shader/lea: Simplify generated LEA code

pull/8/head
ReinUsesLisp 5 years ago
parent 523a709bf1
commit 5300a918c6

@ -271,9 +271,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
"Unhandled LEA Predicate");
Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c));
Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c));
Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc));
Node value = Operation(OperationCode::ILogicalShiftLeft, std::move(op_a), std::move(op_c));
value = Operation(OperationCode::IAdd, std::move(op_b), std::move(value));
SetRegister(bb, instr.gpr0, std::move(value));
break;

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