Connor McLaughlin
610ebcf2fa
Qt: Support loading .psf files
5 years ago
Connor McLaughlin
9c184c5733
SDL: Support loading .psf files
5 years ago
Connor McLaughlin
205297ac27
System: PSF (Portable Sound Format) loading support
5 years ago
Connor McLaughlin
38847de8ee
GameList: PAPX and SCZS prefixes should be NTSC-J
5 years ago
Connor McLaughlin
197b193ca3
GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
5 years ago
Connor McLaughlin
02b1e084c1
GPU/HW/OpenGL: Re-enable some fast paths I accidentially disabled
5 years ago
Connor McLaughlin
b45b70970b
GL/ShaderCache: Support geometry shaders
5 years ago
Connor McLaughlin
a43a0a14cc
CPU/CodeCache: Don't leak blocks on shutdown
5 years ago
Connor McLaughlin
7a87b9b5bb
CPU/CodeCache: Don't leak blocks on flush
5 years ago
Connor McLaughlin
86df077ffe
GPU/HW: Slight refactor to vertex culling
5 years ago
Connor McLaughlin
c694b78dc0
Update README.md to say Windows and Linux builds
5 years ago
Connor McLaughlin
442b2bcf7c
Merge pull request #285 from ggdrt/appimage
...
AppImage: Add desktop integration
5 years ago
Albert Liu
0d84b5b9a2
AppImage: Use user-specified build directory for linuxdeploy
5 years ago
Albert Liu
a8e224d504
AppImage: Use timestamping to prevent wget duplicates
5 years ago
Connor McLaughlin
01bc0eb650
CI: Include data in Windows archive
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Should make this a post-build step at some point though.
5 years ago
Connor McLaughlin
4d7240cf88
Add some input profiles to ship with
5 years ago
Connor McLaughlin
8a5e955ba3
Qt: Add input profile support
5 years ago
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
5 years ago
Connor McLaughlin
193763b4aa
SDL: Fix possible crash when parsing key modifiers
5 years ago
Connor McLaughlin
1eeb1012aa
Qt: Add buttons for binding controller rumble
5 years ago
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
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Even better than before, supports separate motor control.
5 years ago
Albert Liu
f265ce2815
gitignore: Update build folder ignores
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Might as well include the build folder naming pattern used by the README
5 years ago
Albert Liu
ccddb4456b
CI: Use AppImage generation script for Linux build
5 years ago
Albert Liu
a2a9bd16fa
AppImage: Add script for generating AppImages with desktop integration
5 years ago
Connor McLaughlin
7677c95fa7
dep/imgui: Fix crash when base vertex unsupported (GLES)
5 years ago
Connor McLaughlin
915989fa25
CommonHostInterface: Remove extra newlines in messages
5 years ago
Connor McLaughlin
67f2eb3fed
Qt: Fix -fullscreen not working
5 years ago
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
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Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
5 years ago
Connor McLaughlin
6a03bb2d15
HostInterface: Drop std::filesystem requirement
5 years ago
Connor McLaughlin
e843fcd9f0
SDLControllerInterface: Fix broken input when player IDs clash
5 years ago
Connor McLaughlin
4fd5d6ca4f
SDL: Fix software renderer image uploads in OpenGL
5 years ago
Connor McLaughlin
a682b720e1
Qt: Fix software renderer image uploads in OpenGL
5 years ago
Connor McLaughlin
7779a54bc5
GPU: Rename 'Force Progressive Scan' to 'Disable Interlacing'
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It affects rendering as well as display/scanout now, after all.
5 years ago
Connor McLaughlin
9e024b7a51
GPU: Handle VRAM wrap-around behavior on scanout
5 years ago
Connor McLaughlin
fc3efebb38
Revert "SPU: Use reverb formula from Mednafen-PSX"
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This reverts commit 809b9f89ca
.
5 years ago
Connor McLaughlin
54adad948b
Qt: Add .mcr extension to memory card file picker
5 years ago
Connor McLaughlin
a4a112f5d8
CDROM: Deliver invalid sub-q (libcrypted) sectors to CPU
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Nocash documentation would suggest that it only needs the sector to be
skipped by GetLocP. Which would make sense as the non-subchannel data is
still completely valid.
5 years ago
Connor McLaughlin
6d55979dac
HostDisplay: Fix 1x1 1:1 AR screenshots in OpenGL
5 years ago
Connor McLaughlin
05e4e7d262
CDROM: Add timing for speed changes/adjust seek timing
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This makes the BIOS take longer to load the executable off the disc,
giving the sound effects longer to fade out and reducing the overlap
with the game.
5 years ago
Connor McLaughlin
809b9f89ca
SPU: Use reverb formula from Mednafen-PSX
5 years ago
Connor McLaughlin
64a96ad718
Common/WAVWriter: Add accessors
5 years ago
Connor McLaughlin
156a360d86
SDL: Migrate to common host interface
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It now supports controllers again. But you have to bind them in Qt.
5 years ago
Connor McLaughlin
6cfad33b8e
HostInterface: Set NoNav on FPS window
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Prevents it stealing focus in SDL frontend.
5 years ago
Connor McLaughlin
674bcdfeec
INISettingsInterface: Add Save() method
5 years ago
Connor McLaughlin
ebc3aa118c
SDL: Fix DXGI intercepting ALT+ENTER
5 years ago
Connor McLaughlin
6775100170
GPU: Drop OpenGL ES renderer
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We can put this through the normal GL renderer instead.
5 years ago
Connor McLaughlin
fbfd838e22
GPU: Add pixel aspect ratio option
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Can display in 4:3, 16:9, 1:1 ratios.
5 years ago
Connor McLaughlin
3325d2c42c
GPU: Add Force NTSC timings option
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This option forces NTSC timings for PAL games, causing them to either
run faster (more likely) or smoother (less likely).
5 years ago
Connor McLaughlin
a06240141e
GPU/D3D11: Fix incorrect usage of CopySubresourceRegion() in CopyVRAM()
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I believe this is what was causing the renderer to have issues on
Windows 7.
5 years ago
Connor McLaughlin
5a19abbbd3
GPU/D3D11: Fix broken 24-bit display/interlacing when upscaled
5 years ago