Commit Graph

9448 Commits (bd558efaaa80dcff5cb9d757169db1ab268ac22e)
 

Author SHA1 Message Date
Stenzek bd558efaaa
CMake: Use upstream-compatible Findzstd 6 months ago
Stenzek 876b80ccd2
ImGuiManager: Fix incorrect backend flag on aux window 6 months ago
Stenzek df2a5a5e67
ImGuiManager: Move drawing out of GPUDevice 6 months ago
Stenzek 46e11d96da
CI: Bump flatpak-github-actions version
Maybe fix the cache failing because it was still on v3?
6 months ago
Stenzek a86eabc1f0
Win32RawInputSource: Fix handling of absolute positioned devices
Maybe? Works in VMware now, I don't have any actual tablets.
6 months ago
Stenzek 75ae7deadb
FullscreenUI: Add padding to game list 6 months ago
Stenzek d840a825e2
CI: Use kde-6.9 flatpak docker image 6 months ago
Stenzek 0003cf7b11
CI/Flatpak: Bump to KDE 6.9 SDK 6 months ago
Stenzek 1fa77e530b
FullscreenUI: Center achievement/leaderboard images
Fixes the placeholder image being stretched.
6 months ago
Stenzek 9a6725367b
FullscreenUI: Change default background name 6 months ago
Stenzek def6b76116
FullscreenUI: Make menu item borders optional 6 months ago
Stenzek 5b5eef61d7
FullscreenUI: Increase spacing between menu items 6 months ago
Stenzek 7aa831c8df
FullscreenUI: Improve look of slider popups 6 months ago
Stenzek ddf906f377
FullscreenUI: Polish achievements login dialog 6 months ago
Stenzek 9c819d9676
ImGuiManager: Fix tab key handling 6 months ago
Stenzek c9ae4dcd0f
SPU: Enable VU meter in debug builds 6 months ago
Stenzek 3d2085f797
GPU: Fix some CPU thread state reads 6 months ago
Stenzek 4c1aba62fc
System: Remove unused function
And rename instances of "filename" to "path".
6 months ago
Stenzek a0de2febad
GPUThread: Minor logic corrections 6 months ago
Stenzek b1ce3bf0b1
Data: Fix link in thirdparty.html 6 months ago
Stenzek 751d81eff0
GPU/TextureCache: Handle FetchTexture() fails 6 months ago
Anderson Cardoso 7583425c56
Atualização Português do Brasil (#3407)
Atualizado para a última versão
6 months ago
bl@ck_m@ge 1a5e852ffa
GameDB: disable analog support for some demos and beta versions (#3406) 6 months ago
Stenzek ebf33f32fa
FullscreenUI: Crash fix 7 months ago
Stenzek 89301688db
Qt: Use grid layout for forms
Fixes inconsistent widget sizes under KDE theme.
7 months ago
Stenzek 2e6c6dffae
Qt: Slightly adjust widget sizes
Fixes cut-off with default KDE theme.
7 months ago
Stenzek cf7feec9c4
Deps: Swap lunasvg for plutosvg 7 months ago
Stenzek 79cb5779b4
Data: Swap svg classes for inline style
plutosvg can't handle classes.
7 months ago
Stenzek 03d6d12b8a
Image: Export RGBA8 conversion functions 7 months ago
bl@ck_m@ge 903a1570f1
GameDB: exclude analog support for some Rockman titles (#3404) 7 months ago
shikulja 57fc5b9d23
Update Russian translation (#3405) 7 months ago
Daniel Nylander 46dd32ad4d
Updated Swedish translation (#3403) 7 months ago
Stenzek ca46c11829
FullscreenUI: More string_view usage 7 months ago
Stenzek 65fd6f9ff3
FullscreenUI: Fix crash in hotkey settings 7 months ago
Stenzek b78d3b4b79
dep/imgui: Update to v1.91.9b 7 months ago
Stenzek 32963c3f6a
Controller: Use string_view() for localised strings 7 months ago
Stenzek 057398b4ab
FullscreenUI: Mostly replace C string usage with string_view 7 months ago
Stenzek 8f8f7cd1cb
Achievements: Queue RAIntegration writes on CPU thread 7 months ago
Stenzek faa7ca5121
FullscreenUI: Add confirmation to hardcore mode enable/reset 7 months ago
Stenzek 9573286e3b
FullscreenUI: Increase notification rounding 7 months ago
Stenzek c192bd798b
Bus: Stub out 0x1F802080
Used by some homebrew.
7 months ago
Stenzek fca250257c
Achievements: Initialize RAIntegration in two parts 7 months ago
Stenzek 78ff3b97b4
dep/rcheevos: Make RAIntegration loadable in two parts
DLL loaded/version checked on core thread, UI initialized on UI thread.
7 months ago
Stenzek c1e01af511
Host: Expose RunOnUIThread() to core
I hate this, but sadly needed for RAIntegration...
7 months ago
Stenzek f0d4816de7
RegTest: Add function queueing for RunOnCPUThread() 7 months ago
Stenzek 5f48adb53a
RegTest: Compile fix 7 months ago
Stenzek 3b5d2e96f5
GameDB: PGXP-CPU for Spider-Man games 7 months ago
bl@ck_m@ge 12a50fe7c5
GameDB: exclude analog support for some 2D games (#3402) 7 months ago
Stenzek 2eecf6b79d
GPU/HW: Clear depth at vblank time in 480i games
If this is a 480i single buffer game, then rendering should complete within one vblank.
Therefore we should clear the depth buffer, because the drawing area may not change.
7 months ago
Stenzek e7a3465598
Achievements: Display hardcore disabled subtitle in game summary 7 months ago