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@ -10,6 +10,8 @@
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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@ -32,7 +34,7 @@ void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}[{}];", inst, composite, index);
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
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@ -130,7 +132,7 @@ void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddF32x2("{}=uvec2({},{});", inst, e1, e2);
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ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
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@ -150,7 +152,7 @@ void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}[{}];", inst, composite, index);
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
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