Connor McLaughlin
2819715260
FrontendCommon: Add a post processing implementation
5 years ago
Connor McLaughlin
ccaff2e7cd
Settings: Fix incorrect UI for xBR texture filter
5 years ago
Connor McLaughlin
6f250a4ff7
GPU/HW: Add JINC2 and xBRZ texture filtering options
...
Shaders ported from beetle-psx.
5 years ago
Connor McLaughlin
03f052e12e
FrontendCommon: Add auto cheat loading option
5 years ago
Sam Pearman
2ef6b6aa40
Region flag upgrade & correct NTSC-U to NTSC-U/C
...
Replace references to NTSC-U with the correct NTSC-U/C and adds Canada in user-facing strings.
Replaces all region flags with revised SVGs.
Brings the US flag down to 3:2 to match Europe and Japan.
Adds a custom split US & Canada flag for the U/C region, also 3:2.
Generated PNGs and new HiDPI PNGs for region flags.
Flag PNGs were generated by downscaling using a Lanczos filter to a width of 36/72 pixels, then a 1px grey border added, then a 2/5px transparent border.
5 years ago
Connor McLaughlin
19d6037b99
CPU: Implement instruction cache simulation
...
Implemented for all execution modes. Disabled by default in the cached
interpreter and recompiler, always enabled in the pure interpreter.
5 years ago
Connor McLaughlin
17b5c749bf
libretro: Re-enable hw context switch, add auto option
5 years ago
Connor McLaughlin
ab002e78e1
Support translating strings in emulator core
5 years ago
Connor McLaughlin
bca609a2a6
Qt: Add option to disable per-game settings
5 years ago
Connor McLaughlin
60d3fffec1
Add per-game overrides (mainly for compatibility)
5 years ago
Connor McLaughlin
2e9f656546
CPU: Implement PGXP CPU Mode
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This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
5 years ago
Connor McLaughlin
10a46a7fd8
OSD: Add option to show display resolution
5 years ago
Connor McLaughlin
d9893bb127
System: Add option to use a single memory card for playlists
5 years ago
Connor McLaughlin
1d5f810a4b
CPU/Recompiler: Disable memory access exceptions by default
...
This means it'll no longer pass amidog's CPU test in the default config.
But no games rely on this. You can enable it in advanced options if you
want to pass the CPU test.
5 years ago
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
5 years ago
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
5 years ago
Connor McLaughlin
9496c992f7
System: Add an option to preload CD image to RAM
5 years ago
Connor McLaughlin
75a8a7fcca
Settings: Make per-game memory cards for slot 1 the default
5 years ago
Connor McLaughlin
5c1c467e38
GTE: Add widescreen hack
5 years ago
Connor McLaughlin
7ba1bed37b
Settings: Leave interlacing on by default
...
Too many games break without it.
5 years ago
Albert Liu
91f51c2833
Settings: Add 1:1 pixel aspect ratio
5 years ago
Albert Liu
9e316e4502
Settings: Add 8:7 display aspect ratio
...
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
5 years ago
Connor McLaughlin
b471d1043a
Settings: Load Memory Cards From State -> Load Devices From State
...
Makes it apply to controllers too.
5 years ago
Connor McLaughlin
e374853cf5
HostInterface: Better configuration of custom crosshair/software cursor
5 years ago
Connor McLaughlin
0b11a14e24
Qt: Better handling of default settings not in ini
5 years ago
Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
5 years ago
Connor McLaughlin
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
5 years ago
Connor McLaughlin
eec37df1e0
Settings: Make the recompiler the default CPU mode
5 years ago
Connor McLaughlin
f6aae5e67c
Settings: Add 2:1 (VRAM 1:1) display aspect ratio
5 years ago
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
5 years ago
Connor McLaughlin
3cd5b7ae74
Core: Add Vulkan renderer types
5 years ago
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
6 years ago
Connor McLaughlin
f9eb3719e3
HostInterface: Add software cursor mode
...
This will probably need to be extended in the future.
6 years ago
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
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Should achieve a decent overall minimum latency reduction.
6 years ago
Connor McLaughlin
88502e130e
Settings: Fix memory cards not syncing with disc change in title mode
6 years ago
Albert Liu
ee3a96011e
Controller: Add NeGcon support
6 years ago
Connor McLaughlin
81a7b147fc
System: Add option to disable loading memory cards from save states
6 years ago
Connor McLaughlin
8fd3a83ea8
Settings: Save DMA timing hacks to ini
6 years ago
Connor McLaughlin
d781de2ce6
GameList: Add support for compatibility database
6 years ago
Connor McLaughlin
c329f58afe
HostInterface: Add audio buffer/count/volume/mute settings
6 years ago
Connor McLaughlin
b4c31e55e2
HostDisplay: Add integer upscaling option
6 years ago
Connor McLaughlin
e37962009e
HostInterface: Add log lettings to ini
6 years ago
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
6 years ago
Connor McLaughlin
8f82987341
Controller: Add basic PlayStation Mouse support
...
Still needs capture/relative movement for a better experience.
6 years ago
Connor McLaughlin
e20fd61f0b
System: Add option to use per-game memory cards with game title as filename
6 years ago
Connor McLaughlin
74e455a5f7
System: Support per-game memory cards
6 years ago
Connor McLaughlin
e6bd6587fd
Controller: Add emulation of Namco GunCon
6 years ago
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
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This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
6 years ago
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
...
It affects rendering as well as display/scanout now, after all.
6 years ago
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
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Can display in 4:3, 16:9, 1:1 ratios.
6 years ago
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
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This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
6 years ago
Connor McLaughlin
15c33ebedb
CDROM: Add "Enable Region Check" option
6 years ago
Connor McLaughlin
21ddfacd40
Settings: Add missing crop mode save
6 years ago
Connor McLaughlin
7e36195f44
HostInterface: Enable on-screen FPS/VPS/Speed display via config
6 years ago
Connor McLaughlin
8e20d0d4ff
SPU: Add audio dumping support
6 years ago
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
6 years ago
Connor McLaughlin
db1070a683
Settings: Fix start paused not applying
6 years ago
Connor McLaughlin
e0a339ca96
GameList: Seperate disc region and console region
6 years ago
Connor McLaughlin
635ab72b37
GPU: Implement "Scaled Dithering" option
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Fixes #29 .
6 years ago
Connor McLaughlin
fcc0ae9571
GPU: Implement "Crop Mode" (none, overscan, all borders)
6 years ago
Connor McLaughlin
f35970fcac
FrontendCommon: Move input binding and some other logic from Qt to common
6 years ago
Connor McLaughlin
50a155e775
Settings: Default to relative paths for bios/memcards
...
Prevents from locking to the directory the first time we run.
6 years ago
Connor McLaughlin
e4ff8b0936
Qt: Add power off hotkey and confirmation message
6 years ago
Connor McLaughlin
959a555274
CDROM: Implement asynchronous disc reading
6 years ago
Connor McLaughlin
e01cf0dccb
Frontends: Implement auto save on exit/resume
6 years ago
Connor McLaughlin
6a0c15b649
HostInterface: Move timer resolution increase to base class
6 years ago
Connor McLaughlin
1e009133ae
Rename 'Default' audio backend to 'SDL'
6 years ago
Connor McLaughlin
8eba4b379c
Settings: Default to D3D11 renderer on Windows
...
This point it's less buggy and slightly more performant.
6 years ago
Connor McLaughlin
70fe43a3ec
System: Implement variable emulation speed
6 years ago
Stenzek
733ab1bca0
Settings: Store debug settings to ini
6 years ago
Connor McLaughlin
faf2308695
Settings: Move set defaults to HostInterface so it can use user paths
6 years ago
Connor McLaughlin
a832138191
Settings: Add missing Cubeb entry to audio backend names
6 years ago
Connor McLaughlin
8096dc510d
Settings: Add missing load/store of GPU/ForceProgressiveScan
6 years ago
Connor McLaughlin
b9538a55f5
Settings: Add option for creating a debug GPU device
6 years ago
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
6 years ago
Connor McLaughlin
c52040434a
Core: Linux warning fixes
6 years ago
Connor McLaughlin
d32383bd95
Settings: Don't include D3D11 renderer on non-WIN32 platforms
6 years ago
Connor McLaughlin
0528a2a1f9
Settings: Put each controller in its own config section
6 years ago
Connor McLaughlin
0f1f5a4f49
Settings: Define an abstract settings retrieval interface
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Can be used by both Android and Qt to access their platform-dependent
formats.
6 years ago
Connor McLaughlin
03a36645a2
Settings: Save fullscreen setting to ini
6 years ago
Connor McLaughlin
16317d077e
Settings: Add audio backend, move sync settings to Display/Audio
6 years ago
Connor McLaughlin
ad21f48a67
Fix Android build after controller changes
6 years ago
Connor McLaughlin
1d2bd11b02
Frontend: Add controller settings
6 years ago
Connor McLaughlin
a347b3606e
Implement support for analog controllers
6 years ago
Connor McLaughlin
c65279f944
System: Create controllers dynamically based on config
6 years ago
Connor McLaughlin
0d293c4be4
Settings: Disable fast boot and TTY output by default
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The latter can cause crashes in some games.
6 years ago
Connor McLaughlin
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
6 years ago
Connor McLaughlin
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
6 years ago
Connor McLaughlin
889bd73ac8
CPU: Add settings for execution mode
6 years ago
Connor McLaughlin
8fb4f73d17
Settings: Add audio sync and additional cleanup
6 years ago
Connor McLaughlin
f1289d6161
Settings: Hook up console region
6 years ago
Connor McLaughlin
246c97ccb3
System: Scaffolding for multi-system/multi-bios
6 years ago
Connor McLaughlin
a47492382c
System: Add "fast boot" option (skip boot logo)
6 years ago
Connor McLaughlin
8c51abaf37
System: Move settings to HostInterface
6 years ago
Connor McLaughlin
36b7690056
Frontend: Add settings window
6 years ago
Connor McLaughlin
98a5c4980d
Settings: Use simpleini for settings load/save
6 years ago
Connor McLaughlin
8362b8e43b
UI: Beginning of customizable settings, debug menu
6 years ago