|
|
|
@ -121,6 +121,25 @@ Node ShaderIR::GetLocalMemory(Node address) {
|
|
|
|
|
return StoreNode(LmemNode(address));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
|
|
|
|
|
if (absolute) {
|
|
|
|
|
value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
|
|
|
|
|
}
|
|
|
|
|
if (negate) {
|
|
|
|
|
value = Operation(OperationCode::FNegate, NO_PRECISE, value);
|
|
|
|
|
}
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
|
|
|
|
|
if (!saturate) {
|
|
|
|
|
return value;
|
|
|
|
|
}
|
|
|
|
|
const Node positive_zero = Immediate(std::copysignf(0, 1));
|
|
|
|
|
const Node positive_one = Immediate(1.0f);
|
|
|
|
|
return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
|
|
|
|
|
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
|
|
|
|
}
|
|
|
|
|