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@ -34,6 +34,17 @@ constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
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constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
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constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
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static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag",
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"overflow_flag"};
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enum class InternalFlag : u64 {
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ZeroFlag = 0,
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SignFlag = 1,
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CarryFlag = 2,
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OverflowFlag = 3,
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Amount
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};
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class DecompileFail : public std::runtime_error {
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public:
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using std::runtime_error::runtime_error;
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@ -257,14 +268,6 @@ private:
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const std::string& suffix;
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};
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enum class InternalFlag : u64 {
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ZeroFlag = 0,
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CarryFlag = 1,
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OverflowFlag = 2,
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NaNFlag = 3,
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Amount
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};
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/**
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* Used to manage shader registers that are emulated with GLSL. This class keeps track of the state
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* of all registers (e.g. whether they are currently being used as Floats or Integers), and
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@ -464,13 +467,15 @@ public:
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}
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}
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std::string GetInternalFlag(const InternalFlag ii) const {
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const u32 code = static_cast<u32>(ii);
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return "internalFlag_" + std::to_string(code) + suffix;
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std::string GetInternalFlag(const InternalFlag flag) const {
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const auto index = static_cast<u32>(flag);
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ASSERT(index < static_cast<u32>(InternalFlag::Amount));
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return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix;
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}
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void SetInternalFlag(const InternalFlag ii, const std::string& value) const {
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shader.AddLine(GetInternalFlag(ii) + " = " + value + ';');
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void SetInternalFlag(const InternalFlag flag, const std::string& value) const {
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shader.AddLine(GetInternalFlag(flag) + " = " + value + ';');
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}
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/**
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@ -621,8 +626,8 @@ private:
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/// Generates declarations for internal flags.
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void GenerateInternalFlags() {
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for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
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const InternalFlag code = static_cast<InternalFlag>(ii);
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for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
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const InternalFlag code = static_cast<InternalFlag>(flag);
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declarations.AddLine("bool " + GetInternalFlag(code) + " = false;");
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}
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declarations.AddNewLine();
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