Commit Graph

7791 Commits (v0.1-7294)
 

Author SHA1 Message Date
Stenzek 154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
Incorrect length found by PVS-Studio.
1 year ago
Stenzek 640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read 1 year ago
Stenzek 59a2309a83
GPU: Use half width vector types where appropriate 1 year ago
Stenzek d70f5ddb32
GSVector: Remove unused functions 1 year ago
Samuel d8413719c1
CI/AppImage: Use fuse3 compatible appimagetool (#3251) 1 year ago
Stenzek df979d4648
Build: Fix DiscordRPC not being included in Mac bundle 1 year ago
Stenzek 500fbe5ef1
Achievements: Fix potential uninitialized data read 1 year ago
Stenzek 8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall() 1 year ago
Stenzek a5a320720a
GPU/HW: Fix incorrect dirty rect union
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
1 year ago
Stenzek 5d4f6e44d2
Qt: Use device pixel ratio when scaling gameicons 1 year ago
Stenzek 594962d247
Qt: Scale down custom icon pixmaps
Don't want it going outside of the control bounds.
1 year ago
Stenzek fd0626aa6d
GameList: Re-extract memcard icon if deleted
But don't keep trying if the game doesn't have a save.
1 year ago
Stenzek ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images 1 year ago
Stenzek afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files 1 year ago
Stenzek b7da118f96
Qt: Don't boot system twice on rapid clicking 1 year ago
Stenzek 5da6c926d9
GameList: Always open icon cache with r+b on Linux
Fixes flock() error on startup.
1 year ago
Stenzek 2cfa535784
System: Fix certain GPU settings not applying until unpause 1 year ago
Connor McLaughlin 97e555a47d
README: Update link to last non-SSE4.1 build 1 year ago
Mrlinkwii 0f0cc4ea17
Qt: Re-add QDarkStyle theme option (#3250) 1 year ago
Stenzek 7c45ad3fed
GameList: Add dedicated gameicons directory 1 year ago
Stenzek 2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions 1 year ago
Stenzek 3b9c489787
CPU: Pass instruction query values by reference 1 year ago
Anderson Cardoso 58470cea09
Atualização Português do Brasil (#3249)
Atualizado para a última versão.
1 year ago
Stenzek 226a8eac81
MemoryCardIconCache: Ignore shared cards 1 year ago
Stenzek 11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup 1 year ago
Stenzek e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub 1 year ago
Stenzek 5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec 1 year ago
Stenzek 9be7a37416
GSVector: SIMD-ify YUVToRGB
Almost 10x speedup on the function alone, 15% in practice ingame.
1 year ago
Stenzek 18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test 1 year ago
Stenzek 7c818c0c53
CI/Flatpak: Bump to flatpak-github-actions b6c9217 1 year ago
Hyllian c1976f4b53
Add ntsc-adaptive-lite.fx shader (#3248)
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
1 year ago
Anderson Cardoso 989a19d144
Atualização Português do Brasil (#3246)
* Atualização Português do Brasil

Atualizado para a última versão.

* Atualização Português do Brasil

Atualizado para a última versão.
1 year ago
Hyllian 4bd7256a37
Add Gaussian blur shaders and update psx.jpg (#3247)
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
1 year ago
Stenzek a56ebf24b2
Qt: Fix incorrect sort indicator on loading 1 year ago
Stenzek 93836636a1
Qt: Center type icon in game list 1 year ago
Stenzek addadbabc6
Qt: Use memory card icon as window icon 1 year ago
Stenzek 9143116616
Qt: Show memory card icons in game list
You can disable it if you really hate it.
1 year ago
Stenzek 8659c8cca6
Core: Add MemoryCardIconCache 1 year ago
Stenzek ec851c9d6d
FileSystem: Add FTruncate64() 1 year ago
Stenzek 36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.

Rounding down loses precision in other games, so that's not an option.
1 year ago
Stenzek de27e5de92
GPU: Add option to disable PGXP on 2D polygons 1 year ago
Stenzek f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
Don't read uninitialized memory...
1 year ago
Stenzek d922a43127
CPU/PGXP: Don't force valid input on slt/sltu 1 year ago
Stenzek 3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div 1 year ago
Stenzek d831cb69a9
CPU/PGXP: Normalize variable names 1 year ago
Stenzek 5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn 1 year ago
Hyllian 22b273800e
Add geom-overlay and fix other shaders. (#3245)
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
1 year ago
Stenzek 985b9f8a38
GameDB: CPU-PGXP for Xenogears 1 year ago
Stenzek b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub 1 year ago
Stenzek f5cc70923b
CMake: Fix typo in Mac CMAKE_CXX_FLAGS 1 year ago