mirror of https://github.com/yuzu-mirror/yuzu
shader/conversion: Fix F2F rounding operations with different sizes
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation.pull/8/head
parent
23c7dda710
commit
46791c464a
Loading…
Reference in New Issue