Commit Graph

7791 Commits (v0.1-7294)
 

Author SHA1 Message Date
Stenzek e0509ebd9f
Common: Remove Rectangle class 1 year ago
Stenzek 29533650a8
MetalDevice: Rectangle -> GSVector4i 1 year ago
Stenzek 2bcb85d431
GPU/HW: Push all draws/writes through a common path 1 year ago
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 1 year ago
Stenzek ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling 1 year ago
Stenzek 2a7de25505
Common: Remove gsvector.h dependency on assert.h 1 year ago
Stenzek e16f2c4dab
README: Mention SSE4.1 requirement 1 year ago
Stenzek 044d7a4797
GPU: Eliminate heap allocation on state load 1 year ago
Stenzek f9bf2e8239
GPU: Use GSVector for SW scanout 1 year ago
Stenzek 0968610ba7
CDROM: Use GSVector 1 year ago
Stenzek 69471950f0
ImGuiOverlays: Use GSVector 1 year ago
Stenzek faa151d5ad
CDImageCHD: Use GSVector 1 year ago
Stenzek 0654b2dc43
AudioStream: Use GSVector 1 year ago
Stenzek b094c9cd87
MDEC: Vectorize IDCT 1 year ago
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
1 year ago
Stenzek baab966b4e
System: Check for SSE4.1 in early hardware checks 1 year ago
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 1 year ago
Stenzek a255b5bc75
Deps: Remove cpuinfo from in-tree 1 year ago
Stenzek 31aa040758
Deps: Build cpuinfo 1 year ago
Stenzek 31c3af4866
RegTest: Add spacebar swapper 1 year ago
Stenzek aabe39d0f8
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
1 year ago
Stenzek fbdeea7889
GameDB: Duke Nukem games 1 year ago
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 1 year ago
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 1 year ago
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 1 year ago
Stenzek 1963d80d2c
RegTest: Fix crash on startup 1 year ago
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 1 year ago
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 1 year ago
Stenzek 422102989c
CMake: Remove unused macro 1 year ago
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 1 year ago
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 1 year ago
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 1 year ago
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
1 year ago
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 1 year ago
Stenzek 8c0af03448
MSBuild: ARM64 only builds with Clang 1 year ago
Stenzek 5bf9e1d655
dep/vixl: Fix ARM32 build 1 year ago
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
1 year ago
Stenzek 89eea91ed5
Extras: Update to PadTest 1.1 1 year ago
crashGG 66ba600a36
A super-simple shader (#3236)
A super-simple shader refined from the super-fast
1 year ago
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
1 year ago
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 1 year ago
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
1 year ago
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 1 year ago
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 1 year ago
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 1 year ago
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 1 year ago
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 1 year ago
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
1 year ago
Stenzek e4cb359625
GameDB: Breath of Fire III 1 year ago
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 1 year ago