ReinUsesLisp
c9ac23683b
gl_shader_decompiler: Add a message for unimplemented cc generation
7 years ago
greggameplayer
c14af2f71d
correct clang-format
7 years ago
Zach Hilman
b358e88512
debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)
...
Prevents memory exceptions when the debug pad is enabled.
7 years ago
bunnei
50d2abaaa9
Merge pull request #1775 from bunnei/blend-eq
...
maxwell_3d: Implement alternate blend equations.
7 years ago
bunnei
af159a4d08
Merge pull request #1765 from bunnei/multi-audout
...
audout_u: Add support for multiple IAudioOut streams.
7 years ago
bunnei
e633021532
Merge pull request #1764 from bunnei/macrointerpreter
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macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
7 years ago
Lioncash
232d95b56e
core: Relocate CPU core management to its own class
...
Keeps the CPU-specific behavior from being spread throughout the main
System class. This will also act as the home to contain member functions
that perform operations on all cores. The reason for this being that the
following pattern is sort of prevalent throughout sections of the
codebase:
If clearing the instruction cache for all 4 cores is necessary:
Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
This is kind of... well, silly to copy around whenever it's needed.
especially when it can be reduced down to a single line.
This change also puts the basics in place to begin "ungrafting" all of the
forwarding member functions from the System class that are used to
access CPU state or invoke CPU-specific behavior. As such, this change
itself makes no changes to the direct external interface of System. This
will be covered by another changeset.
7 years ago
bunnei
033b46253e
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
...
- Used by Undertale.
7 years ago
bunnei
5a6dc4d041
audout_u: Add support for multiple IAudioOut streams.
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- Used by Undertale.
7 years ago
bunnei
0e6a608245
maxwell_3d: Implement alternate blend equations.
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- Used by Undertale.
7 years ago
Lioncash
1bf5a337a5
common/thread: Drop Hungarian notation on SetCurrentThreadName's parameter
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This is inconsistent with our coding style.
7 years ago
bunnei
b84f4cfb62
Merge pull request #1737 from FernandoS27/layer-copy
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Implemented Fast Layered Copy
7 years ago
bunnei
f0d3f1b376
Merge pull request #1771 from lioncash/bit-set
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common: Remove bit_set.h
7 years ago
bunnei
f926559ef4
Merge pull request #1767 from lioncash/handle
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kernel/handle_table: Minor changes
7 years ago
Lioncash
93f7677402
common/thread: Make Barrier's 'count' member non-const
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While admirable as a means to ensure immutability, this has the
unfortunate downside of making the class non-movable. std::move cannot
actually perform a move operation if the provided operand has const data
members (std::move acts as an operation to "slide" resources out of an
object instance). Given Barrier contains move-only types such as
std::mutex, this can lead to confusing error messages if an object ever
contained a Barrier instance and said object was attempted to be moved.
7 years ago
Lioncash
756e773096
common/thread: Initialize class member variables where applicable
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Simplifies the constructor interfaces for Barrier and Event classes.
7 years ago
Lioncash
02602afd10
common/thread: Group non-member functions together
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Keeps the non-member interface in one spot instead of split into two
places, making it nicer to locate functions.
7 years ago
Lioncash
d6583d68f6
common/thread: Remove SleepCurrentThread()
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This is also unused and superceded by standard functionality. The
standard library provides std::this_thread::sleep_for(), which provides
a much more flexible interface, as different time units can be used with
it.
7 years ago
Lioncash
1d555fdd25
common/thread: Remove unused CurrentThreadId()
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This is an old function that's no longer necessary. C++11 introduced
proper threading support to the language and a thread ID can be
retrieved via std::this_thread::get_id() if it's ever needed.
7 years ago
Lioncash
8b27e73bd7
common: Remove bit_set.h
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This is an analog of BitSet from Dolphin that was introduced to allow
iterating over a set of bits. Given it's currently unused, and given
that std::bitset exists, we can remove this. If it's ever needed in the
future it can be brought back.
7 years ago
Zach Hilman
699900eed0
applets: Add StubApplet
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This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
7 years ago
ReinUsesLisp
74eb16521f
gl_shader_decompiler: Rename internal flag strings
7 years ago
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
7 years ago
greggameplayer
6d2adb0bc0
Automatically disable joycons docked
...
when docked mode is enable
7 years ago
ReinUsesLisp
864cbbaf4c
gl_shader_decompiler: Fix register overwriting on texture calls
7 years ago
Lioncash
0e35f1bb18
kernel/handle_table: Move private static functions into the cpp file
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These don't depend on class state, and are effectively implementation
details, so they can go into the cpp file .
7 years ago
Lioncash
568bcbc29d
kernel/handle_table: Restrict handle table size to 1024 entries
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The previous handle table size is a holdover from Citra. The actual
handle table construct on Horizon only allows for a maximum of 1024
entries.
7 years ago
Lioncash
f5ce71793e
kernel/handle_table: Default destructor in the cpp file
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We don't need to potentially inline the teardown logic of all of the
handle instances.
7 years ago
bunnei
ec38b4e883
Merge pull request #1753 from FernandoS27/ufbtype
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Use default values for unknown framebuffer pixel format
7 years ago
bunnei
61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
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gl_shader_decompiler: Use UNIMPLEMENTED when applicable
7 years ago
FernandoS27
4a6a9b6622
Properly Implemented TXQ Instruction
7 years ago
bunnei
d4012a4540
Merge pull request #1742 from lioncash/hle-swkbd
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am/applets: Minor cleanup
7 years ago
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
7 years ago
bunnei
7f10db1c20
nvhost_ctrl_gpu: Implement IoctlGetGpuTime.
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- Used by Undertale.
7 years ago
bunnei
bb175ab430
Merge pull request #1754 from ReinUsesLisp/zero-register
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gl_shader_decompiler: Remove UNREACHABLE when setting RZ
7 years ago
bunnei
8cdb48224d
Merge pull request #1758 from lioncash/rect
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common/math_util: Minor cleanup
7 years ago
FernandoS27
0368260c99
Removed pre 4.3 ARB extensions
7 years ago
FernandoS27
377c60645c
Update OpenGL's backend version from 3.3 to 4.3
7 years ago
FernandoS27
0a9fedfac9
Use default values for unknown framebuffer pixel format
7 years ago
Lioncash
3533d33ff5
common: Remove dependency on xbyak
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Xbyak is currently entirely unused. Rather than carting it along, remove
it and get rid of a dependency. If it's ever needed in the future, then
it can be re-added (and likely be more up to date at that point in
time).
7 years ago
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
7 years ago
Lioncash
45211a7a91
common/math_util: Simplify std::make_signed usages to std::make_signed_t
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Gets rid of the need to use typename to access the ::type alias.
7 years ago
Lioncash
f11173f88c
common/math_util: Make Rectangle's constructors constexpr
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Allows objects that contain rectangle instances to be constexpr
constructible as well.
7 years ago
Lioncash
cc0801745a
common/math_util: Remove unnecessary static from PI
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const/constexpr variables have internal linkage by default.
7 years ago
Lioncash
74fd0aa2e8
common/math_util: Remove unused IntervalsIntersect() function
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This hasn't been used since the project started, so we may as well get
rid of it to keep it from bit rotting.
7 years ago
bunnei
5af4160bf2
Merge pull request #1751 from bunnei/color-mask-fix
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maxwell_3d: Initialize rasterizer color mask registers as enabled.
7 years ago
ReinUsesLisp
423a3ed2c8
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
7 years ago
ReinUsesLisp
bb893188eb
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
7 years ago
bunnei
1a543723ab
maxwell_3d: Initialize rasterizer color mask registers as enabled.
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- Fixes rendering regression with Sonic Mania.
7 years ago
Lioncash
f17e122025
am: Correct build failure
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The interface for shared memory was changed, but another commit was
merged that relied on the (previously public) internals of SharedMemory.
This amends that discrepancy.
7 years ago
Zach Hilman
54e74b3572
patch_manager: Show LayeredExeFS patch in add-ons column
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The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
7 years ago
bunnei
aa7e53ab5c
Merge pull request #1734 from lioncash/shared
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kernel/shared_memory: Make data members private, plus minor interface changes
7 years ago
bunnei
ab292c501c
Merge pull request #1733 from lioncash/ldr
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ldr: Clean up error codes
7 years ago
bunnei
67486c0568
Merge pull request #1746 from lioncash/random
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kernel/process: Move <random> include to the cpp file
7 years ago
bunnei
1d0604e33c
Merge pull request #1748 from lioncash/assert
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common/assert: Make the UNIMPLEMENTED macro properly assert
7 years ago
Lioncash
820bcee6a4
file_sys/card_image: Provide named members for the GamecardInfo struct
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Fills out the struct according to information provided by SwitchBrew
7 years ago
Lioncash
9dcc229dfe
common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional assertions
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Currently, there's no way to specify if an assertion should
conditionally occur due to unimplemented behavior. This is useful when
something is only partially implemented (e.g. due to ongoing RE work).
In particular, this would be useful within the graphics code.
The rationale behind this is it allows a dev to disable unimplemented
feature assertions (which can occur in an unrelated work area), while
still enabling regular assertions, which act as behavior guards for
conditions or states which must not occur. Previously, the only way a
dev could temporarily disable asserts, was to disable the regular
assertion macros, which has the downside of also disabling, well, the
regular assertions which hold more sanitizing value, as opposed to
unimplemented feature assertions.
7 years ago
Lioncash
aaec85df9e
common/assert: Make the UNIMPLEMENTED macro properly assert
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Currently, this was only performing a logging call, which doesn't
actually invoke any assertion behavior. This is unlike
UNIMPLEMENTED_MSG, which *does* assert.
This makes the expected behavior uniform across both macros.
7 years ago
Zach Hilman
da6d4cde56
patch_manager: Apply LayeredExeFS patches
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This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.
7 years ago
Zach Hilman
17d8e25cbf
settings: Add option to dump ExeFS of games upon launch
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When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
7 years ago
Lioncash
31d1e06eb1
kernel/process: Move <random> include to the cpp file
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<random> isn't necesary directly within the header and can be placed in
the cpp file where its needed. Avoids propagating random generation
utilities via a header file.
7 years ago
Markus Wick
cfbae58b2b
shader_cache: Only lock covered instructions.
7 years ago
Lioncash
73b7748984
am/applets: Make the applet data broker part of the applet itself.
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The accessor should be doing just that, accessing, rather than retaining
the lifetime of the data broker as well.
7 years ago
Lioncash
8b4b560df5
am/applets: Replace includes with forward declarations where applicable
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Also resolve places where includes should have been provided, but
weren't.
7 years ago
Lioncash
dd254c603d
am/applets: Relocate comments above the relevant data member in AppletDataBroker
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Avoids wonky wrapping and makes it nicer to read.
7 years ago
Lioncash
4dcdd3a837
yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
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Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
7 years ago
Lioncash
3fa2b218ac
yuzu/applets/software_keyboard: std::move std::function instances where applicable
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std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
7 years ago
Lioncash
fe2609cb77
yuzu/applets/software_keyboard: Make slots private functions
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These aren't required to be public.
7 years ago
bunnei
b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
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am: Implement HLE software keyboard applet
7 years ago
bunnei
e9265ac598
Merge pull request #1739 from lioncash/lm
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lm: Implement SetDestination by doing nothing
7 years ago
FernandoS27
eb36463e03
Implemented Fast Layered Copy
7 years ago
Lioncash
5d46038c5c
kernel/resource_limit: Clean up interface
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Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.
While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.
In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
7 years ago
Lioncash
34e4aaddd9
lm: Implement SetDestination by doing nothing
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This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.
Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
7 years ago
Zach Hilman
a9fa890f14
software_keyboard: Fix erroneous extra PushNormalData
7 years ago
Zach Hilman
d68795c665
software_keyboard: Return correct result code on user cancel operation
7 years ago
Zach Hilman
32775125b7
applet: Add AppletDataBroker to manage HLE to AM service interaction
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This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
7 years ago
Zach Hilman
96535c13a5
software_keyboard: Use correct offset for inital text string
7 years ago
Lioncash
233e495c14
kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer
...
Both member functions assume the passed in target process will not be
null. Instead of making this assumption implicit, we can change the
functions to be references and enforce this at the type-system level.
7 years ago
Lioncash
fb5d4b17de
kernel/shared_memory: Add a const qualified member function overload for GetPointer()
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Given this doesn't mutate instance state, we can provide a
const-qualified variant as well.
7 years ago
Lioncash
2d37ca3726
kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet
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Keeps the interface consistent with the regular Create() function.
7 years ago
Lioncash
76ac234bf6
kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32
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Makes the interface nicer to use in terms of 64-bit code, as it makes it
less likely for one to get truncation warnings (and also makes sense in
the context of the rest of the interface where 64-bit types are used for
sizes and offsets
7 years ago
Lioncash
f472232705
kernel/shared_memory: Make data members private
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Rather than allow unfettered access to the class internals, we hide all
members by default and create and API that other code can operate
against.
7 years ago
Lioncash
43e7c6cf49
ldr: Clean up error codes
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The separate enum isn't particularly necessary here, and the values can
just be directly put into the ResultCode instances, given the names are
also self-documenting here.
7 years ago
Zach Hilman
c3becdbca7
filesystem: Clear registered union paths on factory creation
7 years ago
Zach Hilman
aef0d88165
configure_input: Use Joycons Docked instead of Connected as label
7 years ago
Zach Hilman
312ef596a5
configure_input_player: Set minimum width on controls
7 years ago
Zach Hilman
dd92db3fb0
configure_input: Properly update UI components on removal of player
7 years ago
Zach Hilman
e58c951a59
configure_input: Make None a controller option instead of checkbox
7 years ago
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
7 years ago
Zach Hilman
3d1a221893
qt: Move controller button config to separate dialog
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
7 years ago
Zach Hilman
afe8df5020
qt: Add UI to configure touchscreen parameters
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This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
7 years ago
Zach Hilman
2e1dd9c649
qt: Add UI to configure mouse buttons
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
7 years ago
Zach Hilman
f1aec256d7
configure_input: Add support for multiplayer and controller types
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This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
7 years ago
Zach Hilman
55ded706d6
hid/npad: Update NPad to use player controller bindings and type
7 years ago
Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
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Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
7 years ago
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
7 years ago
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
7 years ago
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
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Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
7 years ago
Zach Hilman
d1b7c65b9e
yuzu/config: Add (de-)serialization for multiplayer
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Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
7 years ago
Zach Hilman
b8f7f9651e
yuzu_cmd/config: Add config deserialization for multiplayer
7 years ago
Zach Hilman
c77454b9d0
settings: Add settings for multiple players and controllers
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Uses the PlayerInput struct to represent all of the data that constitutes a player.
7 years ago
Zach Hilman
fd5fa48674
settings: Add Native type for keyboard
7 years ago
Zach Hilman
152422bab1
settings: Add Native type for mouse buttons
7 years ago
David Marcec
0c3e7b7086
Added missing start/end touch attributes to touchscreen
7 years ago
David Marcec
f66c6fe554
Added debugpad skeleton
7 years ago
David Marcec
362b28d052
Added controller helper funcs
7 years ago
David Marcec
a69b9d73f5
Changed polling rate of hid and Right joycon rotation
7 years ago
David Marcec
7fbe2c83a7
Left joycon rotation button remapping
7 years ago
David Marcec
b9c1e4b0e7
Added automatic npad switch based on supported stylesets
7 years ago
David Marcec
beab38601b
Added multi-input support and controller assignment at any port
7 years ago
David Marcec
60fecee1ec
Removed hard coded values for width and height
7 years ago
Zach Hilman
ea680bea60
software_keyboard: Check for UTF-8 config flag
7 years ago
bunnei
f02b125ac8
Merge pull request #1717 from FreddyFunk/swizzle-gob
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textures/decoders: Replace magic numbers
7 years ago
bunnei
6dc33fb812
Merge pull request #1693 from Tinob/master
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Missing ogl states
7 years ago
Frederic L
11a1442229
Eliminated unnessessary memory allocation and copy ( #1702 )
7 years ago
bunnei
3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
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game_list: Only reload game list after relevant settings changed
7 years ago
bunnei
e34d47e6e3
Merge pull request #1620 from DarkLordZach/ldr-ro
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ldr_ro: Complete LDR:RO implementation
7 years ago
bunnei
f08b4cbbc8
Merge pull request #1718 from ogniK5377/lets-go-softlock
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Implemented CalculateStandardUserSystemClockDifferenceByUser
7 years ago
Schplee
9a47e40dd6
Correctly sets default system language for yuzu-CLI ( #1727 )
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* Correctly sets default system language for yuzu-CLI
A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.
* fix clang issue
deleted whitespace
7 years ago
bunnei
da238db6df
Merge pull request #1730 from ReinUsesLisp/fix-intel
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gl_rasterizer: Remove default clip distance
7 years ago
bunnei
611141e09f
Merge pull request #1671 from DarkLordZach/vi-disconnect
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vi: Implement TransactParcel for Disconnect and DetachBuffer
7 years ago
ReinUsesLisp
29e7c76d66
gl_rasterizer: Remove default clip distance
7 years ago
Mat M
9a1bac840e
Merge pull request #1728 from FearlessTobi/reset-signal
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svc: ResetSignal is not stubbed
7 years ago
Tobias
13f79cc5bd
svc: ResetSignal is not stubbed
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https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
7 years ago
Zach Hilman
56cf5b7b17
software_keyboard: Add max and current length display to dialog
7 years ago
Zach Hilman
02e6602baa
software_keyboard: Push all data over all channels on dialog completion
7 years ago
Zach Hilman
4ee087fb3c
applet: Use std::queue instead of std::vector for storage stack
7 years ago
Zach Hilman
19b2571aec
applet: Add operation completed callback
7 years ago
Zach Hilman
6209fe0c27
software_keyboard: Push buffer size to offset 0x4 in output data
7 years ago
Zach Hilman
8b433beff3
software_keyboard: Make GetText asynchronous
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a
7 years ago
Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
7 years ago
Zach Hilman
3cf7246e37
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
7 years ago
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
7 years ago
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
7 years ago
Zach Hilman
a81645400f
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
7 years ago
Zach Hilman
48fcb43585
am: Construct and use proper applets with ILibraryAppletAccessor
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Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
7 years ago
Zach Hilman
5454494adb
qt/applets: Provide Qt frontend implementation of software keyboard
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
7 years ago
Zach Hilman
de16c1e453
am/applets: Add connector between frontend and AM applet classes
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Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
7 years ago
Zach Hilman
ae53b84efd
frontend/applets: Add frontend software keyboard provider and default
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
7 years ago
Zach Hilman
5b95de0c9c
am/applets: Add Applet superclass to describe a generic applet
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Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
7 years ago
Zach Hilman
731b4bd691
am: Unstub ILibraryAppletAccessor::Start
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Now starts the applet provided in constructor.
7 years ago
Zach Hilman
ba03bfa430
am: Implement PopInteractiveOutData and PushInteractiveInData
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Used by software keyboard applet for data transfer.
7 years ago
Zach Hilman
5ce6b8fea7
am: Convert storage stack to vector
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std::stack was no longer suitable for non-trivial operations
7 years ago
Zach Hilman
0682a908c0
am: Move AM::IStorage to header
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Needs to be accessible by applet files.
7 years ago
Zach Hilman
c7b6c9de9c
am: Move IStorageAccessor to header and update backing buffer
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Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
7 years ago
Zach Hilman
76d515327b
am: Implement CreateTransferMemoryStorage
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Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
7 years ago
Zach Hilman
c70529c1ec
string_util: Implement buffer to UTF-16 string helper function
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Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
7 years ago
Zach Hilman
7901de2b75
svc: Implement svcCreateTransferMemory
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Seems to be used and created identically to SharedMemory, so just reuse that.
7 years ago
Rodolfo Bogado
4d1a0a24cc
drop support for non separate alpha as it seems to cause issues in some games
7 years ago
Zach Hilman
51af996854
ldr_ro: Add error check for memory allocation failure
7 years ago
Rodolfo Bogado
81a9c5fe6f
fix sampler configuration, thanks to Marcos for his investigation
7 years ago
Rodolfo Bogado
b312cca756
small type fix
7 years ago
Rodolfo Bogado
5297495c87
small fix for alphaToOne bit location
7 years ago
Rodolfo Bogado
e69eb3c760
fix for gcc compilation
7 years ago
Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
7 years ago
Rodolfo Bogado
8ed7e1af2c
add support for fragment_color_clamp
7 years ago
Rodolfo Bogado
02c22a3440
add missing MirrorOnceBorder support where supported
7 years ago
Rodolfo Bogado
1d60bb6544
set border color not depending on the wrap mode
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only enable color mask for the first framebuffer id independent blending is disabled
7 years ago
Rodolfo Bogado
6a2aa6dbdb
set default value for point size register
7 years ago
Rodolfo Bogado
1881e86c43
fix viewport and scissor behavior
7 years ago
Zach Hilman
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
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Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
7 years ago
MysticExile
03f274d8c1
Stubbed am:EnableApplicationCrashReport
7 years ago
Markus Wick
97f5c4ffd3
gl_rasterizer: Skip VB upload if the state is clean.
7 years ago
bunnei
0072275d25
Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
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Port citra-emu/citra#4387 : "yuzu: Add hotkey for Amiibo loading"
7 years ago
bunnei
0149b4245c
Merge pull request #1711 from ogniK5377/bluetooth-lets-go
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Added various bluetooth based cmds for palma
7 years ago
bunnei
6552d75be1
Merge pull request #1719 from bunnei/hwopus-fix
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hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
7 years ago
bunnei
224fcabe46
Merge pull request #1714 from lioncash/kern-err
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kernel/errors: Clean up error codes
7 years ago
bunnei
585e6fd426
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
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- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
7 years ago
David Marcec
c440e8b8e1
Implemented CalculateStandardUserSystemClockDifferenceByUser
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Seems pokemon calls this sometimes and it caused "random crashes"
7 years ago
Frederic Laing
7a400e2191
textures/decoders: Replace magic numbers
7 years ago
bunnei
3c7ba00d73
Merge pull request #1712 from FearlessTobi/port-4426
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Port citra-emu/citra#4426 : "Common/Bitfield: store value as unsigned type"
7 years ago
Lioncash
d21b2164e9
kernel/errors: Clean up error codes
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Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
7 years ago
Mat M
14cede1a0c
Merge pull request #1638 from FreddyFunk/SetMemoryPermission-Stubbed
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Implement SetMemoryPermission
7 years ago
bunnei
405dd03dae
Merge pull request #1700 from FreddyFunk/cleanup
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gl_rasterizer_chache: Minor cleanup
7 years ago
bunnei
241646f423
Merge pull request #1701 from FreddyFunk/decoders
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textures/decoders: Minor cleanup
7 years ago
bunnei
5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
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game_list: Optimize game list refresh
7 years ago
bunnei
0b701751da
Merge pull request #1676 from lioncash/warn
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gl_state: Amend compilation warnings
7 years ago
bunnei
238bc4a077
Merge pull request #1706 from lioncash/file-err
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file_sys/errors: Clean up error code values
7 years ago
Weiyi Wang
786995a81e
Common/Bitfield: store value as unsigned type
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Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
7 years ago
David Marcec
e8899e7027
Added various bluetooth based cmds for palma
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It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
7 years ago
David Marcec
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
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Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
7 years ago
David Marcec
4476fd29d6
Fixed switching operation modes when not running a game
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The service manager seems to be a nullptr before a game boots
7 years ago
David Marcec
9359655712
Report resolution scaling support for vi and am
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Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
7 years ago
Lioncash
5c9c33e8ad
file_sys/errors: Remove currently unused filesystem error codes
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Rather than keeping around unused values, we can just introduce them as
needed.
7 years ago
Lioncash
edd5b6f12f
file_sys/errors: Get rid of the ErrCodes namespace
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There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
7 years ago
Lioncash
b725d1fdf7
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
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Keeps filesystem-related error codes in one spot.
7 years ago
David
87eca5b209
Fixed priority switching edge case for handheld ( #1675 )
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* Fixed priority switching edge case for handheld
We accidently used controller index instead of npad id
* Moved NPadIdToIndex
7 years ago
bunnei
75640c9c71
Merge pull request #1699 from DarkLordZach/deterministic-rng-3
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csrng: Use random integer distribution instead of raw engine
7 years ago
Zach Hilman
8cb2e7d881
csrng: Use random integer distribution instead of raw engine
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Prevents returning the same value every single call.
7 years ago
bunnei
f7319b0d3c
Merge pull request #1687 from lioncash/deduplication
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kernel/thread: Deduplicate scheduler switching code
7 years ago
bunnei
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
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patch_manager: Add support for dumping uncompressed NSOs
7 years ago
bunnei
98060c6f7b
Merge pull request #1691 from lioncash/audren
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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
7 years ago
Frederic Laing
95d3965f31
textures/decoders: Minor cleanup
7 years ago
Frederic Laing
3844b5c0c5
gl_rasterizer_chache: Minor cleanup
7 years ago
Zach Hilman
c0a9abc3e1
ldr_ro: Implement UnloadNro (command 1)
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Includes actual unmapping and address error checking.
7 years ago
Zach Hilman
056fa43dcd
ldr_ro: Fully Implement LoadNro (command 0)
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Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
7 years ago
Zach Hilman
5e8e7b6019
ldr_ro: Implement UnloadNrr (command 3)
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Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
7 years ago
Zach Hilman
6cd504feb9
ldr_ro: Fully implement LoadNrr (command 2)
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Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
7 years ago
Zach Hilman
0276761a1e
process: Make MirrorMemory take state to map new memory as
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Credits to Subv
7 years ago
Zach Hilman
8aa17f0480
pl_u: Resize buffers in shared font data getter to what game requests
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Fixes unmapped spam in SMP and buffer size errors in some other games
7 years ago