Commit Graph

14204 Commits (2905142f47163d0f409c31910cdc234e8797286c)
 

Author SHA1 Message Date
Rodrigo Locatti 69728e8ad5
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
5 years ago
bunnei 4c72190a06
Merge pull request #3560 from ReinUsesLisp/fix-stencil
gl_rasterizer: Synchronize stencil testing on clears
5 years ago
James Rowe f1da3ec584 Frontend: Don't call DoneCurrent if the context isnt already current 5 years ago
namkazy cb0a4151f8 clang-format 5 years ago
namkazy c2665ec9c2 gl_decompiler: min/max op not implement yet 5 years ago
namkazy 4f7bea403a shader_decode: ATOM/ATOMS: add function to avoid code repetition 5 years ago
namkazy c8f6d9effd shader_decode: merge GlobalAtomicOp to AtomicOp 5 years ago
Nguyen Dac Nam 972485ff18 shader_decode: implement ATOM operation for S32 and U32 5 years ago
namkazy 93cac0d294 clang-format 5 years ago
Nguyen Dac Nam 3dc09a6250 shader_decode: implement ATOMS instr partial. 5 years ago
Nguyen Dac Nam a2cc80b605 vk_decompiler: add atomic op and handler function. 5 years ago
Nguyen Dac Nam 552f0ff267 gl_decompiler: add atomic op 5 years ago
Nguyen Dac Nam 2c780db5b9 shader: node - update correct comment 5 years ago
Nguyen Dac Nam c119473c40 shader_decode: add Atomic op for common usage 5 years ago
Kewlan a8f3a13a1f Re-order the shoulder buttons both in the configuration menu, and in the code. 5 years ago
bunnei 2c9879d2eb
Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
5 years ago
bunnei 5e2f8e30e7
Merge pull request #3545 from FearlessTobi/audren-rev
audio_core: Accept Audren REV8
5 years ago
bunnei ffe1e2b5ec
Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
5 years ago
bunnei 997a802bd6
Merge pull request #3569 from bunnei/hid-stub
services: hid: Stub InitializeSevenSixAxisSensor.
5 years ago
ReinUsesLisp b6c9fba81c renderer_vulkan/wrapper: Address feedback 5 years ago
ReinUsesLisp 5300a918c6 shader/lea: Simplify generated LEA code 5 years ago
bunnei 75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
5 years ago
bunnei 9bd9980372
Merge pull request #3576 from FearlessTobi/port-4906
Port citra-emu/citra#4906: "citra_qt: fix the stuck in fullscreen mode"
5 years ago
bunnei 6286b8dedd
Merge pull request #3574 from FearlessTobi/port-5093
Port citra-emu/citra#5093: "Replace non-commercial icons"
5 years ago
FearlessTobi 8ba06aa4e1 yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
5 years ago
ReinUsesLisp 523a709bf1 shader/lea: Fix op_a and op_b usages
They were swapped.
5 years ago
ReinUsesLisp 796b3319e6 shader/lea: Remove const and use move when possible 5 years ago
Guo Yunhe dd236c6c1d Replace non-commercial icons with free icons from icons8 (#5093) 5 years ago
Vitor K 10ba8d16be Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) 5 years ago
Fernando Sahmkow 7a2f60df26
Merge pull request #3565 from ReinUsesLisp/image-format
engines/const_buffer_engine_interface: Store image format and types
5 years ago
bunnei 8a6a25e4b6 services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
5 years ago
bunnei a60f34a850 services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
5 years ago
perillamint a429644672 am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.

This fixes issue #2938
5 years ago
ReinUsesLisp 2694552b7f renderer_vulkan/wrapper: Add owning handles 5 years ago
ReinUsesLisp 7413b30923 renderer_vulkan/wrapper: Add pool allocations owning templated class 5 years ago
ReinUsesLisp d8d392b39a renderer_vulkan/wrapper: Add owning handle templated class 5 years ago
ReinUsesLisp 60f351084a renderer_vulkan/wrapper: Add destroy and free overload set 5 years ago
ReinUsesLisp a9e4528d10 renderer_vulkan/wrapper: Add dispatch table and loaders 5 years ago
ReinUsesLisp 3f0b7673f0 renderer_vulkan/wrapper: Add exception class 5 years ago
ReinUsesLisp f5cee0e885 renderer_vulkan/wrapper: Add ToString function for VkResult 5 years ago
ReinUsesLisp 92c8d783b3 renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.

The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.

In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
5 years ago
ReinUsesLisp cedbe925cd engines/const_buffer_engine_interface: Store image format type
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
5 years ago
Mat M e84b760016
Merge pull request #3564 from makigumo/maxwell_to_vk_sscaled
maxwell_to_vk: implement signedscaled vertex formats
5 years ago
Dan 744b207d92 maxwell_to_vk: implement signedscaled vertex formats 5 years ago
bunnei 950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
yuzu: Remove exit lock for game pausing
5 years ago
bunnei 5228bd0bb9 services: ldr: Fix MemoryState for read/write regions of NROs.
- Fixes #3541, used by Final Fantasy VIII Remastered.
5 years ago
James Rowe cf9c94d401 Address review and fix broken yuzu-tester build 5 years ago
ReinUsesLisp 46791c464a shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.

When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
5 years ago
bunnei 3194f14aca
Merge pull request #3550 from hughesjs/hughesjs-readme-changes-1
Minor Readme Changes
5 years ago
bunnei 8244536f7a
Merge pull request #3548 from jroweboy/use-plugins-dir
Use the correct directory for Qt Plugins
5 years ago