Commit Graph

782 Commits (159ae5e47ceff0a44c1021379cbca601b36f4fb0)

Author SHA1 Message Date
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 4 years ago
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
4 years ago
ameerj d36f667bc0 glsl: Address rest of feedback 4 years ago
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 4 years ago
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 4 years ago
ameerj 6eea88d614 glsl: Cleanup/Address feedback 4 years ago
ameerj ae4e452759 glsl: Add Shader_GLSL logging 4 years ago
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 4 years ago
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 4 years ago
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 4 years ago
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 4 years ago
ameerj 39c29664f9 glsl: Minor cleanup 4 years ago
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 4 years ago
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 4 years ago
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 4 years ago
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 4 years ago
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 4 years ago
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 4 years ago
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 4 years ago
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
4 years ago
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 4 years ago
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 4 years ago
ameerj 14bd73db36 glsl: Enable early fragment tests 4 years ago
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 4 years ago
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
4 years ago
ameerj c542204113 glsl: Implement indexed attribute loads 4 years ago
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 4 years ago
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
4 years ago
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 4 years ago
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 4 years ago
ameerj 465903468e glsl: Implement barriers 4 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
4 years ago
ameerj d41aef03c7 glsl: Fix image gather logic 4 years ago
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 4 years ago
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 4 years ago
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 4 years ago
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
4 years ago
ameerj 34fdb6471d glsl: Cleanup and address feedback 4 years ago
ameerj 5355568a2d glsl: Refactor Global memory functions 4 years ago
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
4 years ago
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
4 years ago
ameerj af9696059c glsl: Implement Images 4 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 4 years ago
ameerj f4799e8fa1 glsl: Implement transform feedback 4 years ago
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 4 years ago
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 4 years ago
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 4 years ago
ameerj 59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
4 years ago
ameerj 8c684b3e23 glsl: Implement tessellation shaders 4 years ago
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 4 years ago
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
4 years ago
ameerj 19247ba4fa glsl: Implement geometry shaders 4 years ago
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 4 years ago
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
4 years ago
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 4 years ago
ameerj e10366974e glsl: Implement precise fp variable allocation 4 years ago
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 4 years ago
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 4 years ago
ameerj 8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
4 years ago
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 4 years ago
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 4 years ago
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 4 years ago
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 4 years ago
ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 4 years ago
ameerj 770b754afd glsl: Implement VOTE 4 years ago
ameerj 181a4ffdc4 glsl: Implement ST{LS} 4 years ago
ameerj 57d354b02c glsl: Implement more instructions used by SMO 4 years ago
ameerj 7df0815117 glsl: Implement more instructions used by SMO 4 years ago
ameerj 80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
4 years ago
ameerj 1542f31e79 glsl: minor cleanup 4 years ago
ameerj 005eecffcd glsl: Fix and implement rest of cbuf access 4 years ago
ameerj 3047eb6688 glsl: Implement TXQ and other misc changes 4 years ago
ameerj 5fd92780b2 glsl: TLD4 implementation 4 years ago
ameerj 697eacd095 glsl: Implement TLD instruction 4 years ago
ameerj e4ba755705 glsl: Implement TEXS 4 years ago
ameerj 59a692e9ed glsl: Cleanup texture functions 4 years ago
lat9nq c9a25855bc shader_recompiler: GCC fixes 4 years ago
ameerj 7619b7d427 glsl: Implement TEX depth functions 4 years ago
ameerj 55e0211a5e glsl: Implement TEX ImageSample functions 4 years ago
ameerj b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 4 years ago
ameerj 8ba814efb2 glsl: Better Storage access and wip warps 4 years ago
ameerj 86d4a05cec glsl: Fix integer conversions, implement clamp CC 4 years ago
ameerj 21797efa54 glsl: Implement IADD CC 4 years ago
ameerj 453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 4 years ago
ameerj f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
4 years ago
ameerj 2a71333716 glsl: Fix bindings, add some CC ops 4 years ago
ameerj 6674637853 glsl: remove unused headers 4 years ago
ameerj a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
4 years ago
ameerj ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
4 years ago
ameerj d171083d53 glsl: textures wip 4 years ago
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 4 years ago
ameerj 5399906c26 glsl: Track S32 atomics 4 years ago
ameerj b95716e543 glsl: Update phi node management 4 years ago
ameerj 67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
4 years ago
ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 4 years ago
ameerj 3482df1176 glsl: Simply FP storage atomics 4 years ago
ameerj 9cc1b8a873 glsl: F16x2 storage atomics 4 years ago
ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 4 years ago
ameerj e99d01ff53 glsl: implement phi nodes 4 years ago
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 4 years ago
ameerj df793fc049 glsl: Implement FCMP 4 years ago
ameerj cdde730219 glsl: Add a more robust fp formatter 4 years ago
ameerj ac7b0ebcb7 glsl: More FP fixes 4 years ago
ameerj 3064bde415 glsl: FP function fixes 4 years ago
ameerj 65c6f73e43 glsl: More FP instructions/fixes 4 years ago
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 4 years ago
ameerj ef7bd53f18 glsl: Implement more Integer ops 4 years ago
ameerj 266a3d60e3 glsl: Implement BF* 4 years ago
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 4 years ago
ameerj fb75d122a2 glsl: Use std::string_view for Emit function args. 4 years ago
ameerj 115c162b9a glsl: Pass IR::Inst& to Emit functions 4 years ago
ameerj 78f5eb90d7 glsl: INeg and IAdd negate tests 4 years ago
ameerj e221baccdd glsl: Reusable typed variables. IADD32 4 years ago
ameerj faf4cd72c5 glsl: Fix program linking and cbuf 4 years ago
ameerj 64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
4 years ago
ameerj eaff1030de glsl: Initial backend 4 years ago
ReinUsesLisp 3d822faea1 spirv: Reduce log severity of mismatching denorm rules 4 years ago
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 4 years ago
ReinUsesLisp 61cd7dd301 shader: Add logging 4 years ago
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
4 years ago
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 4 years ago
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
4 years ago
ameerj d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
4 years ago
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
4 years ago
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
4 years ago
FernandoS27 562af30181 shader: Fix VertexA Shaders. 4 years ago
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
4 years ago
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 4 years ago
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 4 years ago
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
4 years ago
lat9nq 22f0c4f002 emit_glasm_context_get_set: Remove unused variable 4 years ago
ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 4 years ago
ReinUsesLisp cf9f88e5a7 glasm: Implement legacy varyings 4 years ago
ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 4 years ago
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
4 years ago
ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I 4 years ago
ReinUsesLisp adc43297c5 spirv: Fix output generics with components 4 years ago
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
4 years ago
ReinUsesLisp 329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
4 years ago
ReinUsesLisp d093522fac shader: Fix ImageWrite indexing 4 years ago
ReinUsesLisp d738ad4d0b spirv: Fix image and image buffer descriptor index usage 4 years ago
ReinUsesLisp eb8464cb3d glasm: Fix immediate texture coordinate 4 years ago
ReinUsesLisp 457dda69cc shader: Clang-format secondary textures 4 years ago
ReinUsesLisp 627161c38e shader: Fix secondary textures 4 years ago
ReinUsesLisp b659212dbd shader: Fix TMML queries 4 years ago
ReinUsesLisp fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 4 years ago
ReinUsesLisp 871c9f1ced shader/exception: Fix compilation errors on gcc 4 years ago
ReinUsesLisp b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 4 years ago
ReinUsesLisp b7764c3a79 shader: Handle host exceptions 4 years ago
ReinUsesLisp 83db7abae6 glasm: Use integer lod for TXQ 4 years ago
ReinUsesLisp e240a62017 glasm: Fix global memory fallbacks 4 years ago
ReinUsesLisp 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
4 years ago
ReinUsesLisp 2aa30353b7 glasm: Remove unintentional '\n' on Undef32 4 years ago
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 4 years ago
ReinUsesLisp f58f79c85d glasm: Implement Y direction 4 years ago
ReinUsesLisp 586c785366 glasm: Skip phi moves on undefined instructions 4 years ago
ReinUsesLisp b9c8814ea9 glasm: Implement undef instructions 4 years ago
ReinUsesLisp 8763cc1ff7 glasm: Fix global memory callbacks 4 years ago
ReinUsesLisp a49532c8eb video_core,shader: Clang-format fixes 4 years ago
ReinUsesLisp 48aafe0961 glasm: Release phi node registers after they are no longer needed 4 years ago
ReinUsesLisp 77ee733c3a glasm: Remove unintentionally committed fmt::prints 4 years ago
ReinUsesLisp 70c9281fbf glasm: Fix INeg32 on negative immediates 4 years ago
ReinUsesLisp 75fd0079db glasm: Remove unnecessary value types 4 years ago
ReinUsesLisp 379b305b4b glasm: Throw when there are register leaks 4 years ago
ReinUsesLisp ca05a13c62 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
4 years ago
ReinUsesLisp 9fbfe7d676 glasm: Fix usage counting on phi nodes 4 years ago
ReinUsesLisp c721767bcc glasm: Implement global memory fallbacks 4 years ago
ReinUsesLisp 0794273870 glasm: Implement int64 add and subtract 4 years ago
lat9nq 7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable 4 years ago
ReinUsesLisp e30d4fa976 glasm: Implement indirect attribute loads 4 years ago
ReinUsesLisp c8414e686f glasm: Implement image atomics 4 years ago
ReinUsesLisp 3a7ca6a7db glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
4 years ago
ReinUsesLisp e565eb361a glasm: Implement gl_Layer stores 4 years ago
ReinUsesLisp 89e341d56a glasm: Implement SampleId 4 years ago
ReinUsesLisp 77d8c44b68 glasm: Implement IsHelperInvocation 4 years ago
ReinUsesLisp ddf601919f glasm: Fix EmitVertex's optimization 4 years ago
ReinUsesLisp c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 4 years ago
ReinUsesLisp 84feabac88 glasm: Implement forced early Z 4 years ago
ReinUsesLisp 7dadb2bef3 glasm: Simplify patch reads 4 years ago
ReinUsesLisp b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
4 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 4 years ago
ameerj eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons 4 years ago
ReinUsesLisp 781a87175c glasm: Fix patch attribute declarations 4 years ago
ameerj 36d040da70 glasm: Implement FSWZADD 4 years ago
ReinUsesLisp 3da7b98d37 glasm: Implement PrimitiveId attribute read 4 years ago
ReinUsesLisp 394b96a2fe glasm: Implement clip distance stores 4 years ago
ReinUsesLisp a5d978e91e glasm: Fix tessellation input attributes 4 years ago
ReinUsesLisp 0d7d85c81e glasm: Add missing semicolon on tesscoord reading 4 years ago
ReinUsesLisp 48d4e26326 glasm: Fix tessellation headers 4 years ago
ReinUsesLisp 9ec2303ad6 glasm: Add tessellation shader declarations 4 years ago
ReinUsesLisp 2913ca811e glasm: Implement TessellationEvaluationPoint 4 years ago
ReinUsesLisp a569ac418e glasm: Implement patch memory 4 years ago
ReinUsesLisp 164b8c1ec5 glasm: Fix InvocationId declaration 4 years ago
ReinUsesLisp d5db96386d glasm: Implement InvocationId 4 years ago
ReinUsesLisp 679e7146a7 glasm: Optimize EmitVertex into EMIT 4 years ago
ReinUsesLisp 79929be833 glasm: Implement geometry shader attribute reads 4 years ago
ReinUsesLisp 83cef0426b glasm: Properly declare attributes on geometry programs 4 years ago
ReinUsesLisp fad139a3e6 glasm: Declare geometry program headers 4 years ago
ReinUsesLisp 0a54291c9c glasm: Fix potential aliasing bug on cube array samples 4 years ago
ReinUsesLisp 8fdb00a2b5 glasm: Implement ImageWrite 4 years ago
ReinUsesLisp dadd192b30 glasm: Implement ImageRead 4 years ago
ReinUsesLisp 3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 4 years ago
ReinUsesLisp f79cbbf814 glasm: Implement ImageGradient 4 years ago
ReinUsesLisp 291f220be3 glasm: Implement 64-bit shifts 4 years ago
ReinUsesLisp d957b3a8fe glasm: Implement barriers 4 years ago
ReinUsesLisp b60b3fa113 glasm: Fix compute stage name 4 years ago
ReinUsesLisp 96962c1d3c glasm: Fix phi instruction types 4 years ago
ReinUsesLisp 91a3c2c1c0 glasm: Implement PREC on relevant instructions 4 years ago
ReinUsesLisp accad56ee7 glasm: Implement stores to gl_ViewportIndex 4 years ago
ReinUsesLisp 2494dbe183 glasm: Implement gl_PointSize stores 4 years ago
ReinUsesLisp 9415c435fc glasm: Implement gl_PointCoord 4 years ago
ReinUsesLisp 12dcb9fcc2 glasm: Implement ImageQueryLod 4 years ago
ReinUsesLisp 4a22942f45 glasm: Implement ImageFetch 4 years ago
ameerj 3777592ada glasm: Implement IADD.CC 4 years ago
ReinUsesLisp 98ed8ff103 glasm: Implement BFE.CC 4 years ago
ReinUsesLisp 2e0d56da7e glasm: Implement SelectU1 4 years ago
ReinUsesLisp e8ed904805 glasm: Implement gl_WorkGroupID 4 years ago
ReinUsesLisp 0a42277a4f glasm: Implement TXQ and improve texture info reads 4 years ago
ReinUsesLisp c560bf99c2 glasm: Implement gl_FrongFacing attribute 4 years ago
ReinUsesLisp 8b7d5912d6 glasm: Support textures used in more than one stage 4 years ago
ReinUsesLisp 3d3ed53511 glasm: Implement textureGather instructions 4 years ago
ReinUsesLisp 0fa421f82f glasm: Implement gl_FragDepth and gl_SampleMask stores 4 years ago
ReinUsesLisp 1ee7f8b943 glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
4 years ago
ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
4 years ago
ReinUsesLisp 4bad415bca glasm: Implement InstanceId and VertexId 4 years ago
ReinUsesLisp afcb140185 glasm: Add missing return value on move assignment 4 years ago
ReinUsesLisp fb3ba62b3a glasm: Fix aliased bitcasts ref counting 4 years ago
ReinUsesLisp f1b334b9f9 glasm: Remove unintentional comma on vector insert 4 years ago
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
4 years ago
ReinUsesLisp c42a6143a5 glasm: Add support for non-2D texture samples 4 years ago
ReinUsesLisp bee9fb0563 glasm: Reorder unreachable image instructions to the bottom 4 years ago
ReinUsesLisp e6b4d461d2 glasm: Add support for texture offsets 4 years ago
ReinUsesLisp bf2949df10 glasm: Improve texture sampling instructions 4 years ago
ReinUsesLisp db2f0f4108 emit_glasm: Enable ARB_draw_buffers when needed 4 years ago
ReinUsesLisp 3c06293e20 emit_glasm: Add support for reading position attributes 4 years ago
lat9nq f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
4 years ago
ameerj d4f9c798d6 glasm: Implement rest of shared mem 4 years ago
ReinUsesLisp 776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 4 years ago
ReinUsesLisp 38e7b8c805 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
4 years ago
ReinUsesLisp 464f13fe0b glasm: Implement derivative instructions on GLASM 4 years ago
ReinUsesLisp 9fb2ea08e8 glasm: Initial (broken) implementation of TEX on GLASM 4 years ago
ReinUsesLisp 1f3446b47e glasm: Implement some graphics instructions on GLASM 4 years ago
ReinUsesLisp 31d402ee74 glasm: Add Void type to GLASM values 4 years ago
ReinUsesLisp 3764750339 glasm: Add graphics specific shader declarations to GLASM 4 years ago
ameerj 057dee4856 glasm: Implement local memory for glasm 4 years ago
ReinUsesLisp ab5dbe7c29 emit_spirv: Add missing block in case 4 years ago
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 4 years ago
ReinUsesLisp 0f88fb5d72 glasm: Write result to scalar on integer comparison instructions 4 years ago
ReinUsesLisp d4385c34e3 glasm: Declare NV_shader_thread_group when needed 4 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
4 years ago