years ago
Zach Hilman 05dbb47af5 settings: Use std::chrono::seconds instead of s64 for RTC 6 years ago
Zach Hilman dbb1eb9c29 time: Use custom RTC settings if applicable for game 6 years ago
Zach Hilman 21f1b2889d core: Set custom RTC differential on game boot 6 years ago
Zach Hilman 26c9f12271 qt: Provide UI to edit custom RTC settings 6 years ago
Zach Hilman c6016856d8 settings: Add custom RTC settings
Stored as signed seconds since epoch.
6 years ago
ReinUsesLisp 19cf995225 gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed 6 years ago
bunnei 23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
6 years ago
ReinUsesLisp b683e41fca gl_rasterizer_cache: Use dirty flags for the depth buffer 6 years ago