Commit Graph

19355 Commits (2868d4ba84f43c9bf3c7b6997ddcafb6e65c4a02)
 

Author SHA1 Message Date
ameerj cdde730219 glsl: Add a more robust fp formatter 4 years ago
ameerj ac7b0ebcb7 glsl: More FP fixes 4 years ago
ameerj 3064bde415 glsl: FP function fixes 4 years ago
ameerj 65c6f73e43 glsl: More FP instructions/fixes 4 years ago
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 4 years ago
ReinUsesLisp 53667ddd4e glsl: Fixup build issues 4 years ago
ameerj ef7bd53f18 glsl: Implement more Integer ops 4 years ago
ameerj 266a3d60e3 glsl: Implement BF* 4 years ago
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 4 years ago
ameerj fb75d122a2 glsl: Use std::string_view for Emit function args. 4 years ago
ameerj 115c162b9a glsl: Pass IR::Inst& to Emit functions 4 years ago
ameerj 78f5eb90d7 glsl: INeg and IAdd negate tests 4 years ago
ameerj e221baccdd glsl: Reusable typed variables. IADD32 4 years ago
ameerj faf4cd72c5 glsl: Fix program linking and cbuf 4 years ago
ameerj 64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
4 years ago
ameerj eaff1030de glsl: Initial backend 4 years ago
ReinUsesLisp 3d822faea1 spirv: Reduce log severity of mismatching denorm rules 4 years ago
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 4 years ago
ReinUsesLisp 8fb2048934 vk_rasterizer: Exit render passes on fragment barriers 4 years ago
Rodrigo Locatti dbf7cb9f90 vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 4 years ago
ReinUsesLisp 94e751f415 buffer_cache: Invalidate fast buffers on compute 4 years ago
ReinUsesLisp 61cd7dd301 shader: Add logging 4 years ago
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
4 years ago
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 4 years ago
ReinUsesLisp ba3bdf1d41 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 4 years ago
ReinUsesLisp 41cca8b8ad vk_pipeline_cache: Skip cached pipelines with different dynamic state 4 years ago
ameerj 5445799260 main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
4 years ago
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
4 years ago
ReinUsesLisp ea038d6653 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
4 years ago
ReinUsesLisp cb78a1b494 shader: Reorder shader cache directories 4 years ago
ReinUsesLisp 3025b2f605 vk_rasterizer: Implement first index 4 years ago
ReinUsesLisp d554778311 vulkan: Use VK_EXT_provoking_vertex when available 4 years ago
ameerj d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
4 years ago
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
4 years ago
ameerj cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
4 years ago
ReinUsesLisp 5befc0bf87 shader_environment: Fix local memory size calculations 4 years ago
ReinUsesLisp 60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 4 years ago
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
4 years ago
ReinUsesLisp 7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
4 years ago
ReinUsesLisp b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 4 years ago
ReinUsesLisp 12fe7210d2 gl_shader_cache: Store workers in shader cache object 4 years ago
ReinUsesLisp cffd4716c5 vk_pipeline_cache,shader_notify: Add shader notifications 4 years ago
ReinUsesLisp 48aad8dc05 vk_pipeline_cache: Add asynchronous shaders 4 years ago
ReinUsesLisp 2a0aeaa3d2 vk_rasterizer: Flush work on clear and dispatches 4 years ago
FernandoS27 c736b9ffab DMA: Restrict optimised path for BlockToLinear further. 4 years ago
ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
4 years ago
FernandoS27 562af30181 shader: Fix VertexA Shaders. 4 years ago
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
4 years ago
ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
4 years ago
ReinUsesLisp 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes 4 years ago