Commit Graph

7434 Commits (v0.1-6937)
 

Author SHA1 Message Date
Stenzek d45e218da7
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.
1 year ago
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 1 year ago
Stenzek 277147199e
Qt: Fix checked state on startup for disc merging 1 year ago
Stenzek 8124fb2ef5
CDROM: Fix incorrect sector dropped log message 1 year ago
Stenzek 9a88cbce09
Pad: Fix incorrect card mismatch OSD message 1 year ago
Stenzek c86f6eb639
Achievements: Fix incorrect data source for mastery points 1 year ago
Stenzek ac1bb905fe
GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
1 year ago
Hyllian edea81d151 Update CRT-HYLLIAN.glsl
- Small update to cut scanlines when height resolution is above threshold.
1 year ago
Hyllian 7cf7a0a11f Add some shaders to dolphinfx folder
This is a first pack of shaders ported to dolphinfx specs.

It includes: crt-hyllian, crt-easymode, zfast-crt, ddt, xbr, jinc2 and pixellate.
1 year ago
Stenzek e6a11abedc
Shaders: Fix upscaling moire in CRT-Lottes 1 year ago
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
1 year ago
Ilham Nurjaman c2eed018c1
Indonesian Translation (#3221) 1 year ago
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
1 year ago
Stenzek bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
1 year ago
Stenzek b464b6d668
FullscreenUI: Fix loading undo state from menu 1 year ago
Stenzek f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
1 year ago
Stenzek 0879dff93a
Updater: Add icon/rc file 1 year ago
Stenzek e11f73ede2
Updater: Add VC runtime check 1 year ago
Stenzek 484c1dccd4
Qt: Use 64-bit comparison for VC runtime check 1 year ago
Stenzek a2e6a48d2e
Qt: Add very-early VC++ runtime version check
Yay for ABI breaks.
1 year ago
Stenzek 8595175267
CDROM: Improve accuracy of sector redelivery on DMA complete
Fixes hang in loading in Syphon Filter 2/3.
1 year ago
Stenzek 34861074c1
CDROM: Ensure complete IRQs for Init go through
Fixes booting games with OpenBIOS and its Init spam.
1 year ago
Stenzek 5a185654ba
CI: Disable Qt's PCRE2 JIT on Windows 1 year ago
Stenzek 892319de86
CI/Flatpak: Disable Flathub pushes
Going to set this up manually instead, sick of the API timeouts.
1 year ago
Stenzek 0675716162
D3D11Device: Fix redundant SRV set on RT change 1 year ago
Marcin Mitura 05395c8c1a
Polish localization updates (#3220)
## Comply to the latest changes:
- Translate new strings,
- Remove obsolete,
- Correct some machine translations.
1 year ago
Stenzek e25bb4801c
GameDB: Add PGXP-CPU to Lego Racers 1 year ago
Stenzek 7222c21cd9
CDROM: Further refine interrupt delay 1 year ago
Stenzek 3e3572c410
DMA: Fix range check in mode0 when decrementing
Fixes lag on startup in Clone (Euro Demo 42).
1 year ago
Stenzek c637e2b337
System: Fix title after loading state for EXE-boot 1 year ago
Stenzek e70f155054
MemoryCard: Implement GetID command 1 year ago
Stenzek 8ef73203b2
Bus: Ignore SPU byte writes to unaligned addresses 1 year ago
Stenzek a7543ab365
GPU/HW: Fix crash on VRAM write/copy with mask test 1 year ago
Stenzek 627c12bebe
GPU: Fix IRQ request 1 year ago
Stenzek 73136d7dc4
GPU: Tie idle bit to FIFO emptyness on VRAM write
Fixes Tenga Seiha lockup on boot.
1 year ago
Stenzek 53600746c7
GPU: Cancel VRAM writes on Reset 1 year ago
Stenzek d013438810
CDROM: Rewrite BFRD handling
Fixes hang on startup in Unirom.
1 year ago
Stenzek 723af4de3a
Misc: Loading old save state versions is unlikely 1 year ago
Stenzek c4bf5b4f2c
RegTest: Write file log as well as frames 1 year ago
Stenzek c3bf89b278
GameDB: Disable texture filtering in Legend of Dragoon 1 year ago
Stenzek 3063101274
CDROM: Implement 0x60 test command
Apparently needed for unirom.
1 year ago
Stenzek 7bc42495fa
CI/AppImage: QtNetwork is no longer needed 1 year ago
Stenzek 7682cd2c10
System: Generate hash serials when running PS-EXE
Allows for per-game settings.
1 year ago
Stenzek 25bf2b3adc
CDROM: Clear async interrupt on read/seek start
Fixes broken audio in Road Rash.
1 year ago
Stenzek f1465ddf43
Memmap: Use Mach VM routines for memory mapping 1 year ago
Anderson Cardoso f1ff15f9c6
Atualização Português do Brasil (#3218)
Atualizado para a última versão.
1 year ago
Stenzek 619688a135
Qt: Add per-bind sensitivity/deadzone controls (shift-click) 1 year ago
Stenzek 039796690c
GPU/HW: Fix a couple of out-of-order UBO pushes 1 year ago
Stenzek 2eb0085539
System: Fix inverted volume selection 1 year ago
Anderson Cardoso 110fa28c25
Atualização Português do Brasil (#3217)
Atualizado para a última versão.
1 year ago