mirror of https://github.com/yuzu-mirror/yuzu
glsl: Implement a few Integer instructions
parent
fb75d122a2
commit
0f40b0e61c
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitCompositeConstructU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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ctx.AddU32("{}={}[{}];", inst, composite, index);
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}
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void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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@ -0,0 +1,61 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
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[[maybe_unused]] std::string_view true_value,
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[[maybe_unused]] std::string_view false_value) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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